From 3630d991b0b1b2ac6beafdf8d0870375b7816f8f Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Wed, 13 Jul 2016 23:00:09 +0300 Subject: Simplify clif_skillcasting and rename to clif_useskill. --- src/map/clif.c | 5 +++-- src/map/clif.h | 2 +- src/map/unit.c | 4 ++-- 3 files changed, 6 insertions(+), 5 deletions(-) (limited to 'src/map') diff --git a/src/map/clif.c b/src/map/clif.c index 3069e95ad..897249836 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -4931,7 +4931,7 @@ void clif_skillinfo(struct map_session_data *sd,int skill_id, int inf) /// is disposable: /// 0 = yellow chat text "[src name] will use skill [skill name]." /// 1 = no text -void clif_skillcasting(struct block_list* bl, int src_id, int dst_id, int dst_x, int dst_y, uint16 skill_id, int property, int casttime) +void clif_useskill(struct block_list* bl, int src_id, int dst_id, int dst_x, int dst_y, uint16 skill_id, uint16 skill_lv, int casttime) { #if PACKETVER < 20091124 const int cmd = 0x13e; @@ -4939,6 +4939,7 @@ void clif_skillcasting(struct block_list* bl, int src_id, int dst_id, int dst_x, const int cmd = 0x7fb; #endif unsigned char buf[32]; + int property = skill->get_ele(skill_id, skill_lv); WBUFW(buf,0) = cmd; WBUFL(buf,2) = src_id; @@ -19354,7 +19355,7 @@ void clif_defaults(void) { clif->skill_poseffect = clif_skill_poseffect; clif->skill_estimation = clif_skill_estimation; clif->skill_warppoint = clif_skill_warppoint; - clif->skillcasting = clif_skillcasting; + clif->useskill = clif_useskill; clif->produce_effect = clif_produceeffect; clif->devotion = clif_devotion; clif->spiritball = clif_spiritball; diff --git a/src/map/clif.h b/src/map/clif.h index 2e324d28c..8b75a32f3 100644 --- a/src/map/clif.h +++ b/src/map/clif.h @@ -825,7 +825,7 @@ struct clif_interface { void (*skill_poseffect) (struct block_list *src, uint16 skill_id, int val, int x, int y, int64 tick); void (*skill_estimation) (struct map_session_data *sd,struct block_list *dst); void (*skill_warppoint) (struct map_session_data* sd, uint16 skill_id, uint16 skill_lv, unsigned short map1, unsigned short map2, unsigned short map3, unsigned short map4); - void (*skillcasting) (struct block_list* bl, int src_id, int dst_id, int dst_x, int dst_y, uint16 skill_id, int property, int casttime); + void (*useskill) (struct block_list* bl, int src_id, int dst_id, int dst_x, int dst_y, uint16 skill_id, uint16 skill_lv, int casttime); void (*produce_effect) (struct map_session_data* sd,int flag,int nameid); void (*devotion) (struct block_list *src, struct map_session_data *tsd); void (*spiritball) (struct block_list *bl); diff --git a/src/map/unit.c b/src/map/unit.c index ac1e3e9b5..3a3e56dd3 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -1574,7 +1574,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui unit->stop_walking(src, STOPWALKING_FLAG_FIXPOS);// even though this is not how official works but this will do the trick. bugreport:6829 // in official this is triggered even if no cast time. - clif->skillcasting(src, src->id, target_id, 0,0, skill_id, skill->get_ele(skill_id, skill_lv), casttime); + clif->useskill(src, src->id, target_id, 0,0, skill_id, skill_lv, casttime); if( casttime > 0 || temp ) { if (sd != NULL && target->type == BL_MOB) { @@ -1769,7 +1769,7 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, ui unit->stop_walking(src, STOPWALKING_FLAG_FIXPOS); // in official this is triggered even if no cast time. - clif->skillcasting(src, src->id, 0, skill_x, skill_y, skill_id, skill->get_ele(skill_id, skill_lv), casttime); + clif->useskill(src, src->id, 0, skill_x, skill_y, skill_id, skill_lv, casttime); if( casttime > 0 ) { unit->setdir(src, map->calc_dir(src, skill_x, skill_y)); ud->skilltimer = timer->add( tick+casttime, skill->castend_pos, src->id, 0 ); -- cgit v1.2.3-60-g2f50