From 5eca0f4fbf1e4ae5c8aceccdd623f400a137355a Mon Sep 17 00:00:00 2001 From: skotlex Date: Wed, 12 Jul 2006 20:26:33 +0000 Subject: - Added back the undead check to turn undead/resurrection to prevent damaging non-undead targets, removed it from the battle damage section. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7639 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/skill.c | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'src/map/skill.c') diff --git a/src/map/skill.c b/src/map/skill.c index 08dce3b6d..34423071a 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -2817,9 +2817,10 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int skill_addtimerskill(src, tick + 1000, bl->id, 0, 0, skillid, skilllv, BF_WEAPON, flag); break; - case ALL_RESURRECTION: /* リザレクション */ - case PR_TURNUNDEAD: /* ターンアンデッド */ - //Undead check is on unit-use skill + case PR_TURNUNDEAD: + case ALL_RESURRECTION: + if (!battle_check_undead(tstatus->race, tstatus->def_ele)) + break; skill_attack(BF_MAGIC,src,src,bl,skillid,skilllv,tick,flag); break; -- cgit v1.2.3-70-g09d2