From ff6317b65b37c6439076afd810193baf893b3611 Mon Sep 17 00:00:00 2001 From: skotlex Date: Tue, 18 Jul 2006 13:25:21 +0000 Subject: - Added a proper check to make aggressive mobs never override homun targets regardless of distance. - Removed a bunch of homun-related variables that are not needed at all. The alive condition is removed, now the code checks for the hp value to know if the homun is alive or not. - Cleaned up a bit the skill-id function, homun skill checks (such as delay and skill-lv learned) should be correct now. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7727 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/skill.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/map/skill.c') diff --git a/src/map/skill.c b/src/map/skill.c index 6bf357910..5334a328a 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -5615,7 +5615,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in clif_skill_fail(sd,skillid,0,0); break; } - if ( sd->homunculus.alive == 0 ) { + if ( sd->homunculus.hp == 0 ) { int per = 10 * skilllv; if (merc_hom_revive(sd, per) ) -- cgit v1.2.3-60-g2f50