From c6b0361bd56ee72df8b9b3ee7eca824e0619d407 Mon Sep 17 00:00:00 2001 From: skotlex Date: Thu, 21 Feb 2008 10:36:26 +0000 Subject: - Added status_calc_life to properly calculate hp/max_hp as a ratio taking into accounts overflows (and for now also avoids divisions by 0). Applied this function around clif.c, mob.c and pet.c - Implemented the correct walk-speed bonus from the Bard/Dancer spirit. - Added a few error messages in case something goes wrong in the new auth db system. - Fixed logarithmic drops turning 0% drop rates into 100%. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12225 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/pet.c | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) (limited to 'src/map/pet.c') diff --git a/src/map/pet.c b/src/map/pet.c index a792924f5..f413863a0 100644 --- a/src/map/pet.c +++ b/src/map/pet.c @@ -554,7 +554,8 @@ int pet_catch_process2(struct map_session_data* sd, int target_id) return 1; } - pet_catch_rate = (pet_db[i].capture + (sd->status.base_level - md->level)*30 + sd->battle_status.luk*20)*(200 - md->status.hp*100/md->status.max_hp)/100; + pet_catch_rate = (pet_db[i].capture + (sd->status.base_level - md->level)*30 + sd->battle_status.luk*20)*(200 - status_calc_life(md->status.hp, md->status.max_hp))/100; + if(pet_catch_rate < 1) pet_catch_rate = 1; if(battle_config.pet_catch_rate != 100) pet_catch_rate = (pet_catch_rate*battle_config.pet_catch_rate)/100; @@ -1161,8 +1162,8 @@ int pet_heal_timer(int tid,unsigned int tick,int id,int data) status = status_get_status_data(&sd->bl); if(pc_isdead(sd) || - (rate = status->sp*100/status->max_sp) > pd->s_skill->sp || - (rate = status->hp*100/status->max_hp) > pd->s_skill->hp || + (rate = status_calc_life(status->sp, status->max_sp)) > pd->s_skill->sp || + (rate = status_calc_life(status->hp, status->max_hp)) > pd->s_skill->hp || (rate = (pd->ud.skilltimer != -1)) //Another skill is in effect ) { //Wait (how long? 1 sec for every 10% of remaining) pd->s_skill->timer=add_timer(gettick()+(rate>10?rate:10)*100,pet_heal_timer,sd->bl.id,0); @@ -1204,8 +1205,8 @@ int pet_skill_support_timer(int tid,unsigned int tick,int id,int data) } if(pc_isdead(sd) || - (rate = status->sp*100/status->max_sp) > pd->s_skill->sp || - (rate = status->hp*100/status->max_hp) > pd->s_skill->hp || + (rate = status_calc_life(status->sp, status->max_sp)) > pd->s_skill->sp || + (rate = status_calc_life(status->hp, status->max_hp)) > pd->s_skill->hp || (rate = (pd->ud.skilltimer != -1)) //Another skill is in effect ) { //Wait (how long? 1 sec for every 10% of remaining) pd->s_skill->timer=add_timer(tick+(rate>10?rate:10)*100,pet_skill_support_timer,sd->bl.id,0); -- cgit v1.2.3-60-g2f50