From 5129aec41d33947923a91604647a5936e49ae009 Mon Sep 17 00:00:00 2001 From: Inkfish Date: Tue, 28 Jul 2009 04:04:50 +0000 Subject: * Some more updates to Quest Log - Implemented a new saving mechanism. Now they can be saved every 'autosave_time' in case the char-server is not online when you get a quest. - Improved 'changequest' code. - Increase MAX_QUEST_DB to 1200. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13973 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/quest.c | 205 ++++++++++++++++++++++++++------------------------------ 1 file changed, 95 insertions(+), 110 deletions(-) (limited to 'src/map/quest.c') diff --git a/src/map/quest.c b/src/map/quest.c index 360cebd29..6c4ef7b14 100644 --- a/src/map/quest.c +++ b/src/map/quest.c @@ -12,7 +12,6 @@ #include "../common/utils.h" #include "map.h" -#include "chrif.h" #include "pc.h" #include "npc.h" #include "itemdb.h" @@ -26,6 +25,7 @@ #include "clif.h" #include "quest.h" #include "intif.h" +#include "chrif.h" #include #include @@ -45,7 +45,7 @@ struct s_quest_db quest_db[MAX_QUEST_DB]; //Send quest info on login int quest_pc_login(TBL_PC * sd) { - if(sd->num_quests == 0) + if(sd->avail_quests == 0) return 1; clif_send_questlog(sd); @@ -59,7 +59,13 @@ int quest_add(TBL_PC * sd, int quest_id) int i, j, count; - if( quest_check_quest(sd, quest_id, HAVEQUEST) >= 0 ) + if( sd->num_quests >= MAX_QUEST_DB ) + { + ShowError("quest_add: your quest log is full.(max quests: %d)\n", MAX_QUEST_DB); + return 1; + } + + if( quest_check(sd, quest_id, HAVEQUEST) >= 0 ) { ShowError("quest_add: you already have quest %d.\n",quest_id); return -1; @@ -71,14 +77,9 @@ int quest_add(TBL_PC * sd, int quest_id) return -1; } - if( sd->num_quests >= MAX_QUEST_DB ) - { - ShowError("quest_add: your quest log is full.(max quests: %d)\n", MAX_QUEST_DB); - return 1; - } - i = sd->avail_quests; memmove(&sd->quest_log[i+1], &sd->quest_log[i], sizeof(struct quest)*(sd->num_quests-sd->avail_quests)); + memset(&sd->quest_log[i], 0, sizeof(struct quest)); sd->quest_log[i].quest_id = quest_db[j].id; if( quest_db[j].time ) @@ -91,82 +92,99 @@ int quest_add(TBL_PC * sd, int quest_id) sd->num_quests++; sd->avail_quests++; - //Notify inter server - intif_quest_add(sd->status.char_id, &sd->quest_log[i]); + if( save_settings&64 ) + chrif_save(sd,0); + else + intif_quest_save(sd); return 0; } -int quest_add_ack(int char_id, int quest_id, int success) +int quest_change(TBL_PC * sd, int qid1, int qid2) { - int i; - TBL_PC * sd = map_charid2sd(char_id); - ///Player no longer on map - if(!sd) - return -1; - - ARR_FIND(0, sd->avail_quests, i, sd->quest_log[i].quest_id == quest_id); - if( i == sd->avail_quests ) - return -1; //Shouldn't happen! + int i, j, count; - if( success ) - clif_send_quest_info(sd, &sd->quest_log[i]); //Notify client - else + if( sd->num_quests >= MAX_QUEST_DB ) { - sd->avail_quests--; - if( sd->num_quests < MAX_QUEST_DB && sd->quest_log[i+1].quest_id ) - memmove(&sd->quest_log[i], &sd->quest_log[i+1], sizeof(struct quest)*(sd->num_quests-i)); - memset(&sd->quest_log[--sd->num_quests], 0, sizeof(struct quest)); - ShowError("Quest %d for character %d could not be added!\n", quest_id, char_id); + ShowError("quest_change: your quest log is full.(max quests: %d)\n", MAX_QUEST_DB); return 1; } - return 0; -} + if( quest_check(sd, qid2, HAVEQUEST) >= 0 ) + { + ShowError("quest_change: you already have quest %d.\n",qid2); + return -1; + } -int quest_delete(TBL_PC * sd, int quest_id) -{ - //Search for quest - if( quest_check_quest(sd, quest_id, HAVEQUEST) < 0 ) //Quest not found + if( quest_check(sd, qid1, HAVEQUEST) < 0 ) { - ShowError("quest_delete: quest %d not found in your quest log.\n",quest_id); + ShowError("quest_change: you don't have quest %d.\n",qid1); return -1; } - intif_quest_delete(sd->status.char_id, quest_id); + if( (j = quest_search_db(qid2)) < 0 ) + { + ShowError("quest_change: quest %d not found in DB.\n",qid2); + return -1; + } + + ARR_FIND(0, sd->avail_quests, i, sd->quest_log[i].quest_id == qid1); + if(i == sd->avail_quests) + { + ShowError("quest_change: Quest %d not found in your quest log!\n", qid1); + return -1; + } + + // Complete quest + sd->quest_log[i].state = Q_COMPLETE; + memcpy(&sd->quest_log[sd->num_quests], &sd->quest_log[i],sizeof(struct quest)); + clif_send_quest_delete(sd, qid1); + + // Add new quest + memset(&sd->quest_log[i], 0, sizeof(struct quest)); + sd->quest_log[i].quest_id = quest_db[j].id; + if( quest_db[j].time ) + sd->quest_log[i].time = (unsigned int)(time(NULL) + quest_db[j].time); + sd->quest_log[i].state = Q_ACTIVE; + for( count = 0; count < MAX_QUEST_OBJECTIVES && quest_db[j].mob[count]; count++ ) + sd->quest_log[i].mob[count] = quest_db[j].mob[count]; + sd->quest_log[i].num_objectives = count; + + sd->num_quests++; + + if( save_settings&64 ) + chrif_save(sd,0); + else + intif_quest_save(sd); return 0; } -int quest_delete_ack(int char_id, int quest_id, int success) +int quest_delete(TBL_PC * sd, int quest_id) { int i; - TBL_PC * sd = map_charid2sd(char_id); - - ///Player no longer on map - if(!sd) - return -1; //Search for quest ARR_FIND(0, sd->num_quests, i, sd->quest_log[i].quest_id == quest_id); - if(i == sd->num_quests) //Shouldn't happen! - return -1; - - if(success) + if(i == sd->num_quests) { - if( sd->quest_log[i].state != Q_COMPLETE ) - sd->avail_quests--; - if( sd->num_quests < MAX_QUEST_DB && sd->quest_log[i+1].quest_id ) - memmove(&sd->quest_log[i], &sd->quest_log[i+1], sizeof(struct quest)*(sd->num_quests-i)); - memset(&sd->quest_log[--sd->num_quests], 0, sizeof(struct quest)); - clif_send_quest_delete(sd, quest_id); + ShowError("quest_delete: quest %d not found in your quest log.\n",quest_id); + return -1; } + + if( sd->quest_log[i].state != Q_COMPLETE ) + sd->avail_quests--; + if( sd->num_quests-- < MAX_QUEST_DB && sd->quest_log[i+1].quest_id ) + memmove(&sd->quest_log[i], &sd->quest_log[i+1], sizeof(struct quest)*(sd->num_quests-i)); + memset(&sd->quest_log[sd->num_quests], 0, sizeof(struct quest)); + + clif_send_quest_delete(sd, quest_id); + + if( save_settings&64 ) + chrif_save(sd,0); else - { - ShowError("Quest %d for character %d could not be deleted!\n", quest_id, char_id); - return 1; - } + intif_quest_save(sd); return 0; } @@ -184,87 +202,54 @@ void quest_update_objective(TBL_PC * sd, int mob) if( sd->quest_log[i].mob[j] == mob ) { sd->quest_log[i].count[j]++; - sd->quest_log[i].save_quest = true; - //clif_send_quest_info(sd, &sd->quest_log[i]); //TODO: Figure out the real packet [Inkfish] + + // Should figure out the real packet. + clif_send_quest_delete(sd, sd->quest_log[i].quest_id); + clif_send_quest_info(sd, &sd->quest_log[i]); //break; } } } -int quest_update_status(TBL_PC * sd, int quest_id, int status) +int quest_update_status(TBL_PC * sd, int quest_id, quest_state status) { int i; - //Search for quest - ARR_FIND(0, sd->avail_quests, i, sd->quest_log[i].quest_id == quest_id); // Only status of active and inactive quests can't be updated and completed quests can't [Inkfish] - if(i == sd->avail_quests) //Quest not found + //Only status of active and inactive quests can be updated. Completed quests can't (for now). [Inkfish] + ARR_FIND(0, sd->avail_quests, i, sd->quest_log[i].quest_id == quest_id); + if(i == sd->avail_quests) { - ShowError("Quest %d not found in your quest log!\n", quest_id); + ShowError("quest_update_status: Quest %d not found in your quest log!\n", quest_id); return -1; } - sd->quest_log[i].state = (quest_state)status; - if( status != Q_COMPLETE ) + sd->quest_log[i].state = status; + + if( status < Q_COMPLETE ) { clif_send_quest_status(sd, quest_id, (bool)status); - sd->quest_log[i].save_quest = true; + return 0; } - else + + if( i != (--sd->avail_quests) ) { struct quest tmp_quest; - - clif_send_quest_delete(sd, quest_id); - sd->avail_quests--; - memcpy(&tmp_quest, &sd->quest_log[i],sizeof(struct quest)); memcpy(&sd->quest_log[i], &sd->quest_log[sd->avail_quests],sizeof(struct quest)); memcpy(&sd->quest_log[sd->avail_quests], &tmp_quest,sizeof(struct quest)); - - sd->quest_log[sd->avail_quests].save_quest = true; } - return 0; -} - -int quest_save(TBL_PC * sd) -{ - int i; - - for( i = 0; i < sd->num_quests; i++ ) - if( sd->quest_log[i].save_quest ) - intif_quest_save(sd->status.char_id, &sd->quest_log[i]); - - return 0; -} - -int quest_save_ack(int char_id, int quest_id, int success) -{ + clif_send_quest_delete(sd, quest_id); - int i; - TBL_PC * sd = map_charid2sd(char_id); - - ///Player no longer on map - if(!sd) - return -1; - - //Search for quest - ARR_FIND(0, sd->num_quests, i, sd->quest_log[i].quest_id == quest_id); - if(i == sd->num_quests) //Quest not found - return -1; - - if(success) - sd->quest_log[i].save_quest = false; + if( save_settings&64 ) + chrif_save(sd,0); else - { - ShowError("Quest %d for character %d could not be saved!\n", quest_id, char_id); - return 1; - } + intif_quest_save(sd); return 0; - } -int quest_check_quest(TBL_PC * sd, int quest_id, quest_check_type type) +int quest_check(TBL_PC * sd, int quest_id, quest_check_type type) { int i; -- cgit v1.2.3-70-g09d2