From 9de926c247a89e0d5d338e26f178aef443b4066d Mon Sep 17 00:00:00 2001 From: malufett Date: Sat, 19 Oct 2013 00:45:20 +0800 Subject: Fixed Bug#7737 -http://hercules.ws/board/tracker/issue-7737-shadow-form-and-interaction-with-multi-hit-skills/?gopid=20576#entry20576 Signed-off-by: malufett --- src/map/skill.c | 95 +++++++++++++++++++++++++++++++++++++++++++++++++-------- 1 file changed, 82 insertions(+), 13 deletions(-) (limited to 'src/map/skill.c') diff --git a/src/map/skill.c b/src/map/skill.c index 9db10bbc7..315c5ed61 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -1139,12 +1139,12 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1 sc_start4(bl,SC_BURNING,100,skill_lv,0,src->id,0,skill->get_time2(skill_id,skill_lv)); break; case WL_EARTHSTRAIN: - { - // lv 1 & 2 = Strip Helm, lv 3 = Strip Armor, lv 4 = Strip Weapon and lv 5 = Strip Accessory. [malufett] - const int pos[5] = { EQP_HELM, EQP_HELM, EQP_ARMOR, EQP_WEAPON, EQP_ACC }; - skill->strip_equip(bl, pos[skill_lv], 6 * skill_lv + status->get_lv(src) / 4 + status_get_dex(src) / 10, - skill_lv, skill->get_time2(skill_id,skill_lv)); - } + { + // lv 1 & 2 = Strip Helm, lv 3 = Strip Armor, lv 4 = Strip Weapon and lv 5 = Strip Accessory. [malufett] + const int pos[5] = { EQP_HELM, EQP_HELM, EQP_ARMOR, EQP_WEAPON, EQP_ACC }; + skill->strip_equip(bl, pos[skill_lv-1], 6 * skill_lv + status->get_lv(src) / 4 + status_get_dex(src) / 10, + skill_lv, skill->get_time2(skill_id,skill_lv)); + } break; case WL_JACKFROST: sc_start(bl,SC_FREEZE,100,skill_lv,skill->get_time(skill_id,skill_lv)); @@ -2117,7 +2117,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds int type; int64 damage; int8 rmdamage=0;//magic reflected - bool additional_effects = true; + bool additional_effects = true, shadow_flag = false; if(skill_id > 0 && !skill_lv) return 0; @@ -2574,10 +2574,12 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds if (ud && DIFF_TICK(ud->attackabletime, tick + type) < 0) ud->attackabletime = tick + type; } + + shadow_flag = skill->check_shadowform(bl, damage, dmg.div_); if( !dmg.amotion ) { //Instant damage - if( !sc || (!sc->data[SC_DEVOTION] && skill_id != CR_REFLECTSHIELD) ) + if( (!sc || (!sc->data[SC_DEVOTION] && skill_id != CR_REFLECTSHIELD)) && !shadow_flag) status_fix_damage(src,bl,damage,dmg.dmotion); //Deal damage before knockback to allow stuff like firewall+storm gust combo. if( !status->isdead(bl) && additional_effects ) skill->additional_effect(src,bl,skill_id,skill_lv,dmg.flag,dmg.dmg_lv,tick); @@ -2657,8 +2659,15 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds } //Delayed damage must be dealt after the knockback (it needs to know actual position of target) - if (dmg.amotion) - battle->delay_damage(tick, dmg.amotion,src,bl,dmg.flag,skill_id,skill_lv,damage,dmg.dmg_lv,dmg.dmotion, additional_effects); + if (dmg.amotion){ + if( shadow_flag ){ + if( !status->isdead(bl) && additional_effects ) + skill->additional_effect(src,bl,skill_id,skill_lv,dmg.flag,dmg.dmg_lv,tick); + if( dmg.flag > ATK_BLOCK ) + skill->counter_additional_effect(src,bl,skill_id,skill_lv,dmg.flag,tick); + }else + battle->delay_damage(tick, dmg.amotion,src,bl,dmg.flag,skill_id,skill_lv,damage,dmg.dmg_lv,dmg.dmotion, additional_effects); + } if( sc && sc->data[SC_DEVOTION] && skill_id != PA_PRESSURE ) { struct status_change_entry *sce = sc->data[SC_DEVOTION]; @@ -3059,8 +3068,23 @@ int skill_timerskill(int tid, unsigned int tick, int id, intptr_t data) { break; // Target not on Map if(src->m != target->m) break; // Different Maps - if(status->isdead(src)) - break; // Caster is Dead + if(status->isdead(src)){ + // Exceptions + switch(skl->skill_id){ + case WL_CHAINLIGHTNING_ATK: + case WL_TETRAVORTEX_FIRE: + case WL_TETRAVORTEX_WATER: + case WL_TETRAVORTEX_WIND: + case WL_TETRAVORTEX_GROUND: + case SR_FLASHCOMBO_ATK_STEP1: + case SR_FLASHCOMBO_ATK_STEP2: + case SR_FLASHCOMBO_ATK_STEP3: + case SR_FLASHCOMBO_ATK_STEP4: + break; + default: + continue; // Caster is Dead + } + } if(status->isdead(target) && skl->skill_id != RG_INTIMIDATE && skl->skill_id != WZ_WATERBALL) break; @@ -3134,7 +3158,7 @@ int skill_timerskill(int tid, unsigned int tick, int id, intptr_t data) { if( skl->type == 4 ){ const enum sc_type scs[] = { SC_BURNING, SC_BLOODING, SC_FROSTMISTY, SC_STUN }; // status inflicts are depend on what summoned element is used. int rate = skl->y, index = skl->x-1; - sc_start2(target, scs[index], rate, skl->skill_lv, src->id, skill->get_time(WL_TETRAVORTEX,index)); + sc_start2(target, scs[index], rate, skl->skill_lv, src->id, skill->get_time(WL_TETRAVORTEX,index+1)); } break; case WM_REVERBERATION_MELEE: @@ -3285,6 +3309,17 @@ int skill_cleartimerskill (struct block_list *src) for(i=0;iskilltimerskill[i]) { + switch(ud->skilltimerskill[i]->skill_id){ + case WL_TETRAVORTEX_FIRE: + case WL_TETRAVORTEX_WATER: + case WL_TETRAVORTEX_WIND: + case WL_TETRAVORTEX_GROUND: + case SR_FLASHCOMBO_ATK_STEP1: + case SR_FLASHCOMBO_ATK_STEP2: + case SR_FLASHCOMBO_ATK_STEP3: + case SR_FLASHCOMBO_ATK_STEP4: + continue; + } timer->delete(ud->skilltimerskill[i]->timer, skill->timerskill); ers_free(skill->timer_ers, ud->skilltimerskill[i]); ud->skilltimerskill[i]=NULL; @@ -15046,6 +15081,39 @@ bool skill_check_camouflage(struct block_list *bl, struct status_change_entry *s return wall; } +bool skill_check_shadowform(struct block_list *bl, int64 damage, int hit){ + struct status_change *sc; + struct block_list *src; + + nullpo_retr(false, bl); + + sc = status->get_sc(bl); + + if( sc && sc->data[SC__SHADOWFORM] && damage ) { + src = map->id2bl(sc->data[SC__SHADOWFORM]->val2); + + if( !src || src->m != bl->m ) { + status_change_end(bl, SC__SHADOWFORM, INVALID_TIMER); + return false; + } + + if( src && (status->isdead(src) || !battle->check_target(bl,src,BCT_ENEMY)) ){ + if( src->type == BL_PC ) + ((TBL_PC*)src)->shadowform_id = 0; + status_change_end(bl, SC__SHADOWFORM, INVALID_TIMER); + return false; + } + + status->damage(bl, src, damage, 0, clif->damage(src, src, timer->gettick(), 500, 500, damage, hit, (hit > 1 ? 8 : 0), 0), 0); + if( (--sc->data[SC__SHADOWFORM]->val3) <= 0 ) { + status_change_end(bl, SC__SHADOWFORM, INVALID_TIMER); + if( src->type == BL_PC ) + ((TBL_PC*)src)->shadowform_id = 0; + } + return true; + } + return false; +} /*========================================== * *------------------------------------------*/ @@ -18291,4 +18359,5 @@ void skill_defaults(void) { skill->cooldown_save = skill_cooldown_save; skill->maelstrom_suction = skill_maelstrom_suction; skill->get_new_group_id = skill_get_new_group_id; + skill->check_shadowform = skill_check_shadowform; } -- cgit v1.2.3-70-g09d2