From 2678cc840bb707ff33378ba0d0cbfd8a737b5743 Mon Sep 17 00:00:00 2001 From: L0ne_W0lf Date: Mon, 6 Sep 2010 19:15:17 +0000 Subject: * Implemented Icescope's fix for devotion, reflect damage is no longer absorbed by the devoter. (bugreport:3189) * As a folow up to r14301, increased MAX_REG_NUM to 256, to prevent possible data loss. * Touched up the endless tower script slightly. - Added ends to several NPCs which would allow you to restart timers. - Added some missing stopnpctimers to npcs. (bugreport:4418) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14400 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/skill.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/map/skill.c') diff --git a/src/map/skill.c b/src/map/skill.c index 0212516a5..4e43ce6ba 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -1948,7 +1948,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds if( rdamage > 0 ) { if( dmg.amotion ) - battle_delay_damage(tick, dmg.amotion,bl,src,0,0,0,rdamage,ATK_DEF,0); + battle_delay_damage(tick, dmg.amotion,bl,src,0,CR_REFLECTSHIELD,0,rdamage,ATK_DEF,0); // also here the reflect shield, but for skills [icescope] else status_fix_damage(bl,src,rdamage,0); clif_damage(src,src,tick, dmg.amotion,0,rdamage,dmg.div_>1?dmg.div_:1,4,0); -- cgit v1.2.3-70-g09d2