From 3731a2ee949a424941f46a653525fcd4bfca0e3f Mon Sep 17 00:00:00 2001 From: ultramage Date: Mon, 24 Mar 2008 21:20:48 +0000 Subject: * Reorganized the contents of the mapserver's header files. - map.h is no longer a generic dumping spot of all the shared structs, and instead, each such structure now resides in its logical component - map.h now only holds mostly map-related things (needs more cleaning) - there's still a lot of room for improvement (reorganization within individual header files, etc...) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12429 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/skill.h | 73 ++++++++++++++++++++++++++++++++++++++++++++++++++------- 1 file changed, 64 insertions(+), 9 deletions(-) (limited to 'src/map/skill.h') diff --git a/src/map/skill.h b/src/map/skill.h index 73e1daf4f..2a1dd6a70 100644 --- a/src/map/skill.h +++ b/src/map/skill.h @@ -4,8 +4,13 @@ #ifndef _SKILL_H_ #define _SKILL_H_ -#include "../common/mmo.h" // MAX_SKILL -#include "map.h" // MAX_SKILL_LEVEL, ... +#include "../common/mmo.h" // MAX_SKILL, struct square +#include "map.h" // struct block_list +struct map_session_data; +struct homun_data; +struct skill_unit; +struct skill_unit_group; +struct status_change_entry; #define MAX_SKILL_DB MAX_SKILL #define MAX_SKILL_PRODUCE_DB 150 @@ -13,6 +18,8 @@ #define MAX_SKILL_ARROW_DB 150 #define MAX_SKILL_ABRA_DB 350 +#define MAX_SKILL_LEVEL 100 + //Constants to identify the skill's inf value: #define INF_ATTACK_SKILL 1 #define INF_GROUND_SKILL 2 @@ -99,6 +106,60 @@ struct s_skill_unit_layout { int dy[MAX_SKILL_UNIT_COUNT]; }; +#define MAX_SKILLTIMERSKILL 15 +struct skill_timerskill { + int timer; + int src_id; + int target_id; + int map; + short x,y; + short skill_id,skill_lv; + int type; // a BF_ type (NOTE: some places use this as general-purpose storage...) + int flag; +}; + +#define MAX_SKILLUNITGROUP 25 +struct skill_unit_group { + int src_id; + int party_id; + int guild_id; + int map; + int target_flag; //Holds BCT_* flag for battle_check_target + int bl_flag; //Holds BL_* flag for map_foreachin* functions + unsigned int tick; + int limit,interval; + + short skill_id,skill_lv; + int val1,val2,val3; + char *valstr; + int unit_id; + int group_id; + int unit_count,alive_count; + struct skill_unit *unit; + struct { + unsigned ammo_consume : 1; + unsigned magic_power : 1; + unsigned song_dance : 2; //0x1 Song/Dance, 0x2 Ensemble + } state; +}; + +struct skill_unit { + struct block_list bl; + + struct skill_unit_group *group; + + int limit; + int val1,val2; + short alive,range; +}; + +#define MAX_SKILLUNITGROUPTICKSET 25 +struct skill_unit_group_tickset { + unsigned int tick; + int id; +}; + + enum { UF_DEFNOTENEMY = 0x0001, // If 'defunit_not_enemy' is set, the target is changed to 'friend' UF_NOREITERATION = 0x0002, // Spell cannot be stacked @@ -140,11 +201,6 @@ extern struct s_skill_abra_db skill_abra_db[MAX_SKILL_ABRA_DB]; extern int enchant_eff[5]; extern int deluge_eff[5]; -struct block_list; -struct map_session_data; -struct skill_unit; -struct skill_unit_group; - int do_init_skill(void); int do_final_skill(void); @@ -213,8 +269,7 @@ int skill_delunitgroup(struct block_list *src, struct skill_unit_group *group); int skill_clear_unitgroup(struct block_list *src); int skill_clear_group(struct block_list *bl, int flag); -int skill_unit_ondamaged(struct skill_unit *src,struct block_list *bl, - int damage,unsigned int tick); +int skill_unit_ondamaged(struct skill_unit *src,struct block_list *bl,int damage,unsigned int tick); int skill_castfix( struct block_list *bl, int skill_id, int skill_lv); int skill_castfix_sc( struct block_list *bl, int time); -- cgit v1.2.3-60-g2f50