From ef7273587ea0867e6d189a297291f3b2c232608d Mon Sep 17 00:00:00 2001 From: Smokexyz Date: Mon, 10 Apr 2017 16:43:34 +0800 Subject: Monster Vulture's Eye and Snake's Eye removed. Original PR #1148 by @SamuelHercules committed on 8 Feb 2016 * Monsters no longer have Vulture's Eye level 10 and Snake's Eye level 10 learned by default * When you tank Cecil Damon from 10-14 cells away, she will no longer use her target skills * Added a configuration with which you can set the level of Vulture's Eye and Snake's Eye that monsters have learned Merged rAthena @ cccd1496f716fe02a3db20780b6e52b3c33391b4 Credit: Playtester --- src/map/skill.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/map/skill.c') diff --git a/src/map/skill.c b/src/map/skill.c index 70db5b341..714c2aa71 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -303,7 +303,7 @@ int skill_get_range2(struct block_list *bl, uint16 skill_id, uint16 skill_lv) if (sd != NULL) range += pc->checkskill(sd, AC_VULTURE); else - range += 10; //Assume level 10? + range += battle->bc->mob_eye_range_bonus; break; // added to allow GS skills to be effected by the range of Snake Eyes [Reddozen] case GS_RAPIDSHOWER: @@ -314,7 +314,7 @@ int skill_get_range2(struct block_list *bl, uint16 skill_id, uint16 skill_lv) if (sd != NULL) range += pc->checkskill(sd, GS_SNAKEEYE); else - range += 10; //Assume level 10? + range += battle->bc->mob_eye_range_bonus; break; case NJ_KIRIKAGE: if (sd != NULL) -- cgit v1.2.3-70-g09d2