From 31b7d59052233baa1f6539a2c2d59508071bd418 Mon Sep 17 00:00:00 2001 From: skotlex Date: Wed, 5 Apr 2006 21:07:42 +0000 Subject: - Modified the ammo checks so that ammo is consumed at the end of battle_calc_weapon_attack (should fix element being lost on final arrow). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5914 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/skill.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/map/skill.h') diff --git a/src/map/skill.h b/src/map/skill.h index 0d2827149..b34f413b6 100644 --- a/src/map/skill.h +++ b/src/map/skill.h @@ -154,6 +154,7 @@ int skill_get_time2( int id ,int lv ); int skill_get_castdef( int id ); int skill_get_weapontype( int id ); int skill_get_ammotype( int id ); +int skill_get_ammo_qty( int id, int lv ); int skill_get_unit_id(int id,int flag); int skill_get_inf2( int id ); int skill_get_castcancel( int id ); @@ -164,6 +165,7 @@ int skill_get_unit_target( int id ); int skill_tree_get_max( int id, int b_class ); // Celest const char* skill_get_name( int id ); // [Skotlex] +void skill_isammoy_type(TBL_PC *sd, int skill); int skill_castend_id( int tid, unsigned int tick, int id,int data ); int skill_castend_pos( int tid, unsigned int tick, int id,int data ); int skill_castend_map( struct map_session_data *sd,int skill_num, const char *map); -- cgit v1.2.3-70-g09d2