From 50bc349e13d04bc6028d0dc75d2e478fc3cc7c8b Mon Sep 17 00:00:00 2001 From: csnv Date: Fri, 5 Sep 2014 05:27:59 +0200 Subject: Corrected SC_WARMER. Other cleanups -Fixes bug 8044: http://hercules.ws/board/tracker/issue-8044-sorcerer-warmer/ TODO: Fix skill_unit_onout to work for skill_unit_timer_sub_onplace too. - Cleaned some skill_unit_onout cases never reached. - Removed icon for SC_WARMER. --- src/map/skill.c | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) (limited to 'src/map/skill.c') diff --git a/src/map/skill.c b/src/map/skill.c index 94aa32599..d0325fc4e 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -12116,7 +12116,7 @@ int skill_unit_onplace_timer(struct skill_unit *src, struct block_list *bl, int6 break; case UNT_WARMER: - if( bl->type == BL_PC && !battle->check_undead(tstatus->race, tstatus->def_ele) && tstatus->race != RC_DEMON ) { + { // It has effect on everything, including monsters, undead property and demon int hp = 0; if( ssc && ssc->data[SC_HEATER_OPTION] ) hp = tstatus->max_hp * 3 * sg->skill_lv / 100; @@ -12128,10 +12128,9 @@ int skill_unit_onplace_timer(struct skill_unit *src, struct block_list *bl, int6 if( tsc && tsc->data[SC_AKAITSUKI] && hp ) hp = ~hp + 1; status->heal(bl, hp, 0, 0); - sc_start(ss, bl, SC_WARMER, 100, sg->skill_lv, skill->get_time2(sg->skill_id,sg->skill_lv)); + sc_start(ss, bl, type, 100, sg->skill_lv, sg->interval + 100); } break; - case UNT_FIRE_INSIGNIA: case UNT_WATER_INSIGNIA: case UNT_WIND_INSIGNIA: @@ -12239,10 +12238,8 @@ int skill_unit_onout(struct skill_unit *src, struct block_list *bl, int64 tick) switch(sg->unit_id){ case UNT_SAFETYWALL: case UNT_PNEUMA: - case UNT_EPICLESIS://Arch Bishop case UNT_NEUTRALBARRIER: case UNT_STEALTHFIELD: - case UNT_WARMER: if (sce) status_change_end(bl, type, INVALID_TIMER); break; -- cgit v1.2.3-60-g2f50