From 3b89a135dcde9779bd0537cd136a7c34cfadbe3f Mon Sep 17 00:00:00 2001 From: shennetsind Date: Sun, 17 Mar 2013 01:12:33 -0300 Subject: Re-Introducing Console Input It's back. It's efficient. It's awesome. http://hercules.ws/board/topic/272-re-introducing-console-input/ Signed-off-by: shennetsind --- src/map/skill.c | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) (limited to 'src/map') diff --git a/src/map/skill.c b/src/map/skill.c index 033b91a0b..88111d898 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -16758,9 +16758,7 @@ int skill_blockpc_end(int tid, unsigned int tick, int id, intptr_t data) { * @param load whether this assignment is being loaded upon player login * @return 0 if successful, -1 otherwise */ -int skill_blockpc_start_(struct map_session_data *sd, uint16 skill_id, int tick, bool load) -{ - int oskill_id = skill_id; +int skill_blockpc_start_(struct map_session_data *sd, uint16 skill_id, int tick, bool load) { struct skill_cd* cd = NULL; uint16 idx = skill->get_index(skill_id); @@ -16786,7 +16784,7 @@ int skill_blockpc_start_(struct map_session_data *sd, uint16 skill_id, int tick, // record the skill duration in the database map cd->duration[cd->cursor] = tick; cd->skidx[cd->cursor] = idx; - cd->nameid[cd->cursor] = oskill_id; + cd->nameid[cd->cursor] = skill_id; cd->cursor++; } -- cgit v1.2.3-70-g09d2