From c8458e5001e697c29fcf55d2a55337df5db2e1da Mon Sep 17 00:00:00 2001 From: toms Date: Wed, 23 Aug 2006 17:22:46 +0000 Subject: SC_ARMOR_ELEMENT looks like gone away from status_change_start since ... rev 6791. Try to reimplement it. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8456 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/status.c | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src/map/status.c') diff --git a/src/map/status.c b/src/map/status.c index eb462b19c..f4fcf32a2 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -4745,6 +4745,7 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val case SC_ATKPOTION: case SC_MATKPOTION: case SC_JAILED: + case SC_ARMOR_ELEMENT: // Just delete the current one break; case SC_GOSPEL: //Must not override a casting gospel char. @@ -5539,6 +5540,9 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val val3= status->max_sp; //Base Max SP } break; + case SC_ARMOR_ELEMENT: + break; // It just change the armor element of the player (used by battle_attr_fix) + // So it has no SCB and no skill associated (used by potion scripts) default: if (calc_flag == SCB_NONE && StatusSkillChangeTable[type]==0) { //Status change with no calc, and no skill associated...? unknown? -- cgit v1.2.3-70-g09d2