From a2185d8ccf800a0d5412a19404218c7a99921fdf Mon Sep 17 00:00:00 2001 From: skotlex Date: Thu, 10 Jan 2008 13:10:13 +0000 Subject: - Removed 'skill_steal_type' from skill.conf as said config no longer exists. - Corrected @slaveclone/@clone behaving as @evilclone when you change the @ symbol. - Modified SC_ARMOR_ELEMENT so it grants elemental resist as if it they were card granted bonuses. - fixed a SA_DISPELL crash when casted on an object with no status changes. - Adjusted the autospell code so that it does not relies on card_id == 0 for subtracting rates. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12041 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/status.c | 48 +++++++++++++++++++++++++++++------------------- 1 file changed, 29 insertions(+), 19 deletions(-) (limited to 'src/map/status.c') diff --git a/src/map/status.c b/src/map/status.c index bdcc7a4c2..0c06e32b6 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -504,6 +504,7 @@ void initChangeTables(void) StatusChangeFlagTable[SC_BATKFOOD] |= SCB_BATK; StatusChangeFlagTable[SC_WATKFOOD] |= SCB_WATK; StatusChangeFlagTable[SC_MATKFOOD] |= SCB_MATK; + StatusChangeFlagTable[SC_ARMOR_ELEMENT] |= SCB_PC; if (!battle_config.display_hallucination) //Disable Hallucination. StatusIconChangeTable[SC_HALLUCINATION] = SI_BLANK; @@ -1599,6 +1600,7 @@ int status_calc_pc(struct map_session_data* sd,int first) { static int calculating = 0; //Check for recursive call preemption. [Skotlex] struct status_data b_status, *status; + const struct status_change *sc = &sd->sc; struct skill b_skill[MAX_SKILL]; int b_weight,b_max_weight; @@ -2251,8 +2253,8 @@ int status_calc_pc(struct map_session_data* sd,int first) sd->max_weight += 2000*skill; if(pc_isriding(sd) && pc_checkskill(sd,KN_RIDING)>0) sd->max_weight += 10000; - if(sd->sc.data[SC_KNOWLEDGE]) - sd->max_weight += sd->max_weight*sd->sc.data[SC_KNOWLEDGE]->val1/10; + if(sc->data[SC_KNOWLEDGE]) + sd->max_weight += sd->max_weight*sc->data[SC_KNOWLEDGE]->val1/10; if((skill=pc_checkskill(sd,ALL_INCCARRY))>0) sd->max_weight += 2000*skill; @@ -2265,10 +2267,8 @@ int status_calc_pc(struct map_session_data* sd,int first) if((skill=pc_checkskill(sd,HP_MANARECHARGE))>0 ) sd->dsprate -= 4*skill; - if(sd->sc.count){ - if(sd->sc.data[SC_SERVICE4U]) - sd->dsprate -= sd->sc.data[SC_SERVICE4U]->val3; - } + if(sc->data[SC_SERVICE4U]) + sd->dsprate -= sc->data[SC_SERVICE4U]->val3; //Underflow protections. if(sd->dsprate < 0) @@ -2284,10 +2284,10 @@ int status_calc_pc(struct map_session_data* sd,int first) // Anti-element and anti-race if((skill=pc_checkskill(sd,CR_TRUST))>0) - sd->subele[6] += skill*5; + sd->subele[ELE_HOLY] += skill*5; if((skill=pc_checkskill(sd,BS_SKINTEMPER))>0) { - sd->subele[0] += skill; - sd->subele[3] += skill*4; + sd->subele[ELE_NEUTRAL] += skill; + sd->subele[ELE_FIRE] += skill*4; } if((skill=pc_checkskill(sd,SA_DRAGONOLOGY))>0 ){ skill = skill*4; @@ -2297,14 +2297,14 @@ int status_calc_pc(struct map_session_data* sd,int first) sd->subrace[RC_DRAGON]+=skill; } - if(sd->sc.count){ - if(sd->sc.data[SC_CONCENTRATE]) + if(sc->count){ + if(sc->data[SC_CONCENTRATE]) { //Update the card-bonus data - sd->sc.data[SC_CONCENTRATE]->val3 = sd->param_bonus[1]; //Agi - sd->sc.data[SC_CONCENTRATE]->val4 = sd->param_bonus[4]; //Dex + sc->data[SC_CONCENTRATE]->val3 = sd->param_bonus[1]; //Agi + sc->data[SC_CONCENTRATE]->val4 = sd->param_bonus[4]; //Dex } - if(sd->sc.data[SC_SIEGFRIED]){ - i = sd->sc.data[SC_SIEGFRIED]->val2; + if(sc->data[SC_SIEGFRIED]){ + i = sc->data[SC_SIEGFRIED]->val2; sd->subele[ELE_WATER] += i; sd->subele[ELE_EARTH] += i; sd->subele[ELE_FIRE] += i; @@ -2315,9 +2315,14 @@ int status_calc_pc(struct map_session_data* sd,int first) sd->subele[ELE_GHOST] += i; sd->subele[ELE_UNDEAD] += i; } - if(sd->sc.data[SC_PROVIDENCE]){ - sd->subele[ELE_HOLY] += sd->sc.data[SC_PROVIDENCE]->val2; - sd->subrace[RC_DEMON] += sd->sc.data[SC_PROVIDENCE]->val2; + if(sc->data[SC_PROVIDENCE]){ + sd->subele[ELE_HOLY] += sc->data[SC_PROVIDENCE]->val2; + sd->subrace[RC_DEMON] += sc->data[SC_PROVIDENCE]->val2; + } + if(sc->data[SC_ARMOR_ELEMENT]) + { //This status change should grant card-type elemental resist. + sd->subele[sc->data[SC_ARMOR_ELEMENT]->val1] += sc->data[SC_ARMOR_ELEMENT]->val2; + sd->subele[sc->data[SC_ARMOR_ELEMENT]->val3] += sc->data[SC_ARMOR_ELEMENT]->val4; } } @@ -5874,7 +5879,12 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val case SC_KAIZEL: val2 = 10*val1; //% of life to be revived with break; - case SC_ARMOR_ELEMENT: + case SC_ARMOR_ELEMENT: //Script generated elemental resist, verify bounds. + if (val1 < ELE_NEUTRAL || val1 >= ELE_MAX) + val1 = val2 = 0; //First Elemental resist + if (val3 < ELE_NEUTRAL || val3 >= ELE_MAX) + val3 = val4 = 0; //Second element resist + break; case SC_FASTCAST: //Place here SCs that have no SCB_* data, no skill associated, no ICON //associated, and yet are not wrong/unknown. [Skotlex] -- cgit v1.2.3-60-g2f50