From 4cdcafaa6edfe500019406a35c443d82d924d468 Mon Sep 17 00:00:00 2001 From: Dastgir Pojee Date: Mon, 3 Oct 2016 18:40:27 +0530 Subject: Implemented SU_PICKYPECK Skill. ATK + (200+100*SkillLv)% Every 30 Base Levels, Adds an Additional Chance to reactivate the skill. When the Enemy has Less than 50% HP Left, Damage is doubled. --- src/map/skill.c | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src/map/skill.c') diff --git a/src/map/skill.c b/src/map/skill.c index 1f8171b72..d947f28a6 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -3989,6 +3989,10 @@ int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint1 skill->addtimerskill(src, tick + skill->get_delay(skill_id, skill_lv), bl->id, 0, 0, skill_id, skill_lv, BF_WEAPON, flag); break; + case SU_PICKYPECK: + clif->skill_nodamage(src, bl, skill_id, skill_lv, 1); + break; + // Splash attack skills. case AS_GRIMTOOTH: case MC_CARTREVOLUTION: -- cgit v1.2.3-70-g09d2