From cc8e005f27f3be0d7bcf8916cb40b2dd0e6a3ae1 Mon Sep 17 00:00:00 2001 From: shennetsind Date: Sun, 3 Feb 2013 18:31:21 -0200 Subject: item_noequip overhaul / Fixed Bug #7048 Items are no longer unequipped when disabled by item_noequip.txt, instead their effects are nullified -- however cards in them, unless also disabled, wont have its effect nullified. Consumables will be consumed even while disabled, unless you modify the new config item_restricted_consumption_type http://hercules.ws/board/tracker/issue-7048-requestreport-regarding-to-item-noequiptxt/ Signed-off-by: shennetsind --- src/map/status.c | 14 ++++++++++++++ 1 file changed, 14 insertions(+) (limited to 'src/map/status.c') diff --git a/src/map/status.c b/src/map/status.c index ce792cd75..7840a7a7f 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -2443,6 +2443,20 @@ int status_calc_pc_(struct map_session_data* sd, bool first) if(!sd->inventory_data[index]) continue; + if(sd->inventory_data[index]->flag.no_equip) { // Items may be equipped, their effects however are nullified. + if(map[sd->bl.m].flag.restricted && sd->inventory_data[index]->flag.no_equip&(8*map[sd->bl.m].zone)) + continue; + if(!map_flag_vs(sd->bl.m) && sd->inventory_data[index]->flag.no_equip&1) + continue; + if(map[sd->bl.m].flag.pvp && sd->inventory_data[index]->flag.no_equip&2) + continue; + if(map_flag_gvg(sd->bl.m) && sd->inventory_data[index]->flag.no_equip&4) + continue; + if(map[sd->bl.m].flag.battleground && sd->inventory_data[index]->flag.no_equip&8) + continue; + } + + status->def += sd->inventory_data[index]->def; if(first && sd->inventory_data[index]->equip_script) -- cgit v1.2.3-60-g2f50