From fe7734dcb4ee15221b5dd006ea269ddf2f42e4b2 Mon Sep 17 00:00:00 2001 From: malufett Date: Sun, 14 Dec 2014 21:47:22 +0800 Subject: Fixed Bug#8456 -http://hercules.ws/board/tracker/issue-8456-map-crash-skill-cell-overlap/?gopid=24193 Signed-off-by: malufett --- src/map/skill.c | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) (limited to 'src/map/skill.c') diff --git a/src/map/skill.c b/src/map/skill.c index eb7394b9e..d89d82f57 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -10107,11 +10107,13 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui } case MG_SAFETYWALL: - if (map->foreachincell(skill->cell_overlap,src->m,x,y,BL_SKILL)) { - skill->unitsetting(src,skill_id,skill_lv,x,y,0); + { + int alive = 1; + if ( map->foreachincell(skill->cell_overlap, src->m, x, y, BL_SKILL, skill_id, &alive, src) ) { + skill->unitsetting(src, skill_id, skill_lv, x, y, 0); return 0; // Don't consume gems if cast on LP } - + } case MG_FIREWALL: case MG_THUNDERSTORM: -- cgit v1.2.3-70-g09d2