From 310b7dd9b8d2e862657d84cc72bb156e0d2ad226 Mon Sep 17 00:00:00 2001 From: Haru Date: Sun, 25 Aug 2019 19:37:22 +0200 Subject: Fix an issue that prevents homunculus auto-vaporize on death or skill reset The >80% HP condition is now ignored in the cases the vaporization is forced by the server Signed-off-by: Haru --- src/map/status.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/map/status.c') diff --git a/src/map/status.c b/src/map/status.c index 63e71c9dc..e9636e214 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -9070,7 +9070,7 @@ static int status_change_start(struct block_list *src, struct block_list *bl, en if (sd->status.pet_id > 0) pet->menu(sd, 3); if (homun_alive(sd->hd)) - homun->vaporize(sd,HOM_ST_REST); + homun->vaporize(sd, HOM_ST_REST, true); if (sd->md) mercenary->delete(sd->md,3); } -- cgit v1.2.3-60-g2f50