From b978d7ec43d2f167a7395c2c19cc2e86bf5e4b6a Mon Sep 17 00:00:00 2001 From: shadow Date: Fri, 13 Jun 2008 13:22:36 +0000 Subject: Fixed Grandcross and darkgrandcross, should only cause blind against undead race. Also confirmed that ME, evil land, sanctuary, grandcross/DGC and status recovery are versus element, not race. Removed confusion effect part from AL_CURE, it doesnt work on official anymore. Partial revert of signum crucis modification, it doesnt work against players, but work on ELEMENT undead monsters. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12821 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/skill.c | 9 +++------ 1 file changed, 3 insertions(+), 6 deletions(-) (limited to 'src/map/skill.c') diff --git a/src/map/skill.c b/src/map/skill.c index b2da0e8b5..e7052103e 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -602,7 +602,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int case CR_GRANDCROSS: case NPC_GRANDDARKNESS: - if(battle_check_undead(tstatus->race,tstatus->def_ele) || tstatus->race == RC_DEMON) + if(tstatus->race == RC_UNDEAD || tstatus->race == RC_DEMON) sc_start(bl,SC_BLIND,100,skilllv,skill_get_time2(skillid,skilllv)); break; @@ -713,7 +713,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int status_change_start(bl,SC_BLIND,10000,skilllv,0,0,0,skill_get_time2(skillid,skilllv),8); break; - case LK_HEADCRUSH: /* ヘッドクラッシュ */ + case LK_HEADCRUSH: //Headcrush has chance of causing Bleeding status, except on demon and undead element if (!(battle_check_undead(tstatus->race, tstatus->def_ele) || tstatus->race == RC_DEMON)) sc_start(bl, SC_BLEEDING,50, skilllv, skill_get_time2(skillid,skilllv)); break; @@ -3903,9 +3903,6 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in status_change_end(bl, SC_SILENCE , -1 ); status_change_end(bl, SC_BLIND , -1 ); status_change_end(bl, SC_CONFUSION, -1 ); - //Confusion status will trigger against undead race. - if(tstatus->race==RC_UNDEAD) - sc_start(bl, SC_CONFUSION,100,1,skill_get_time2(skillid, skilllv)); clif_skill_nodamage(src,bl,skillid,skilllv,1); break; @@ -3927,7 +3924,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in status_change_end(bl, SC_STUN, -1 ); } //Is this equation really right? It looks so... special. - if(battle_check_undead(tstatus->race,tstatus->def_ele) ) + if(battle_check_undead(tstatus->race,tstatus->def_ele)) { status_change_start(bl, SC_BLIND, 100*(100-(tstatus->int_/2+tstatus->vit/3+tstatus->luk/10)), -- cgit v1.2.3-60-g2f50