From 690ef2ae18deedd44bf4670eaf751c3888cb5a37 Mon Sep 17 00:00:00 2001 From: zephyrus Date: Sun, 31 Aug 2008 18:37:00 +0000 Subject: * More mercenary updates. - Implemented Mercenary Die, Damage, Run Away when master dies. - Log mercenary damage and gives exp to Master. - Some little bugs. * Fixed Bubble Gums effect works on mvp_sd not sd (according to Doddler). NOTE: Now you can summon a mercenary, make it attack (not skills), follow you even on map change. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13158 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/status.c | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'src/map/status.c') diff --git a/src/map/status.c b/src/map/status.c index f11096d7b..5f05296cc 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -698,6 +698,7 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s case BL_PC: pc_damage((TBL_PC*)target,src,hp,sp); break; case BL_MOB: mob_damage((TBL_MOB*)target, src, hp); break; case BL_HOM: merc_damage((TBL_HOM*)target,src,hp,sp); break; + case BL_MER: mercenary_damage((TBL_MER*)target,src,hp,sp); break; } if (status->hp) @@ -717,6 +718,7 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s case BL_PC: flag = pc_dead((TBL_PC*)target,src); break; case BL_MOB: flag = mob_dead((TBL_MOB*)target, src, flag&4?3:0); break; case BL_HOM: flag = merc_hom_dead((TBL_HOM*)target,src); break; + case BL_MER: flag = mercenary_dead((TBL_MER*)target,src); break; default: //Unhandled case, do nothing to object. flag = 0; break; @@ -2394,9 +2396,9 @@ int status_calc_mercenary(struct mercenary_data *md, int first) } status_calc_misc(&md->bl, status, md->db->lv); - status_cpy(&md->base_status, status); + status_cpy(&md->battle_status, status); status_calc_bl(&md->bl, SCB_ALL); - + return 0; } -- cgit v1.2.3-60-g2f50