From eff843d3c539370892143c18cb49f5ec7d16e1a2 Mon Sep 17 00:00:00 2001 From: lordttseven Date: Sat, 17 Mar 2012 18:00:21 +0000 Subject: Rewrote SC_MAGICPOWER to behave like on official servers * everything has been tested (with the exception of WZ_SIGHTBLASTER) * the status now uses a much simpler two-state mechanism; see http://www.eathena.ws/board/index.php?autocom=bugtracker&showbug=4833 for details * non-offensive and non-magic skills no longer consume the status * set WZ_ICEWALL NK flag to NK_NO_DAMAGE to properly not consume the status * fixed stale matk used for unit- and timerskills * fixed the original bug with isilla card triggering a status recalc (bugreport:4833, matk swapping no longer needed) * removed a couple now unnecessary exceptions (they now work out of the box/as side effects) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15694 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/skill.h | 1 - 1 file changed, 1 deletion(-) (limited to 'src/map/skill.h') diff --git a/src/map/skill.h b/src/map/skill.h index cc6ba6898..2ca265152 100644 --- a/src/map/skill.h +++ b/src/map/skill.h @@ -154,7 +154,6 @@ struct skill_unit_group { struct skill_unit *unit; struct { unsigned ammo_consume : 1; - unsigned magic_power : 1; unsigned song_dance : 2; //0x1 Song/Dance, 0x2 Ensemble } state; }; -- cgit v1.2.3-70-g09d2