From cb8bd9042d2c589421d6b6f1c9a63122d59a4d47 Mon Sep 17 00:00:00 2001 From: shennetsind Date: Thu, 5 Mar 2015 14:19:08 -0300 Subject: Fixed Bug 8535 Mob/Clone causing a crash when casting absorb spirits outside of a 'vs' map. Special Thanks to kyeme, Playtester. http://hercules.ws/board/tracker/issue-8535-map-crash/ Signed-off-by: shennetsind --- src/map/skill.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/map/skill.c') diff --git a/src/map/skill.c b/src/map/skill.c index 96ade3908..88ca45ae5 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -6146,7 +6146,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin { int sp = 0; if ( dstsd && dstsd->spiritball - && (sd == dstsd || map_flag_vs(src->m) || (sd->duel_group && sd->duel_group == dstsd->duel_group)) + && (sd == dstsd || map_flag_vs(src->m) || (sd && sd->duel_group && sd->duel_group == dstsd->duel_group)) && ((dstsd->class_&MAPID_BASEMASK) != MAPID_GUNSLINGER || (dstsd->class_&MAPID_UPPERMASK) != MAPID_REBELLION) ) { // split the if for readability, and included gunslingers in the check so that their coins cannot be removed [Reddozen] -- cgit v1.2.3-70-g09d2