From a2b971ef0af9491bdbd93e07e600a69df97a46a1 Mon Sep 17 00:00:00 2001 From: skotlex Date: Fri, 18 Aug 2006 13:49:24 +0000 Subject: - Changed unit_free so that it receives which cleartype should be used when the character is still on a map. Used this on status_damage so that mobs that do not respawn when killed will properly display the death animation. - Should have fixed the signed/unsigned comparison warnings in the main regen function. - Fixed Energy Coat consuming 10x less SP per hit than it should. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8339 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/unit.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/map/unit.h') diff --git a/src/map/unit.h b/src/map/unit.h index 4940c47a6..007cda5e6 100644 --- a/src/map/unit.h +++ b/src/map/unit.h @@ -60,7 +60,7 @@ int unit_fixdamage(struct block_list *src,struct block_list *target,unsigned int // その他 struct unit_data* unit_bl2ud(struct block_list *bl); int unit_remove_map(struct block_list *bl, int clrtype); -int unit_free(struct block_list *bl); +int unit_free(struct block_list *bl, int clrtype); int unit_changeviewsize(struct block_list *bl,short size); // 初期化ルーチン -- cgit v1.2.3-60-g2f50