From 912578159c8ccca9545e3c7dce9f7ce2b92bee2e Mon Sep 17 00:00:00 2001 From: Jedzkie Date: Tue, 17 Nov 2015 22:09:25 +0800 Subject: Item DB Updates: - Update Geffen Scrolls to its official behavior and effect. - Added Official item effect of Mental Potion. - Fixed Chinese Pestel item effect. - Fixed Vitata500 not giving 5% sp. - Added 'Costume: Time Accessory'. --- src/map/status.h | 617 ++++++++++++++++++++++++++++--------------------------- 1 file changed, 314 insertions(+), 303 deletions(-) (limited to 'src/map/status.h') diff --git a/src/map/status.h b/src/map/status.h index 800e3de9f..7dbef0923 100644 --- a/src/map/status.h +++ b/src/map/status.h @@ -17,10 +17,10 @@ struct mob_data; struct npc_data; struct pet_data; -//Change the equation when the values are high enough to discard the -//imprecision in exchange of overflow protection [Skotlex] -//Also add 100% checks since those are the most used cases where we don't -//want approximation errors. +// Change the equation when the values are high enough to discard the +// imprecision in exchange of overflow protection [Skotlex] +// Also add 100% checks since those are the most used cases where we don't +// want approximation errors. #define APPLY_RATE(value, rate) ( \ (rate) == 100 ? \ (value) \ @@ -83,7 +83,7 @@ enum scstart_flag { // Status changes listing. These code are for use by the server. typedef enum sc_type { SC_NONE = -1, - //First we enumerate common status ailments which are often used around. + // First we enumerate common status ailments which are often used around. SC_STONE = 0, SC_COMMON_MIN = 0, // begin SC_FREEZE, @@ -95,14 +95,14 @@ typedef enum sc_type { SC_CONFUSION, SC_BLIND, SC_BLOODING, - SC_DPOISON, //10 + SC_DPOISON, // 10 SC_FEAR, SC_COLD, SC_BURNING, SC_DEEP_SLEEP, SC_COMMON_MAX = 14, // end - //Next up, we continue on 20, to leave enough room for additional "common" ailments in the future. + // Next up, we continue on 20, to leave enough room for additional "common" ailments in the future. SC_PROVOKE = 20, SC_ENDURE, SC_TWOHANDQUICKEN, @@ -113,7 +113,7 @@ typedef enum sc_type { SC_POISONREACT, SC_QUAGMIRE, SC_ANGELUS, - SC_BLESSING, //30 + SC_BLESSING, // 30 SC_CRUCIS, SC_INC_AGI, SC_DEC_AGI, @@ -123,7 +123,7 @@ typedef enum sc_type { SC_ASPERSIO, SC_BENEDICTIO, SC_KYRIE, - SC_MAGNIFICAT, //40 + SC_MAGNIFICAT, // 40 SC_GLORIA, SC_LEXAETERNA, SC_ADRENALINE, @@ -133,7 +133,7 @@ typedef enum sc_type { SC_TRICKDEAD, SC_SHOUT, SC_ENERGYCOAT, - SC_BROKENARMOR, //50 - NOTE: These two aren't used anywhere, and they have an icon... + SC_BROKENARMOR, // 50 - NOTE: These two aren't used anywhere, and they have an icon... SC_BROKENWEAPON, SC_ILLUSION, SC_WEIGHTOVER50, @@ -143,7 +143,7 @@ typedef enum sc_type { SC_ATTHASTE_POTION3, SC_ATTHASTE_INFINITY, SC_MOVHASTE_HORSE, - SC_MOVHASTE_INFINITY, //60 + SC_MOVHASTE_INFINITY, // 60 SC_PLUSATTACKPOWER, SC_PLUSMAGICPOWER, SC_WEDDING, @@ -153,7 +153,7 @@ typedef enum sc_type { SC_BARRIER, SC_NOEQUIPWEAPON, SC_NOEQUIPSHIELD, - SC_NOEQUIPARMOR, //70 + SC_NOEQUIPARMOR, // 70 SC_NOEQUIPHELM, SC_PROTECTWEAPON, SC_PROTECTSHIELD, @@ -163,7 +163,7 @@ typedef enum sc_type { SC_REFLECTSHIELD, SC_SPLASHER, SC_PROVIDENCE, - SC_DEFENDER, //80 + SC_DEFENDER, // 80 SC_MAGICROD, SC_SPELLBREAKER, SC_AUTOSPELL, @@ -173,7 +173,7 @@ typedef enum sc_type { SC_AUTOCOUNTER, SC_SIGHT, SC_SAFETYWALL, - SC_RUWACH, //90 + SC_RUWACH, // 90 SC_EXTREMITYFIST, SC_EXPLOSIONSPIRITS, SC_COMBOATTACK, @@ -183,7 +183,7 @@ typedef enum sc_type { SC_PROPERTYWATER, SC_PROPERTYWIND, SC_PROPERTYGROUND, - SC_VOLCANO, //100, + SC_VOLCANO, // 100, SC_DELUGE, SC_VIOLENTGALE, SC_SUB_WEAPONPROPERTY, @@ -193,7 +193,7 @@ typedef enum sc_type { SC_BABY, SC_AURABLADE, SC_PARRYING, - SC_LKCONCENTRATION, //110 + SC_LKCONCENTRATION, // 110 SC_TENSIONRELAX, SC_BERSERK, SC_FURY, @@ -203,7 +203,7 @@ typedef enum sc_type { SC_GUILDAURA, SC_MAGICPOWER, SC_EDP, - SC_TRUESIGHT, //120 + SC_TRUESIGHT, // 120 SC_WINDWALK, SC_MELTDOWN, SC_CARTBOOST, @@ -213,7 +213,7 @@ typedef enum sc_type { SC_MARIONETTE, SC_PROPERTYUNDEAD, SC_JOINTBEAT, - SC_MINDBREAKER, //130 + SC_MINDBREAKER, // 130 SC_MEMORIZE, SC_FOGWALL, SC_SPIDERWEB, @@ -223,7 +223,7 @@ typedef enum sc_type { SC_ORCISH, SC_STORMKICK_READY, SC_DOWNKICK_READY, - SC_TURNKICK_READY, //140 + SC_TURNKICK_READY, // 140 SC_COUNTERKICK_READY, SC_DODGE_READY, SC_RUN, @@ -233,7 +233,7 @@ typedef enum sc_type { SC_KAIZEL, SC_KAAHI, SC_KAUPE, - SC_ONEHANDQUICKEN, //150 + SC_ONEHANDQUICKEN, // 150 SC_PRESERVE, SC_GDSKILL_BATTLEORDER, SC_GDSKILL_REGENERATION, @@ -243,7 +243,7 @@ typedef enum sc_type { SC_LONGING, SC_HERMODE, SC_TAROTCARD, - SC_CR_SHRINK, //160 + SC_CR_SHRINK, // 160 SC_WZ_SIGHTBLASTER, SC_DC_WINKCHARM, SC_RG_CCONFINE_M, @@ -253,7 +253,7 @@ typedef enum sc_type { SC_RICHMANKIM, SC_ETERNALCHAOS, SC_DRUMBATTLE, - SC_NIBELUNGEN, //170 + SC_NIBELUNGEN, // 170 SC_ROKISWEIL, SC_INTOABYSS, SC_SIEGFRIED, @@ -263,17 +263,17 @@ typedef enum sc_type { SC_APPLEIDUN, SC_MODECHANGE, SC_HUMMING, - SC_DONTFORGETME, //180 + SC_DONTFORGETME, // 180 SC_FORTUNE, SC_SERVICEFORYOU, - SC_STOP, //Prevents inflicted chars from walking. [Skotlex] + SC_STOP, // Prevents inflicted chars from walking. [Skotlex] SC_STRUP, SC_SOULLINK, - SC_COMA, //Not a real SC_, it makes a char's HP/SP hit 1. + SC_COMA, // Not a real SC_, it makes a char's HP/SP hit 1. SC_CLAIRVOYANCE, SC_INCALLSTATUS, SC_CHASEWALK2, - SC_INCAGI, //190 + SC_INCAGI, // 190 SC_INCVIT, SC_INCINT, SC_INCDEX, @@ -283,7 +283,7 @@ typedef enum sc_type { SC_INCFLEE, SC_INCFLEERATE, SC_INCMHPRATE, - SC_INCMSPRATE, //200 + SC_INCMSPRATE, // 200 SC_INCATKRATE, SC_INCMATKRATE, SC_INCDEFRATE, @@ -293,17 +293,17 @@ typedef enum sc_type { SC_FOOD_INT, SC_FOOD_DEX, SC_FOOD_LUK, - SC_FOOD_BASICHIT, //210 + SC_FOOD_BASICHIT, // 210 SC_FOOD_BASICAVOIDANCE, SC_BATKFOOD, SC_WATKFOOD, SC_MATKFOOD, - SC_SCRESIST, //Increases resistance to status changes. + SC_SCRESIST, // Increases resistance to status changes. SC_XMAS, // Xmas Suit [Valaris] - SC_WARM, //SG skills [Komurka] + SC_WARM, // SG skills [Komurka] SC_SUN_COMFORT, SC_MOON_COMFORT, - SC_STAR_COMFORT, //220 + SC_STAR_COMFORT, // 220 SC_FUSION, SC_SKILLRATE_UP, SC_SKE, @@ -311,9 +311,9 @@ typedef enum sc_type { SC_SWOO, // [marquis007] SC_SKA, // [marquis007] SC_EARTHSCROLL, - SC_MIRACLE, //SG 'hidden' skill [Komurka] + SC_MIRACLE, // SG 'hidden' skill [Komurka] SC_GS_MADNESSCANCEL, - SC_GS_ADJUSTMENT, //230 + SC_GS_ADJUSTMENT, // 230 SC_GS_ACCURACY, SC_GS_GATLINGFEVER, SC_NJ_TATAMIGAESHI, @@ -323,7 +323,7 @@ typedef enum sc_type { SC_NJ_SUITON, SC_NJ_NEN, SC_KNOWLEDGE, - SC_SMA_READY, //240 + SC_SMA_READY, // 240 SC_FLING, SC_HLIF_AVOID, SC_HLIF_CHANGE, @@ -333,7 +333,7 @@ typedef enum sc_type { SC_HAMI_DEFENCE, SC_INCASPDRATE, SC_PLUSAVOIDVALUE, - SC_JAILED, //250 + SC_JAILED, // 250 SC_ENCHANTARMS, SC_MAGICALATTACK, SC_STONESKIN, @@ -343,7 +343,7 @@ typedef enum sc_type { SC_SUMMER, SC_CASH_PLUSEXP, SC_CASH_RECEIVEITEM, - SC_CASH_BOSS_ALARM, //260 + SC_CASH_BOSS_ALARM, // 260 SC_CASH_DEATHPENALTY, SC_CRITICALPERCENT, //SC_INCDEF, @@ -353,7 +353,7 @@ typedef enum sc_type { //SC_HPREGEN, SC_HEALPLUS = 268, SC_PNEUMA, - SC_AUTOTRADE, //270 + SC_AUTOTRADE, // 270 SC_KSPROTECTED, SC_ARMOR_RESIST, SC_ATKER_BLOOD, @@ -364,13 +364,13 @@ typedef enum sc_type { SC_WALKSPEED = 278, // Mercenary Only Bonus Effects SC_MER_FLEE, - SC_MER_ATK, //280 + SC_MER_ATK, // 280 SC_MER_HP, SC_MER_SP, SC_MER_HIT, SC_MER_QUICKEN, SC_REBIRTH, - //SC_SKILLCASTRATE, //286 + //SC_SKILLCASTRATE, // 286 //SC_DEFRATIOATK, //SC_HPDRAIN, //SC_SKILLATKBONUS, @@ -384,7 +384,7 @@ typedef enum sc_type { SC_INVINCIBLEOFF, SC_MANU_ATK, SC_MANU_DEF, - SC_SPL_ATK, //300 + SC_SPL_ATK, // 300 SC_SPL_DEF, SC_MANU_MATK, SC_SPL_MATK, @@ -394,14 +394,12 @@ typedef enum sc_type { SC_FOOD_DEX_CASH, SC_FOOD_INT_CASH, SC_FOOD_LUK_CASH, - /** - * 3rd - **/ + + /* 3rd Jobs */ //SC_FEAR, SC_FROSTMISTY = 311, - /** - * Rune Knight - **/ + + /* Rune Knight */ SC_ENCHANTBLADE, SC_DEATHBOUND, SC_MILLENNIUMSHIELD, @@ -414,9 +412,8 @@ typedef enum sc_type { SC_STORMBLAST, SC_FIGHTINGSPIRIT, SC_ABUNDANCE, - /** - * Arch Bishop - **/ + + /* Arch Bishop */ SC_ADORAMUS, SC_EPICLESIS, SC_ORATIO, @@ -426,9 +423,8 @@ typedef enum sc_type { SC_EXPIATIO, // 330 SC_DUPLELIGHT, SC_SECRAMENT, - /** - * Warlock - **/ + + /* Warlock */ SC_WHITEIMPRISON, SC_MARSHOFABYSS, SC_RECOGNIZEDSPELL, @@ -440,17 +436,15 @@ typedef enum sc_type { SC_SUMMON5, SC_READING_SB, SC_FREEZINGSP, - /** - * Ranger - **/ + + /* Ranger */ SC_FEARBREEZE, SC_ELECTRICSHOCKER, SC_WUGDASH, SC_WUGBITE, SC_CAMOUFLAGE, - /** - * Mechanic - **/ + + /* Mechanic */ SC_ACCELERATION, SC_HOVERING, // 350 SC_SHAPESHIFT, @@ -463,9 +457,8 @@ typedef enum sc_type { SC_STEALTHFIELD_MASTER, SC_OVERHEAT, SC_OVERHEAT_LIMITPOINT, // 360 - /** - * Guillotine Cross - **/ + + /* Guillotine Cross */ SC_VENOMIMPRESS, SC_POISONINGWEAPON, SC_WEAPONBLOCKING, @@ -481,9 +474,8 @@ typedef enum sc_type { SC_PYREXIA, SC_OBLIVIONCURSE, SC_LEECHESEND, - /** - * Royal Guard - **/ + + /* Royal Guard */ SC_LG_REFLECTDAMAGE, SC_FORCEOFVANGUARD, SC_SHIELDSPELL_DEF, @@ -495,18 +487,16 @@ typedef enum sc_type { SC_BANDING_DEFENCE, SC_EARTHDRIVE, SC_INSPIRATION, - /** - * Sorcerer - **/ + + /* Sorcerer */ SC_SPELLFIST, //SC_COLD, SC_STRIKING = 389, SC_WARMER, // 390 SC_VACUUM_EXTREME, SC_PROPERTYWALK, - /** - * Minstrel / Wanderer - **/ + + /* Minstrel / Wanderer */ SC_SWING, SC_SYMPHONY_LOVE, SC_MOONLIT_SERENADE, @@ -527,9 +517,8 @@ typedef enum sc_type { SC_UNLIMITED_HUMMING_VOICE, // 410 SC_SITDOWN_FORCE, SC_NETHERWORLD, - /** - * Sura - **/ + + /* Sura */ SC_CRESCENTELBOW = 413, SC_CURSEDCIRCLE_ATKER, SC_CURSEDCIRCLE_TARGET, @@ -538,9 +527,8 @@ typedef enum sc_type { SC_GENTLETOUCH_ENERGYGAIN, SC_GENTLETOUCH_CHANGE, SC_GENTLETOUCH_REVITALIZE, // 420 - /** - * Genetic - **/ + + /* Genetic */ SC_GN_CARTBOOST, SC_THORNS_TRAP, SC_BLOOD_SUCKER, @@ -566,9 +554,8 @@ typedef enum sc_type { SC_EXTRACT_WHITE_POTION_Z, SC_VITATA_500, SC_EXTRACT_SALAMINE_JUICE, - /** - * Shadow Chaser - **/ + + /* Shadow Chaser */ SC__REPRODUCE, SC__AUTOSHADOWSPELL, SC__SHADOWFORM, @@ -584,9 +571,8 @@ typedef enum sc_type { SC__STRIPACCESSARY, SC__MANHOLE, SC__BLOODYLUST, // 460 - /** - * Elemental Spirits - **/ + + /* Elemental Spirits */ SC_CIRCLE_OF_FIRE, SC_CIRCLE_OF_FIRE_OPTION, SC_FIRE_CLOAK, @@ -634,20 +620,25 @@ typedef enum sc_type { SC_TIDAL_WEAPON_OPTION, SC_ROCK_CRUSHER, SC_ROCK_CRUSHER_ATK, + /* Guild Aura */ SC_LEADERSHIP, SC_GLORYWOUNDS, SC_SOULCOLD, // 510 SC_HAWKEYES, + /* ... */ SC_ODINS_POWER, + /* Sorcerer .extra */ SC_FIRE_INSIGNIA, SC_WATER_INSIGNIA, SC_WIND_INSIGNIA, SC_EARTH_INSIGNIA, + /* new pushcart */ SC_PUSH_CART, + /* Warlock Spell books */ SC_SPELLBOOK1, SC_SPELLBOOK2, @@ -660,13 +651,13 @@ typedef enum sc_type { * To increase the maximum value just add another status type before SC_SPELLBOOK7 (ex. SC_SPELLBOOK8, SC_SPELLBOOK9 and so on) **/ SC_SPELLBOOK7, + /* Max HP & SP */ SC_INCMHP, SC_INCMSP, SC_PARTYFLEE, - /** - * Kagerou & Oboro [malufett] - **/ + + /* Kagerou & Oboro [malufett] */ SC_MEIKYOUSISUI, SC_KO_JYUMONJIKIRI, SC_KYOUGAKU, // 530 @@ -679,7 +670,7 @@ typedef enum sc_type { SC_GENSOU, SC_AKAITSUKI, - //homon S + /* Homunculus S */ SC_STYLE_CHANGE, SC_GOLDENE_FERSE, // 540 SC_ANGRIFFS_MODUS, @@ -731,13 +722,13 @@ typedef enum sc_type { SC_FALLENEMPIRE, SC_FLASHCOMBO, // 580 - //Vellum Weapon reductions + /* Vellum Weapon reductions */ SC_DEFSET, SC_MDEFSET, SC_NO_SWITCH_EQUIP, - // 2014 Halloween Event + /* 2014 Halloween Event */ SC_MTF_MHP, SC_MTF_MSP, SC_MTF_PUMPKIN, @@ -745,8 +736,22 @@ typedef enum sc_type { SC_LJOSALFAR, SC_MERMAID_LONGING, + SC_TIME_ACCESSORY, // 590 + + /* Geffen Scrolls */ + SC_SKELSCROLL, + SC_DISTRUCTIONSCROLL, + SC_ROYALSCROLL, + SC_IMMUNITYSCROLL, + SC_MYSTICSCROLL, + SC_BATTLESCROLL, + SC_ARMORSCROLL, + SC_FREYJASCROLL, + SC_SOULSCROLL, + + SC_TARGET_ASPD, // 600 - SC_MAX, //Automatically updated max, used in for's to check we are within bounds. + SC_MAX, // Automatically updated max, used in for's to check we are within bounds. } sc_type; /// Official status change ids, used to display status icons in the client. @@ -1056,7 +1061,7 @@ enum si_type { SI_CRITICALPERCENT = 295, SI_PLUSAVOIDVALUE = 296, //SI_ATKER_ASPD = 297, - //SI_TARGET_ASPD = 298, + SI_TARGET_ASPD = 298, //SI_ATKER_MOVESPEED = 299, SI_ATKER_BLOOD = 300, @@ -1350,7 +1355,7 @@ enum si_type { SI_ODINS_POWER = 583, SI_STYLE_CHANGE = 584, SI_SONIC_CLAW_POSTDELAY = 585, - // ID's 586 - 595 Currently Unused + /** ID's 586 - 595 Currently Unused **/ SI_SILVERVEIN_RUSH_POSTDELAY = 596, SI_MIDNIGHT_FRENZY_POSTDELAY = 597, SI_GOLDENE_FERSE = 598, @@ -1493,24 +1498,24 @@ enum si_type { SI_2013_VALENTINE2 = 732, SI_2013_VALENTINE3 = 733, SI_ILLUSIONDOPING = 734, - //SI_WIDEWEB = 735, + //SI_WIDEWEB = 735, SI_CHILL = 736, SI_BURNT = 737, - //SI_PCCAFE_PLAY_TIME = 738, - //SI_TWISTED_TIME = 739, + //SI_PCCAFE_PLAY_TIME = 738, + //SI_TWISTED_TIME = 739, SI_FLASHCOMBO = 740, - - //SI_JITTER_BUFF1 = 741, - //SI_JITTER_BUFF2 = 742, - //SI_JITTER_BUFF3 = 743, - //SI_JITTER_BUFF4 = 744, - //SI_JITTER_BUFF5 = 745, - //SI_JITTER_BUFF6 = 746, - //SI_JITTER_BUFF7 = 747, - //SI_JITTER_BUFF8 = 748, - //SI_JITTER_BUFF9 = 749, - //SI_JITTER_BUFF10 = 750, - //SI_CUP_OF_BOZA = 751, + //SI_JITTER_BUFF1 = 741, + //SI_JITTER_BUFF2 = 742, + //SI_JITTER_BUFF3 = 743, + //SI_JITTER_BUFF4 = 744, + //SI_JITTER_BUFF5 = 745, + //SI_JITTER_BUFF6 = 746, + //SI_JITTER_BUFF7 = 747, + //SI_JITTER_BUFF8 = 748, + //SI_JITTER_BUFF9 = 749, + + //SI_JITTER_BUFF10 = 750, + //SI_CUP_OF_BOZA = 751, SI_B_TRAP = 752, SI_E_CHAIN = 753, SI_E_QD_SHOT_READY = 754, @@ -1536,142 +1541,148 @@ enum si_type { SI_PACKING_ENVELOPE9 = 774, SI_PACKING_ENVELOPE10 = 775, SI_GLASTHEIM_TRANS = 776, - //SI_ZONGZI_POUCH_TRANS = 777, + //SI_ZONGZI_POUCH_TRANS = 777, SI_HEAT_BARREL_AFTER = 778, SI_DECORATION_OF_MUSIC = 779, - //SI_OVERSEAEXPUP = 780, - //SI_CLOWN_N_GYPSY_CARD = 781, - //SI_OPEN_NPC_MARKET = 782, - //SI_BEEF_RIB_STEW = 783, - //SI_PORK_RIB_STEW = 784, - //SI_CHUSEOK_MONDAY = 785, - //SI_CHUSEOK_TUESDAY = 786, - //SI_CHUSEOK_WEDNESDAY = 787, - //SI_CHUSEOK_THURSDAY = 788, - //SI_CHUSEOK_FRIDAY = 789, - //SI_CHUSEOK_WEEKEND = 790, - //SI_ALL_LIGHTGUARD = 791, - //SI_ALL_LIGHTGUARD_COOL_TIME = 792, - //SI_MTF_MHP = 793, - //SI_MTF_MSP = 794, - //SI_MTF_PUMPKIN = 795, - //SI_MTF_HITFLEE = 796, - //SI_MTF_CRIDAMAGE2 = 797, - //SI_MTF_SPDRAIN = 798, - //SI_ACUO_MINT_GUM = 799, + //SI_OVERSEAEXPUP = 780, + //SI_CLOWN_N_GYPSY_CARD = 781, + //SI_OPEN_NPC_MARKET = 782, + //SI_BEEF_RIB_STEW = 783, + //SI_PORK_RIB_STEW = 784, + //SI_CHUSEOK_MONDAY = 785, + //SI_CHUSEOK_TUESDAY = 786, + //SI_CHUSEOK_WEDNESDAY = 787, + //SI_CHUSEOK_THURSDAY = 788, + //SI_CHUSEOK_FRIDAY = 789, + //SI_CHUSEOK_WEEKEND = 790, + //SI_ALL_LIGHTGUARD = 791, + //SI_ALL_LIGHTGUARD_COOL_TIME = 792, + //SI_MTF_MHP = 793, + //SI_MTF_MSP = 794, + //SI_MTF_PUMPKIN = 795, + //SI_MTF_HITFLEE = 796, + //SI_MTF_CRIDAMAGE2 = 797, + //SI_MTF_SPDRAIN = 798, + //SI_ACUO_MINT_GUM = 799, - //SI_S_HEALPOTION = 800, - //SI_REUSE_LIMIT_S_HEAL_POTION = 801, - //SI_PLAYTIME_STATISTICS = 802, - //SI_GN_CHANGEMATERIAL_OPERATOR = 803, - //SI_GN_MIX_COOKING_OPERATOR = 804, - //SI_GN_MAKEBOMB_OPERATOR = 805, - //SI_GN_S_PHARMACY_OPERATOR = 806, - //SI_SO_EL_ANALYSIS_DISASSEMBLY_OPERATOR = 807, - //SI_SO_EL_ANALYSIS_COMBINATION_OPERATOR = 808, - //SI_NC_MAGICDECOY_OPERATOR = 809, - //SI_GUILD_STORAGE = 810, - //SI_GC_POISONINGWEAPON_OPERATOR = 811, - //SI_WS_WEAPONREFINE_OPERATOR = 812, - //SI_BS_REPAIRWEAPON_OPERATOR = 813, - //SI_GET_MAILBOX = 814, - //SI_JUMPINGCLAN = 815, - //SI_JP_OTP = 816, - //SI_HANDICAPTOLERANCE_LEVELGAP = 817, - //SI_MTF_RANGEATK2 = 818, - //SI_MTF_ASPD2 = 819, - //SI_MTF_MATK2 = 820, - //SI_QSCARABA = 825, + //SI_S_HEALPOTION = 800, + //SI_REUSE_LIMIT_S_HEAL_POTION = 801, + //SI_PLAYTIME_STATISTICS = 802, + //SI_GN_CHANGEMATERIAL_OPERATOR = 803, + //SI_GN_MIX_COOKING_OPERATOR = 804, + //SI_GN_MAKEBOMB_OPERATOR = 805, + //SI_GN_S_PHARMACY_OPERATOR = 806, + //SI_SO_EL_ANALYSIS_DISASSEMBLY_OPERATOR = 807, + //SI_SO_EL_ANALYSIS_COMBINATION_OPERATOR = 808, + //SI_NC_MAGICDECOY_OPERATOR = 809, + //SI_GUILD_STORAGE = 810, + //SI_GC_POISONINGWEAPON_OPERATOR = 811, + //SI_WS_WEAPONREFINE_OPERATOR = 812, + //SI_BS_REPAIRWEAPON_OPERATOR = 813, + //SI_GET_MAILBOX = 814, + //SI_JUMPINGCLAN = 815, + //SI_JP_OTP = 816, + //SI_HANDICAPTOLERANCE_LEVELGAP = 817, + //SI_MTF_RANGEATK2 = 818, + //SI_MTF_ASPD2 = 819, + //SI_MTF_MATK2 = 820, + /** ID's 821 - 824 Currently Unused **/ + //SI_QSCARABA = 825, SI_LJOSALFAR = 826, - //SI_PAD_READER_KNIGHT = 827, - //SI_PAD_READER_CRUSADER = 828, - //SI_PAD_READER_BLACKSMITH = 829, - //SI_PAD_READER_ALCHEMIST = 830, - //SI_PAD_READER_ASSASSIN = 831, - //SI_PAD_READER_ROGUE = 832, - //SI_PAD_READER_WIZARD = 833, - //SI_PAD_READER_SAGE = 834, - //SI_PAD_READER_PRIEST = 835, - //SI_PAD_READER_MONK = 836, - //SI_PAD_READER_HUNTER = 837, - //SI_PAD_READER_BARD = 838, - //SI_PAD_READER_DANCER = 839, - //SI_PAD_READER_TAEKWON = 840, - //SI_PAD_READER_NINJA = 841, - //SI_PAD_READER_GUNSLINGER = 842, - //SI_PAD_READER_SUPERNOVICE = 843, - //SI_ESSENCE_OF_TIME = 844, - //SI_MTF_MARIONETTE = 860, - //SI_MTF_LUDE = 861, - //SI_MTF_CRUISER = 862, + //SI_PAD_READER_KNIGHT = 827, + //SI_PAD_READER_CRUSADER = 828, + //SI_PAD_READER_BLACKSMITH = 829, + //SI_PAD_READER_ALCHEMIST = 830, + //SI_PAD_READER_ASSASSIN = 831, + //SI_PAD_READER_ROGUE = 832, + //SI_PAD_READER_WIZARD = 833, + //SI_PAD_READER_SAGE = 834, + //SI_PAD_READER_PRIEST = 835, + //SI_PAD_READER_MONK = 836, + //SI_PAD_READER_HUNTER = 837, + //SI_PAD_READER_BARD = 838, + //SI_PAD_READER_DANCER = 839, + //SI_PAD_READER_TAEKWON = 840, + //SI_PAD_READER_NINJA = 841, + //SI_PAD_READER_GUNSLINGER = 842, + //SI_PAD_READER_SUPERNOVICE = 843, + //SI_ESSENCE_OF_TIME = 844, + + /** ID's 845 - 859 Currently Unused **/ + //SI_MTF_MARIONETTE = 860, + //SI_MTF_LUDE = 861, + //SI_MTF_CRUISER = 862, SI_MERMAID_LONGING = 863, - //SI_DRACULA_CARD = 865, - //SI_LIMIT_POWER_BOOSTER = 867, - //SI_TIME_ACCESSORY = 872, - //SI_EP16_DEF = 873, - //SI_NORMAL_ATKED_SP = 874, - //SI_BODYSTATE_STONECURSE = 875, - //SI_BODYSTATE_FREEZING = 876, - //SI_BODYSTATE_STUN = 877, - //SI_BODYSTATE_SLEEP = 878, - //SI_BODYSTATE_UNDEAD = 879, - //SI_BODYSTATE_STONECURSE_ING = 880, - //SI_BODYSTATE_BURNNING = 881, - //SI_BODYSTATE_IMPRISON = 882, - //SI_HEALTHSTATE_POISON = 883, - //SI_HEALTHSTATE_CURSE = 884, - //SI_HEALTHSTATE_SILENCE = 885, - //SI_HEALTHSTATE_CONFUSION = 886, - //SI_HEALTHSTATE_BLIND = 887, - //SI_HEALTHSTATE_ANGELUS = 888, - //SI_HEALTHSTATE_BLOODING = 889, - //SI_HEALTHSTATE_HEAVYPOISON = 890, - //SI_HEALTHSTATE_FEAR = 891, - //SI_CHERRY_BLOSSOM_CAKE = 892, - //SI_SU_STOOP = 893, - //SI_CATNIPPOWDER = 894, - //SI_ATTACK_PROPERTY_NOTHING = 897, - //SI_ATTACK_PROPERTY_WATER = 898, - //SI_ATTACK_PROPERTY_GROUND = 899, + //SI_DRACULA_CARD = 865, + //SI_LIMIT_POWER_BOOSTER = 867, + /** ID's 868 - 871 Currently Unused **/ + SI_TIME_ACCESSORY = 872, + //SI_EP16_DEF = 873, + //SI_NORMAL_ATKED_SP = 874, + //SI_BODYSTATE_STONECURSE = 875, + //SI_BODYSTATE_FREEZING = 876, + //SI_BODYSTATE_STUN = 877, + //SI_BODYSTATE_SLEEP = 878, + //SI_BODYSTATE_UNDEAD = 879, + //SI_BODYSTATE_STONECURSE_ING = 880, + //SI_BODYSTATE_BURNNING = 881, + //SI_BODYSTATE_IMPRISON = 882, + //SI_HEALTHSTATE_POISON = 883, + //SI_HEALTHSTATE_CURSE = 884, + //SI_HEALTHSTATE_SILENCE = 885, + //SI_HEALTHSTATE_CONFUSION = 886, + //SI_HEALTHSTATE_BLIND = 887, + //SI_HEALTHSTATE_ANGELUS = 888, + //SI_HEALTHSTATE_BLOODING = 889, + //SI_HEALTHSTATE_HEAVYPOISON = 890, + //SI_HEALTHSTATE_FEAR = 891, + //SI_CHERRY_BLOSSOM_CAKE = 892, + //SI_SU_STOOP = 893, + //SI_CATNIPPOWDER = 894, + /** ID 895 Currently Unused **/ + //SI_SV_ROOTTWIST = 896, + //SI_ATTACK_PROPERTY_NOTHING = 897, + //SI_ATTACK_PROPERTY_WATER = 898, + //SI_ATTACK_PROPERTY_GROUND = 899, - //SI_ATTACK_PROPERTY_FIRE = 900, - //SI_ATTACK_PROPERTY_WIND = 901, - //SI_ATTACK_PROPERTY_POISON = 902, - //SI_ATTACK_PROPERTY_SAINT = 903, - //SI_ATTACK_PROPERTY_DARKNESS = 904, - //SI_ATTACK_PROPERTY_TELEKINESIS = 905, - //SI_ATTACK_PROPERTY_UNDEAD = 906, - //SI_RESIST_PROPERTY_NOTHING = 907, - //SI_RESIST_PROPERTY_WATER = 908, - //SI_RESIST_PROPERTY_GROUND = 909, - //SI_RESIST_PROPERTY_FIRE = 910, - //SI_RESIST_PROPERTY_WIND = 911, - //SI_RESIST_PROPERTY_POISON = 912, - //SI_RESIST_PROPERTY_SAINT = 913, - //SI_RESIST_PROPERTY_DARKNESS = 914, - //SI_RESIST_PROPERTY_TELEKINESIS = 915, - //SI_RESIST_PROPERTY_UNDEAD = 916, - //SI_PERIOD_RECEIVEITEM = 922, - //SI_PERIOD_PLUSEXP = 923, - //SI_PERIOD_PLUSJOBEXP = 924, - //SI_RUNEHELM = 925, - //SI_HELM_VERKANA = 926, - //SI_HELM_RHYDO = 927, - //SI_HELM_TURISUS = 928, - //SI_HELM_HAGALAS = 929, - //SI_HELM_ISIA = 930, - //SI_HELM_ASIR = 931, - //SI_HELM_URJ = 932, - //SI_SV_ROOTTWIST = 896, - //SI_BITESCAR = 917, - //SI_ARCLOUSEDASH = 918, - //SI_TUNAPARTY = 919, - //SI_SHRIMP = 920, - //SI_FRESHSHRIMP = 921, - //SI_SUHIDE = 933, - //SI_SPRITEMABLE = 937, - //SI_DORAM_BUF_01 = 935, - //SI_DORAM_BUF_02 = 936, + //SI_ATTACK_PROPERTY_FIRE = 900, + //SI_ATTACK_PROPERTY_WIND = 901, + //SI_ATTACK_PROPERTY_POISON = 902, + //SI_ATTACK_PROPERTY_SAINT = 903, + //SI_ATTACK_PROPERTY_DARKNESS = 904, + //SI_ATTACK_PROPERTY_TELEKINESIS = 905, + //SI_ATTACK_PROPERTY_UNDEAD = 906, + //SI_RESIST_PROPERTY_NOTHING = 907, + //SI_RESIST_PROPERTY_WATER = 908, + //SI_RESIST_PROPERTY_GROUND = 909, + //SI_RESIST_PROPERTY_FIRE = 910, + //SI_RESIST_PROPERTY_WIND = 911, + //SI_RESIST_PROPERTY_POISON = 912, + //SI_RESIST_PROPERTY_SAINT = 913, + //SI_RESIST_PROPERTY_DARKNESS = 914, + //SI_RESIST_PROPERTY_TELEKINESIS = 915, + //SI_RESIST_PROPERTY_UNDEAD = 916, + //SI_BITESCAR = 917, + //SI_ARCLOUSEDASH = 918, + //SI_TUNAPARTY = 919, + //SI_SHRIMP = 920, + //SI_FRESHSHRIMP = 921, + //SI_PERIOD_RECEIVEITEM = 922, + //SI_PERIOD_PLUSEXP = 923, + //SI_PERIOD_PLUSJOBEXP = 924, + //SI_RUNEHELM = 925, + //SI_HELM_VERKANA = 926, + //SI_HELM_RHYDO = 927, + //SI_HELM_TURISUS = 928, + //SI_HELM_HAGALAS = 929, + //SI_HELM_ISIA = 930, + //SI_HELM_ASIR = 931, + //SI_HELM_URJ = 932, + //SI_SUHIDE = 933, + /** ID 934 Currently Unused **/ + //SI_DORAM_BUF_01 = 935, + //SI_DORAM_BUF_02 = 936, + //SI_SPRITEMABLE = 937, SI_MAX, }; @@ -1709,23 +1720,23 @@ enum e_mode MD_MASK = 0xFFFF, }; -//Status change option definitions (options are what makes status changes visible to chars -//who were not on your field of sight when it happened) +// Status change option definitions (options are what makes status changes visible to chars +// who were not on your field of sight when it happened) -//opt1: Non stackable status changes. +// opt1: Non stackable status changes. enum { - OPT1_STONE = 1, //Petrified + OPT1_STONE = 1, // Petrified OPT1_FREEZE, OPT1_STUN, OPT1_SLEEP, - //Aegis uses OPT1 = 5 to identify undead enemies (which also grants them immunity to the other opt1 changes) - OPT1_STONEWAIT=6, //Petrifying + // Aegis uses OPT1 = 5 to identify undead enemies (which also grants them immunity to the other opt1 changes) + OPT1_STONEWAIT = 6, // Petrifying OPT1_BURNING, OPT1_IMPRISON, OPT1_CRYSTALIZE, }; -//opt2: Stackable status changes. +// opt2: Stackable status changes. enum { OPT2_POISON = 0x0001, OPT2_CURSE = 0x0002, @@ -1761,7 +1772,7 @@ enum { OPT3_CONTRACT = 0x00020000, }; -//Defines for the manner system [Skotlex] +// Defines for the manner system [Skotlex] enum manner_flags { MANNER_NOCHAT = 0x01, @@ -1771,7 +1782,7 @@ enum manner_flags MANNER_NOROOM = 0x10, }; -//Define flags for the status_calc_bl function. [Skotlex] +// Define flags for the status_calc_bl function. [Skotlex] enum scb_flag { SCB_NONE = 0x00000000, @@ -1811,7 +1822,7 @@ enum scb_flag SCB_ALL = 0x3FFFFFFF }; -//Regen related flags. +// Regen related flags. enum e_regen { RGN_HP = 0x01, RGN_SP = 0x02, @@ -1825,16 +1836,16 @@ enum e_status_calc_opt { SCO_FORCE = 0x2, /* only relevant to BL_PC types, ensures call bypasses the queue caused by delayed damage */ }; -//Define to determine who gets HP/SP consumed on doing skills/etc. [Skotlex] +// Define to determine who gets HP/SP consumed on doing skills/etc. [Skotlex] #define BL_CONSUME (BL_PC|BL_HOM|BL_MER|BL_ELEM) -//Define to determine who has regen +// Define to determine who has regen #define BL_REGEN (BL_PC|BL_HOM|BL_MER|BL_ELEM) -//Define to determine who will receive a clif_status_change packet for effects that require one to display correctly +// Define to determine who will receive a clif_status_change packet for effects that require one to display correctly #define BL_SCEFFECT (BL_PC|BL_HOM|BL_MER|BL_MOB|BL_ELEM) -//Basic damage info of a weapon -//Required because players have two of these, one in status_data -//and another for their left hand weapon. +// Basic damage info of a weapon +// Required because players have two of these, one in status_data +// and another for their left hand weapon. typedef struct weapon_atk { unsigned short atk, atk2; unsigned short range; @@ -1845,7 +1856,7 @@ typedef struct weapon_atk { #endif } weapon_atk; -//For holding basic status (which can be modified by status changes) +// For holding basic status (which can be modified by status changes) struct status_data { unsigned int hp, sp, // see status_cpy before adding members before hp and sp @@ -1867,103 +1878,103 @@ struct status_data { /** * defType is RENEWAL dependent and defined in src/map/config/data/const.h **/ - defType def,mdef; + defType def, mdef; unsigned char def_ele, ele_lv, size, race; - struct weapon_atk rhw, lhw; //Right Hand/Left Hand Weapon. + struct weapon_atk rhw, lhw; // Right Hand/Left Hand Weapon. #ifdef RENEWAL int equip_atk; #endif }; -//Additional regen data that only players have. +// Additional regen data that only players have. struct regen_data_sub { unsigned short - hp,sp; + hp, sp; - //tick accumulation before healing. + // tick accumulation before healing. struct { - unsigned int hp,sp; + unsigned int hp, sp; } tick; - //Regen rates (where every 1 means +100% regen) + // Regen rates (where every 1 means +100% regen) struct { - unsigned char hp,sp; + unsigned char hp, sp; } rate; }; struct regen_data { - unsigned short flag; //Marks what stuff you may heal or not. + unsigned short flag; // Marks what stuff you may heal or not. unsigned short - hp,sp,shp,ssp; + hp, sp, shp, ssp; - //tick accumulation before healing. + // tick accumulation before healing. struct { - unsigned int hp,sp,shp,ssp; + unsigned int hp, sp, shp, ssp; } tick; - //Regen rates (where every 1 means +100% regen) + // Regen rates (where every 1 means +100% regen) struct { unsigned char - hp,sp,shp,ssp; + hp, sp, shp, ssp; } rate; struct { - unsigned walk:1; //Can you regen even when walking? - unsigned gc:1; //Tags when you should have double regen due to GVG castle - unsigned overweight :2; //overweight state (1: 50%, 2: 90%) - unsigned block :2; //Block regen flag (1: Hp, 2: Sp) + unsigned walk : 1; // Can you regen even when walking? + unsigned gc : 1; // Tags when you should have double regen due to GVG castle + unsigned overweight : 2; // overweight state (1: 50%, 2: 90%) + unsigned block : 2; // Block regen flag (1: Hp, 2: Sp) } state; - //skill-regen, sitting-skill-regen (since not all chars with regen need it) + // skill-regen, sitting-skill-regen (since not all chars with regen need it) struct regen_data_sub *sregen, *ssregen; }; struct sc_display_entry { enum sc_type type; - int val1,val2,val3; + int val1, val2, val3; }; struct status_change_entry { int timer; - int val1,val2,val3,val4; + int val1, val2, val3, val4; bool infinite_duration; }; struct status_change { - unsigned int option;// effect state (bitfield) - unsigned int opt3;// skill state (bitfield) - unsigned short opt1;// body state - unsigned short opt2;// health state (bitfield) + unsigned int option; // effect state (bitfield) + unsigned int opt3; // skill state (bitfield) + unsigned short opt1; // body state + unsigned short opt2; // health state (bitfield) unsigned char count; - //TODO: See if it is possible to implement the following SC's without requiring extra parameters while the SC is inactive. - unsigned char jb_flag; //Joint Beat type flag - //int sg_id; //ID of the previous Storm gust that hit you - short comet_x, comet_y; // Point where src casted Comet - required to calculate damage from this point + // TODO: See if it is possible to implement the following SC's without requiring extra parameters while the SC is inactive. + unsigned char jb_flag; // Joint Beat type flag + // int sg_id; // ID of the previous Storm gust that hit you + short comet_x, comet_y; // Point where src casted Comet - required to calculate damage from this point /** * The Storm Gust counter was dropped in renewal **/ #ifndef RENEWAL - unsigned char sg_counter; //Storm gust counter (previous hits from storm gust) + unsigned char sg_counter; // Storm gust counter (previous hits from storm gust) #endif - unsigned char bs_counter; // Blood Sucker counter - unsigned char fv_counter; // Force of vanguard counter + unsigned char bs_counter; // Blood Sucker counter + unsigned char fv_counter; // Force of vanguard counter struct status_change_entry *data[SC_MAX]; }; -//Define for standard HP damage attacks. +// Define for standard HP damage attacks. #define status_fix_damage(src, target, hp, walkdelay) (status->damage((src), (target), (hp), 0, (walkdelay), 0)) -//Define for standard HP/SP damage triggers. +// Define for standard HP/SP damage triggers. #define status_zap(bl, hp, sp) (status->damage(NULL, (bl), (hp), (sp), 0, 1)) -//Easier handling of status->percent_change +// Easier handling of status->percent_change #define status_percent_heal(bl, hp_rate, sp_rate) (status->percent_change(NULL, (bl), -(hp_rate), -(sp_rate), 0)) -#define status_percent_damage(src, target, hp_rate, sp_rate, kill) (status->percent_change((src), (target), (hp_rate), (sp_rate), (kill)?1:2)) -//Instant kill with no drops/exp/etc +#define status_percent_damage(src, target, hp_rate, sp_rate, kill) (status->percent_change((src), (target), (hp_rate), (sp_rate), (kill) ? 1 : 2)) +// Instant kill with no drops/exp/etc #define status_kill(bl) status_percent_damage(NULL, (bl), 100, 0, true) #define status_get_range(bl) (status->get_status_data(bl)->rhw.range) @@ -2010,10 +2021,10 @@ struct status_change { #define status_get_homdex(bl) (st->dex + ((TBL_HOM*)bl)->homunculus.dex_value) #define status_get_homluk(bl) (st->luk + ((TBL_HOM*)bl)->homunculus.luk_value) -//Short version, receives rate in 1->100 range, and does not uses a flag setting. -#define sc_start(src, bl, type, rate, val1, tick) (status->change_start((src),(bl),(type),100*(rate),(val1),0,0,0,(tick),SCFLAG_NONE)) -#define sc_start2(src, bl, type, rate, val1, val2, tick) (status->change_start((src),(bl),(type),100*(rate),(val1),(val2),0,0,(tick),SCFLAG_NONE)) -#define sc_start4(src, bl, type, rate, val1, val2, val3, val4, tick) (status->change_start((src),(bl),(type),100*(rate),(val1),(val2),(val3),(val4),(tick),SCFLAG_NONE)) +// Short version, receives rate in 1->100 range, and does not uses a flag setting. +#define sc_start(src, bl, type, rate, val1, tick) (status->change_start((src), (bl), (type), 100 * (rate), (val1), 0, 0, 0, (tick), SCFLAG_NONE)) +#define sc_start2(src, bl, type, rate, val1, val2, tick) (status->change_start((src), (bl), (type), 100 * (rate), (val1), (val2), 0, 0, (tick), SCFLAG_NONE)) +#define sc_start4(src, bl, type, rate, val1, val2, val3, val4, tick) (status->change_start((src), (bl), (type), 100 * (rate), (val1), (val2), (val3), (val4), (tick), SCFLAG_NONE)) #define status_change_end(bl,type,tid) (status->change_end_((bl),(type),(tid),__FILE__,__LINE__)) @@ -2028,9 +2039,9 @@ struct status_change { // bonus values and upgrade chances for refining equipment struct s_refine_info { - int chance[MAX_REFINE]; // success chance - int bonus[MAX_REFINE]; // cumulative fixed bonus damage - int randombonus_max[MAX_REFINE]; // cumulative maximum random bonus damage + int chance[MAX_REFINE]; // success chance + int bonus[MAX_REFINE]; // cumulative fixed bonus damage + int randombonus_max[MAX_REFINE]; // cumulative maximum random bonus damage }; struct s_status_dbs { @@ -2038,8 +2049,8 @@ BEGIN_ZEROED_BLOCK; /* Everything within this block will be memset to 0 when sta int max_weight_base[CLASS_COUNT]; int HP_table[CLASS_COUNT][MAX_LEVEL + 1]; int SP_table[CLASS_COUNT][MAX_LEVEL + 1]; - int aspd_base[CLASS_COUNT][MAX_WEAPON_TYPE+1]; // +1 for RENEWAL_ASPD - sc_type Skill2SCTable[MAX_SKILL]; // skill -> status + int aspd_base[CLASS_COUNT][MAX_WEAPON_TYPE + 1]; // +1 for RENEWAL_ASPD + sc_type Skill2SCTable[MAX_SKILL]; // skill -> status int IconChangeTable[SC_MAX]; // status -> "icon" (icon is a bit of a misnomer, since there exist values with no icon associated) unsigned int ChangeFlagTable[SC_MAX]; // status -> flags int SkillChangeTable[SC_MAX]; // status -> skill @@ -2048,7 +2059,7 @@ BEGIN_ZEROED_BLOCK; /* Everything within this block will be memset to 0 when sta /* */ struct s_refine_info refine_info[REFINE_TYPE_MAX]; /* */ - int atkmods[3][MAX_WEAPON_TYPE];//ATK weapon modification for size (size_fix.txt) + int atkmods[3][MAX_WEAPON_TYPE]; // ATK weapon modification for size (size_fix.txt) char job_bonus[CLASS_COUNT][MAX_LEVEL]; sc_conf_type sc_conf[SC_MAX]; END_ZEROED_BLOCK; /* End */ @@ -2067,7 +2078,7 @@ struct status_interface { struct s_status_dbs *dbs; - struct eri *data_ers; //For sc_data entries + struct eri *data_ers; // For sc_data entries struct status_data dummy; int64 natural_heal_prev_tick; unsigned int natural_heal_diff_tick; @@ -2083,10 +2094,10 @@ struct status_interface { int (*type2relevant_bl_types) (int type); int (*get_sc_type) (sc_type idx); int (*damage) (struct block_list *src,struct block_list *target,int64 hp,int64 sp, int walkdelay, int flag); - //Define for standard HP/SP skill-related cost triggers (mobs require no HP/SP to use skills) + // Define for standard HP/SP skill-related cost triggers (mobs require no HP/SP to use skills) int (*charge) (struct block_list* bl, int64 hp, int64 sp); int (*percent_change) (struct block_list *src,struct block_list *target,signed char hp_rate, signed char sp_rate, int flag); - //Used to set the hp/sp of an object to an absolute value (can't kill) + // Used to set the hp/sp of an object to an absolute value (can't kill) int (*set_hp) (struct block_list *bl, unsigned int hp, int flag); int (*set_sp) (struct block_list *bl, unsigned int sp, int flag); int (*heal) (struct block_list *bl,int64 hp,int64 sp, int flag); -- cgit v1.2.3-60-g2f50