From 858e0f3d0d3e760b6b3060fe669685202bbd189c Mon Sep 17 00:00:00 2001 From: shennetsind Date: Fri, 1 Mar 2013 15:59:09 -0300 Subject: Hercules Renewal: battle.c http://hercules.ws/board/topic/237-hercules-renewal/ Signed-off-by: shennetsind --- src/map/status.c | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'src/map/status.c') diff --git a/src/map/status.c b/src/map/status.c index 01f3fda1e..2f4b11e13 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -1752,9 +1752,9 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, uin case BL_HOM: case BL_MER: case BL_ELEM: - if( target->type == BL_HOM && skill_id && battle_config.hom_setting&0x1 && skill_get_inf(skill_id)&INF_SUPPORT_SKILL && battle_get_master(target) != src ) + if( target->type == BL_HOM && skill_id && battle_config.hom_setting&0x1 && skill_get_inf(skill_id)&INF_SUPPORT_SKILL && battle->get_master(target) != src ) return 0; // Can't use support skills on Homunculus (only Master/Self) - if( target->type == BL_MER && (skill_id == PR_ASPERSIO || (skill_id >= SA_FLAMELAUNCHER && skill_id <= SA_SEISMICWEAPON)) && battle_get_master(target) != src ) + if( target->type == BL_MER && (skill_id == PR_ASPERSIO || (skill_id >= SA_FLAMELAUNCHER && skill_id <= SA_SEISMICWEAPON)) && battle->get_master(target) != src ) return 0; // Can't use Weapon endow skills on Mercenary (only Master) if( skill_id == AM_POTIONPITCHER && ( target->type == BL_MER || target->type == BL_ELEM) ) return 0; // Can't use Potion Pitcher on Mercenaries @@ -6516,7 +6516,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val if( !tick ) return 0; } - undead_flag = battle_check_undead(status->race,status->def_ele); + undead_flag = battle->check_undead(status->race,status->def_ele); //Check for inmunities / sc fails switch (type) { case SC_ANGRIFFS_MODUS: @@ -10571,7 +10571,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) case SC_STONE_SHIELD: case SC_SOLID_SKIN: if( !status_charge(bl,0,sce->val2) ){ - struct block_list *s_bl = battle_get_master(bl); + struct block_list *s_bl = battle->get_master(bl); if( s_bl ) status_change_end(s_bl,type+1,INVALID_TIMER); status_change_end(bl,type,INVALID_TIMER); @@ -10668,7 +10668,7 @@ int status_change_timer_sub(struct block_list* bl, va_list ap) status_change_end(bl, SC_CAMOUFLAGE, INVALID_TIMER); status_change_end(bl, SC_CLOAKINGEXCEED, INVALID_TIMER); status_change_end(bl, SC__INVISIBILITY, INVALID_TIMER); - if(battle_check_target( src, bl, BCT_ENEMY ) > 0) + if(battle->check_target( src, bl, BCT_ENEMY ) > 0) skill_attack(BF_MAGIC,src,src,bl,AL_RUWACH,1,tick,0); } if( tsc && tsc->data[SC__SHADOWFORM] && (sce && sce->val4 >0 && sce->val4%2000 == 0) && // for every 2 seconds do the checking @@ -10676,7 +10676,7 @@ int status_change_timer_sub(struct block_list* bl, va_list ap) status_change_end(bl, SC__SHADOWFORM, INVALID_TIMER); break; case SC_SIGHTBLASTER: - if (battle_check_target( src, bl, BCT_ENEMY ) > 0 && + if (battle->check_target( src, bl, BCT_ENEMY ) > 0 && status_check_skilluse(src, bl, WZ_SIGHTBLASTER, 2)) { if (sce && !(bl->type&BL_SKILL) //The hit is not counted if it's against a trap -- cgit v1.2.3-70-g09d2