From 86566b76415cda705383b504c54cecc3c4fa3139 Mon Sep 17 00:00:00 2001 From: rud0lp20 Date: Thu, 24 May 2012 14:21:09 +0000 Subject: Fixed RA_CAMOUFLAGE where the animation(semi transparent effect) is not seen when sight is refreshed. Fixed RA_CLUSTERBOMB now it has 1s delay to disappear when activated and does full damage in plants. Fixed Burning status fixed damage (1000+3% of MaxHP) and damage effect and walk delay git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16143 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/status.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/map/status.c') diff --git a/src/map/status.c b/src/map/status.c index 343f7cbf7..ee9ef88ea 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -9513,12 +9513,12 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) if( --(sce->val4) >= 0 ) { struct block_list *src = map_id2bl(sce->val3); - int damage = 3 * status_get_max_hp(bl) / 100; // Non Elemental Damage - if( status ) - damage += battle_attr_fix(NULL, bl, sce->val2, ELE_FIRE, status->def_ele, status->ele_lv); + int damage = 1000 + 3 * status_get_max_hp(bl) / 100; // Deals fixed (1000 + 3%*MaxHP) map_freeblock_lock(); - status_fix_damage(src,bl,damage,clif_damage(bl,bl,tick,0,0,damage,0,0,0)); + clif_damage(bl,bl,tick,0,0,damage,1,9,0); //damage is like endure effect with no walk delay + status_damage(src, bl, damage, 0, 0, 1); + if( sc->data[type]){ // Target still lives. [LimitLine] sc_timer_next(2000 + tick, status_change_timer, bl->id, data); } -- cgit v1.2.3-70-g09d2