From 0023b7380e028676e6e81f4e3ccd63932386b3c8 Mon Sep 17 00:00:00 2001 From: Asheraf Date: Thu, 16 Mar 2017 20:22:49 +0000 Subject: Correct Castling skill to use cooldown --- src/map/skill.c | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) (limited to 'src/map/skill.c') diff --git a/src/map/skill.c b/src/map/skill.c index cd7006de0..70db5b341 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -8181,8 +8181,14 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin int x,y; x = src->x; y = src->y; - if (hd) - skill->blockhomun_start(hd, skill_id, skill->get_time2(skill_id,skill_lv)); + if (hd) { +#ifdef RENEWAL + skill->blockhomun_start(hd, skill_id, skill->get_cooldown(skill_id, skill_lv)); +#else + skill->blockhomun_start(hd, skill_id, skill->get_time2(skill_id, skill_lv)); +#endif + } + if (unit->movepos(src,bl->x,bl->y,0,0)) { clif->skill_nodamage(src,src,skill_id,skill_lv,1); // Homun -- cgit v1.2.3-60-g2f50