From 95915440c030610068bf87ed583ee595bba1a836 Mon Sep 17 00:00:00 2001 From: Dastgir Pojee Date: Sun, 2 Oct 2016 20:42:13 +0530 Subject: Implemented SU_BITE Skill: Lv.1: Atk+ 200% BaseLevel 30: Adds a Chance to Reactive the skill. Every 30 Base Levels: Increases the chance to reactive the skill. --- src/map/skill.c | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) (limited to 'src/map/skill.c') diff --git a/src/map/skill.c b/src/map/skill.c index 2559a7a5b..3b1b8c947 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -3961,7 +3961,13 @@ int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint1 skill->attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag); break; - //Splash attack skills. + case SU_BITE: + skill->attack(BF_WEAPON, src, src, bl, skill_id, skill_lv, tick, flag); + if (status->get_lv(src) >= 30 && (rnd() % 100 < (int)(status->get_lv(src) / 30) + 10)) // TODO: Need activation chance. + skill->addtimerskill(src, tick + skill->get_delay(skill_id, skill_lv), bl->id, 0, 0, skill_id, skill_lv, BF_WEAPON, flag); + break; + + // Splash attack skills. case AS_GRIMTOOTH: case MC_CARTREVOLUTION: case NPC_SPLASHATTACK: -- cgit v1.2.3-70-g09d2