From 20115c5b2564762b0e9d7c929c38f34c757aac0f Mon Sep 17 00:00:00 2001 From: skotlex Date: Tue, 10 Apr 2007 15:34:49 +0000 Subject: - Modified status_get_sc_def to handle both rate and tick reductions. This way it can take care of the fact that curse rate/duration reductions are not reduced by the same stats. - Removed wrong defines status_get_sc_def_[mdef/vit/int/luk], they actually had a rather undefined behaviour. - The pc_max_status_def mob_max_status_def configs are now set on a 1-100% scale instead of 1.00-100.00% git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10206 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/skill.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/map/skill.c') diff --git a/src/map/skill.c b/src/map/skill.c index 0cf04bbe6..456281d39 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -4646,12 +4646,12 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in { int i; clif_skill_nodamage(src,bl,skillid,skilllv,1); - i = status_get_sc_def_mdef(bl); - if (i >= 10000 || + i = tstatus->mdef; + if (i >= 100 || (dstsd && (dstsd->class_&MAPID_UPPERMASK) == MAPID_SOUL_LINKER) || tsc == NULL || (tsc->data[SC_SPIRIT].timer != -1 && tsc->data[SC_SPIRIT].val2 == SL_ROGUE) || //Rogue's spirit defends againt dispel. //Fixed & changed to use a proportionnal reduction (no info, but seems far more logical) [DracoRPG] - rand()%10000 >= (10000-i)*(50+10*skilllv)/100) + rand()%100 >= (100-i)*(50+10*skilllv)/100) { if (sd) clif_skill_fail(sd,skillid,0,0); -- cgit v1.2.3-70-g09d2