From 620e60eebce2c1f35c5c9a82f6ca365b316587f5 Mon Sep 17 00:00:00 2001 From: Valaris Date: Sun, 29 Jan 2006 16:10:48 +0000 Subject: AS OF SVN REV. 5901, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EVERYTHING ELSE GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5094 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/pet.c | 1973 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 1973 insertions(+) create mode 100644 src/map/pet.c (limited to 'src/map/pet.c') diff --git a/src/map/pet.c b/src/map/pet.c new file mode 100644 index 000000000..48e62cfb4 --- /dev/null +++ b/src/map/pet.c @@ -0,0 +1,1973 @@ +// Copyright (c) Athena Dev Teams - Licensed under GNU GPL +// For more information, see LICENCE in the main folder + +#include +#include +#include + +#include "db.h" +#include "timer.h" +#include "socket.h" +#include "nullpo.h" +#include "malloc.h" +#include "pc.h" +#include "status.h" +#include "map.h" +#include "intif.h" +#include "clif.h" +#include "chrif.h" +#include "pet.h" +#include "itemdb.h" +#include "battle.h" +#include "mob.h" +#include "npc.h" +#include "script.h" +#include "skill.h" +#include "showmsg.h" + +#define MIN_PETTHINKTIME 100 + +struct pet_db pet_db[MAX_PET_DB]; + +static int dirx[8]={0,-1,-1,-1,0,1,1,1}; +static int diry[8]={1,1,0,-1,-1,-1,0,1}; + +static int pet_timer(int tid,unsigned int tick,int id,int data); +static int pet_walktoxy_sub(struct pet_data *pd); + +static int calc_next_walk_step(struct pet_data *pd) +{ + nullpo_retr(0, pd); + + Assert((pd->msd == 0) || (pd->msd->pd == pd)); + + if(pd->walkpath.path_pos>=pd->walkpath.path_len) + return -1; + if(pd->walkpath.path[pd->walkpath.path_pos]&1) + return pd->speed*14/10; + return pd->speed; +} + +static int pet_performance_val(struct map_session_data *sd) +{ + nullpo_retr(0, sd); + + Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd); + + if(sd->pet.intimate > 900) + return (sd->petDB->s_perfor > 0)? 4:3; + else if(sd->pet.intimate > 750) + return 2; + else + return 1; +} + +int pet_hungry_val(struct map_session_data *sd) +{ + nullpo_retr(0, sd); + + Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd); + + if(sd->pet.hungry > 90) + return 4; + else if(sd->pet.hungry > 75) + return 3; + else if(sd->pet.hungry > 25) + return 2; + else if(sd->pet.hungry > 10) + return 1; + else + return 0; +} + +static int pet_can_reach(struct pet_data *pd,int x,int y) +{ + struct walkpath_data wpd; + + nullpo_retr(0, pd); + + Assert((pd->msd == 0) || (pd->msd->pd == pd)); + + if( pd->bl.x==x && pd->bl.y==y ) // 同じマス + return 1; + + // 障害物判定 + wpd.path_len=0; + wpd.path_pos=0; + wpd.path_half=0; + return (path_search(&wpd,pd->bl.m,pd->bl.x,pd->bl.y,x,y,0)!=-1)?1:0; +} + +static int pet_calc_pos(struct pet_data *pd,int tx,int ty,int dir) +{ + int x,y,dx,dy; + int i,j=0,k; + + nullpo_retr(0, pd); + + Assert((pd->msd == 0) || (pd->msd->pd == pd)); + + pd->to_x = tx; + pd->to_y = ty; + + if(dir >= 0 && dir < 8) { + dx = -dirx[dir]*2; + dy = -diry[dir]*2; + x = tx + dx; + y = ty + dy; + if(!(j=pet_can_reach(pd,x,y))) { + if(dx > 0) x--; + else if(dx < 0) x++; + if(dy > 0) y--; + else if(dy < 0) y++; + if(!(j=pet_can_reach(pd,x,y))) { + for(i=0;i<12;i++) { + k = rand()%8; + dx = -dirx[k]*2; + dy = -diry[k]*2; + x = tx + dx; + y = ty + dy; + if((j=pet_can_reach(pd,x,y))) + break; + else { + if(dx > 0) x--; + else if(dx < 0) x++; + if(dy > 0) y--; + else if(dy < 0) y++; + if((j=pet_can_reach(pd,x,y))) + break; + } + } + if(!j) { + x = tx; + y = ty; + if(!pet_can_reach(pd,x,y)) + return 1; + } + } + } + } + else + return 1; + + pd->to_x = x; + pd->to_y = y; + return 0; +} + +static int pet_unlocktarget(struct pet_data *pd) +{ + nullpo_retr(0, pd); + + pd->target_id=0; + + return 0; +} + +static int pet_attack(struct pet_data *pd,unsigned int tick,int data) +{ + struct block_list *target; + + short range; + + nullpo_retr(0, pd); + + Assert((pd->msd == 0) || (pd->msd->pd == pd)); + + target= map_id2bl(pd->target_id); + + if(!status_check_skilluse(&pd->bl, target, 0, 0)) + return 0; + + if(target == NULL || pd->bl.m != target->m || target->prev == NULL || + !check_distance_bl(&pd->bl, target, pd->db->range3)) + { + pet_unlocktarget(pd); + return 0; + } + + range = pd->db->range; + if (battle_iswalking(&pd->bl)) range++; + if (battle_iswalking(target)) range++; + if(!check_distance_bl(&pd->bl, target, range)) + return 0; + if(battle_config.monster_attack_direction_change) + pd->dir=map_calc_dir(&pd->bl, target->x,target->y ); + + clif_fixpetpos(pd); + + pd->target_lv = battle_weapon_attack(&pd->bl,target,tick,0); + + pd->attackabletime = tick + status_get_adelay(&pd->bl); + + pd->timer=add_timer(pd->attackabletime,pet_timer,pd->bl.id,0); + pd->state.state=MS_ATTACK; + return 0; +} + +static int petskill_castend(struct pet_data *pd,unsigned int tick,int data); +static int petskill_castend2(struct pet_data *pd, struct block_list *target, short skill_id, short skill_lv, short skill_x, short skill_y, unsigned int tick); + +/*========================================== + * Pet Attack Skill [Skotlex] + *------------------------------------------ + */ +static int pet_attackskill(struct pet_data *pd, unsigned int tick, int data) +{ + + struct block_list *bl; + + nullpo_retr(0, pd); + Assert((pd->msd == 0) || (pd->msd->pd == pd)); + + bl=map_id2bl(pd->target_id); + if(bl == NULL || pd->bl.m != bl->m || bl->prev == NULL || + !check_distance_bl(&pd->bl, bl, pd->db->range3)) + { + pet_unlocktarget(pd); + return 0; + } + + petskill_use(pd, bl, pd->a_skill->id, pd->a_skill->lv, tick); + return 0; +} + +struct castend_delay { //[Skotlex] For passing skill info after casting + struct pet_data *src; + int target; + short id; + short lv; + short x,y; +}; + +/*========================================== + * Pet Skill Use [Skotlex] + *------------------------------------------ + */ +int petskill_use(struct pet_data *pd, struct block_list *target, short skill_id, short skill_lv, unsigned int tick) +{ + int casttime; + struct castend_delay *dat; + + nullpo_retr(0, pd); + Assert((pd->msd == 0) || (pd->msd->pd == pd)); + + if(pd->state.casting_flag) + return 1; //Will not interrupt an already casting skill. + + if(!status_check_skilluse(&pd->bl, target, skill_id, 0)) + return 0; //Cannot target.... + + if(pd->timer != -1) //Cancel whatever else the pet is doing. + delete_timer(pd->timer, pet_timer); + + if(battle_config.monster_attack_direction_change) + pd->dir=map_calc_dir(&pd->bl, target->x, target->y ); + clif_fixpetpos(pd); + + //Casting time + casttime=skill_castfix(&pd->bl, skill_id, skill_lv, 0); + + pet_stop_walking(pd,1); + pd->attackabletime = tick; + pd->state.state=MS_ATTACK; + + if (casttime > 0) + { + pd->attackabletime += casttime; + + dat = (struct castend_delay *)aCalloc(1, sizeof(struct castend_delay)); + dat->src = pd; + dat->target = target->id; + dat->id = skill_id; + dat->lv = skill_lv; + dat->x = target->x; + dat->y = target->y; + + pd->state.casting_flag = 1; + if (skill_get_inf(skill_id) & INF_GROUND_SKILL) + clif_skillcasting( &pd->bl, pd->bl.id, 0, dat->x, dat->y, skill_id,casttime); + else + clif_skillcasting( &pd->bl, pd->bl.id, dat->target, 0,0, skill_id,casttime); + + pd->timer = add_timer(pd->attackabletime,pet_timer,pd->bl.id,(int)dat); + } else { + petskill_castend2(pd, target, skill_id, skill_lv, target->x, target->y, tick); + } + return 0; +} + +/*========================================== + * Pet Attack Cast End [Skotlex] + *------------------------------------------ + */ +static int petskill_castend(struct pet_data *pd,unsigned int tick,int data) +{ + struct castend_delay *dat = (struct castend_delay *)data; + struct block_list *target = map_id2bl(dat->target); + pd->state.casting_flag = 0; + if (dat && pd == dat->src) + petskill_castend2(pd, target, dat->id, dat->lv, dat->x, dat->y, tick); + aFree(dat); + return 0; +} + +/*========================================== + * Pet Attack Cast End2 [Skotlex] + *------------------------------------------ + */ +static int petskill_castend2(struct pet_data *pd, struct block_list *target, short skill_id, short skill_lv, short skill_x, short skill_y, unsigned int tick) +{ //Invoked after the casting time has passed. + short delaytime =0; + + nullpo_retr(0, pd); + + pd->state.state=MS_IDLE; + + if (skill_get_inf(skill_id) & INF_GROUND_SKILL) + { //Area skill + skill_castend_pos2(&pd->bl, skill_x, skill_y, skill_id, skill_lv, tick,0); + } else { //Targeted Skill + if (!target || !status_check_skilluse(&pd->bl, target, skill_id, 1)) + return 0; + //Skills with inf = 4 (cast on self) have view range (assumed party skills) + if(!check_distance_bl(&pd->bl, target, + (skill_get_inf(skill_id) & INF_SELF_SKILL?battle_config.area_size:skill_get_range2(&pd->bl, skill_id, skill_lv)))) + return 0; + switch( skill_get_nk(skill_id) ) + { + case NK_NO_DAMAGE: + skill_castend_nodamage_id(&pd->bl,target, skill_id, skill_lv,tick, 0); + break; + case NK_SPLASH_DAMAGE: + default: + skill_castend_damage_id(&pd->bl,target,skill_id,skill_lv,tick,0); + break; + } + } + + if (pd->timer != -1) //The above skill casting could had changed the state (Abracadabra?) + return 0; + + delaytime = skill_delayfix(&pd->bl,skill_id, skill_lv, 0); + if (delaytime < MIN_PETTHINKTIME) + delaytime = status_get_adelay(&pd->bl); + pd->attackabletime = tick + delaytime; + if (pd->target_id) + { //Resume attacking + pd->state.state=MS_ATTACK; + pd->timer=add_timer(pd->attackabletime,pet_timer,pd->bl.id,0); + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +static int pet_walk(struct pet_data *pd,unsigned int tick,int data) +{ + int i; + int x,y,dx,dy; + + nullpo_retr(0, pd); + + pd->state.state=MS_IDLE; + if(pd->walkpath.path_pos >= pd->walkpath.path_len || pd->walkpath.path_pos != data) + return 0; + + pd->walkpath.path_half ^= 1; + if(pd->walkpath.path_half==0){ + pd->walkpath.path_pos++; + if(pd->state.change_walk_target){ + pet_walktoxy_sub(pd); + return 0; + } + } + else { + if(pd->walkpath.path[pd->walkpath.path_pos] >= 8) + return 1; + + x = pd->bl.x; + y = pd->bl.y; + + pd->dir=pd->walkpath.path[pd->walkpath.path_pos]; + dx = dirx[pd->dir]; + dy = diry[pd->dir]; + + if(map_getcell(pd->bl.m,x+dx,y+dy,CELL_CHKNOPASS)){ + pet_walktoxy_sub(pd); + return 0; + } + + pd->state.state=MS_WALK; + map_foreachinmovearea(clif_petoutsight,pd->bl.m,x-AREA_SIZE,y-AREA_SIZE,x+AREA_SIZE,y+AREA_SIZE,dx,dy,BL_PC,pd); + + x += dx; + y += dy; + map_moveblock(&pd->bl, x, y, tick); + + map_foreachinmovearea(clif_petinsight,pd->bl.m,x-AREA_SIZE,y-AREA_SIZE,x+AREA_SIZE,y+AREA_SIZE,-dx,-dy,BL_PC,pd); + pd->state.state=MS_IDLE; + } + if((i=calc_next_walk_step(pd))>0){ + i = i>>1; + if(i < 1 && pd->walkpath.path_half == 0) + i = 1; + pd->timer=add_timer(tick+i,pet_timer,pd->bl.id,pd->walkpath.path_pos); + pd->state.state=MS_WALK; + + if(pd->walkpath.path_pos >= pd->walkpath.path_len) + clif_fixpetpos(pd); + } + return 0; +} + +int pet_stopattack(struct pet_data *pd) +{ + nullpo_retr(0, pd); + + Assert((pd->msd == 0) || (pd->msd->pd == pd)); + + pd->target_id=0; + if(pd->state.state == MS_ATTACK) + pet_changestate(pd,MS_IDLE,0); + + return 0; +} + +int pet_target_check(struct map_session_data *sd,struct block_list *bl,int type) +{ + struct pet_data *pd; + int rate; + + pd = sd->pd; + + Assert((pd->msd == 0) || (pd->msd->pd == pd)); + + if(bl == NULL || bl->type != BL_MOB || bl->prev == NULL || + sd->pet.intimate < battle_config.pet_support_min_friendly || + sd->pet.hungry < 1 || + pd->class_ == status_get_class(bl) || + pd->state.state == MS_DELAY) + return 0; + + if(pd->bl.m != bl->m || + !check_distance_bl(&pd->bl, bl, pd->db->range2)) + return 0; + + if (!status_check_skilluse(&pd->bl, bl, 0, 0)) + return 0; + + if(!type) { + rate = sd->petDB->attack_rate; + rate = rate * pd->rate_fix/1000; + if(sd->petDB->attack_rate > 0 && rate <= 0) + rate = 1; + } else { + rate = sd->petDB->defence_attack_rate; + rate = rate * pd->rate_fix/1000; + if(sd->petDB->defence_attack_rate > 0 && rate <= 0) + rate = 1; + } + if(rand()%10000 < rate) + { + if(pd->target_id == 0 || rand()%10000 < sd->petDB->change_target_rate) + pd->target_id = bl->id; + } + + return 0; +} +/*========================================== + * Pet SC Check [Skotlex] + *------------------------------------------ + */ +int pet_sc_check(struct map_session_data *sd, int type) +{ + struct pet_data *pd; + + nullpo_retr(0, sd); + pd = sd->pd; + + if (pd == NULL || + (battle_config.pet_equip_required && pd->equip == 0) || + pd->recovery == NULL || + pd->recovery->timer != -1 || + pd->recovery->type != type) + return 1; + + pd->recovery->timer = add_timer(gettick()+pd->recovery->delay*1000,pet_recovery_timer,sd->bl.id,0); + + return 0; +} + +int pet_changestate(struct pet_data *pd,int state,int type) +{ + unsigned int tick; + int i; + + nullpo_retr(0, pd); + + Assert((pd->msd == 0) || (pd->msd->pd == pd)); + + if (pd->state.casting_flag) + skill_castcancel(&pd->bl, 0); + if(pd->timer != -1) + delete_timer(pd->timer,pet_timer); + pd->timer=-1; + pd->state.state=state; + + switch(state) { + case MS_WALK: + if((i=calc_next_walk_step(pd)) > 0){ + i = i>>2; + pd->timer=add_timer(gettick()+i,pet_timer,pd->bl.id,0); + } else + pd->state.state=MS_IDLE; + break; + case MS_ATTACK: + tick = gettick(); + i=DIFF_TICK(pd->attackabletime,tick); + if(i>0 && i<2000) + pd->timer=add_timer(pd->attackabletime,pet_timer,pd->bl.id,0); + else + pd->timer=add_timer(tick+1,pet_timer,pd->bl.id,0); + break; + case MS_DELAY: + pd->timer=add_timer(gettick()+type,pet_timer,pd->bl.id,0); + break; + } + + return 0; +} + +static int pet_timer(int tid,unsigned int tick,int id,int data) +{ + struct pet_data *pd; + + pd=(struct pet_data*)map_id2bl(id); + if(pd == NULL || pd->bl.type != BL_PET) + return 1; + + Assert((pd->msd == 0) || (pd->msd->pd == pd)); + + if(pd->timer != tid){ + if(battle_config.error_log) + ShowError("pet_timer %d != %d\n",pd->timer,tid); + return 0; + } + pd->timer=-1; + + if(pd->bl.prev == NULL) + return 1; + + switch(pd->state.state){ + case MS_WALK: + pet_walk(pd,tick,data); + break; + case MS_ATTACK: + if (pd->msd == NULL) //Is this even possible? + break; + if (pc_isdead(pd->msd)) + { //Stop attacking when master died. + pet_stopattack(pd); + break; + } + if (pd->state.casting_flag) + { //There is a skill being cast. + petskill_castend(pd, tick, data); + break; + } + if (battle_config.pet_status_support && + pd->a_skill && + (!battle_config.pet_equip_required || pd->equip > 0) && + (rand()%100 < (pd->a_skill->rate +pd->msd->pet.intimate*pd->a_skill->bonusrate/1000)) + ) + { //Skotlex: Use pet's skill + pet_attackskill(pd,tick,data); + break; + } + pet_attack(pd,tick,data); + break; + case MS_DELAY: + pet_changestate(pd,MS_IDLE,0); + break; + default: + if(battle_config.error_log) + ShowError("pet_timer : %d ?\n",pd->state.state); + break; + } + + return 0; +} + +static int pet_walktoxy_sub(struct pet_data *pd) +{ + struct walkpath_data wpd; + + nullpo_retr(0, pd); + + Assert((pd->msd == 0) || (pd->msd->pd == pd)); + + if(path_search(&wpd,pd->bl.m,pd->bl.x,pd->bl.y,pd->to_x,pd->to_y,0)) + return 1; + memcpy(&pd->walkpath,&wpd,sizeof(wpd)); + + pd->state.change_walk_target=0; + pet_changestate(pd,MS_WALK,0); + clif_movepet(pd); +// if(battle_config.etc_log) +// printf("walkstart\n"); + + return 0; +} + +int pet_walktoxy(struct pet_data *pd,int x,int y) +{ + struct walkpath_data wpd; + + nullpo_retr(0, pd); + + Assert((pd->msd == 0) || (pd->msd->pd == pd)); + + if(pd->state.state == MS_WALK && path_search(&wpd,pd->bl.m,pd->bl.x,pd->bl.y,x,y,0)) + return 1; + + pd->to_x=x; + pd->to_y=y; + + if(pd->state.state == MS_WALK) { + pd->state.change_walk_target=1; + } else { + return pet_walktoxy_sub(pd); + } + + return 0; +} + +int pet_stop_walking(struct pet_data *pd,int type) +{ + nullpo_retr(0, pd); + + Assert((pd->msd == 0) || (pd->msd->pd == pd)); + + if(pd->state.state == MS_WALK || pd->state.state == MS_IDLE) { + pd->walkpath.path_len=0; + pd->to_x=pd->bl.x; + pd->to_y=pd->bl.y; + } + if(type&0x01) + clif_fixpetpos(pd); + if(type&~0xff) + pet_changestate(pd,MS_DELAY,type>>8); + else + pet_changestate(pd,MS_IDLE,0); + + return 0; +} + +static int pet_hungry(int tid,unsigned int tick,int id,int data) +{ + struct map_session_data *sd; + int interval,t; + + + sd=map_id2sd(id); + if(sd==NULL) + return 1; + + Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd); + + if(sd->pet_hungry_timer != tid){ + if(battle_config.error_log) + ShowError("pet_hungry_timer %d != %d\n",sd->pet_hungry_timer,tid); + return 0; + } + sd->pet_hungry_timer = -1; + if(!sd->status.pet_id || !sd->pd || !sd->petDB) + return 1; + + sd->pet.hungry--; + t = sd->pet.intimate; + if(sd->pet.hungry < 0) { + if(sd->pd->target_id > 0) + pet_stopattack(sd->pd); + sd->pet.hungry = 0; + sd->pet.intimate -= battle_config.pet_hungry_friendly_decrease; + if(sd->pet.intimate <= 0) { + sd->pet.intimate = 0; + if(battle_config.pet_status_support && t > 0) { + if(sd->bl.prev != NULL) + status_calc_pc(sd,0); + else + status_calc_pc(sd,2); + } + } + status_calc_pet(sd, 0); + clif_send_petdata(sd,1,sd->pet.intimate); + } + clif_send_petdata(sd,2,sd->pet.hungry); + + if(battle_config.pet_hungry_delay_rate != 100) + interval = (sd->petDB->hungry_delay*battle_config.pet_hungry_delay_rate)/100; + else + interval = sd->petDB->hungry_delay; + if(interval <= 0) + interval = 1; + sd->pet_hungry_timer = add_timer(tick+interval,pet_hungry,sd->bl.id,0); + + return 0; +} + +int search_petDB_index(int key,int type) +{ + int i; + + for(i=0;ipet_hungry_timer != -1) { + delete_timer(sd->pet_hungry_timer,pet_hungry); + sd->pet_hungry_timer = -1; + } + + return 0; +} + +int pet_remove_map(struct map_session_data *sd) +{ + nullpo_retr(0, sd); + + Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd); + + if(sd->status.pet_id && sd->pd) { + + struct pet_data *pd=sd->pd; // [Valaris] + skill_cleartimerskill(&pd->bl); //Just in case pets get a timer-based skill. + //[Skotlex] clear bonus data + if (pd->status) + { + aFree(pd->status); + pd->status = NULL; + } + if (pd->a_skill) + { + aFree(pd->a_skill); + pd->a_skill = NULL; + } + if (pd->s_skill) + { + if (pd->s_skill->timer != -1) + { + if (sd->pd->s_skill->id) + delete_timer(sd->pd->s_skill->timer, pet_skill_support_timer); + else + delete_timer(sd->pd->s_skill->timer, pet_heal_timer); + } + aFree(pd->s_skill); + pd->s_skill = NULL; + } + if(pd->recovery) + { + if(pd->recovery->timer != -1) + delete_timer(pd->recovery->timer, pet_recovery_timer); + aFree(pd->recovery); + pd->recovery = NULL; + } + if(pd->bonus) + { + if (pd->bonus->timer != -1) + delete_timer(pd->bonus->timer, pet_skill_bonus_timer); + aFree(pd->bonus); + pd->bonus = NULL; + } + if (pd->loot) + { + if (pd->loot->item) + aFree(pd->loot->item); + // if (pd->loot->timer != -1) + // delete_timer(pd->loot->timer, pet_loot_timer); + aFree (pd->loot); + pd->loot = NULL; + } + pd->state.skillbonus=-1; + if(sd->state.perfect_hiding) sd->state.perfect_hiding=0; // end additions + + pet_changestate(sd->pd,MS_IDLE,0); + if(sd->pet_hungry_timer != -1) + pet_hungry_timer_delete(sd); + clif_clearchar_area(&sd->pd->bl,0); + map_delblock(&sd->pd->bl); + map_deliddb(&sd->pd->bl); + aFree(sd->pd); + sd->pd = NULL; + } + return 0; +} +struct delay_item_drop { + int m,x,y; + int nameid,amount; + struct map_session_data *first_sd,*second_sd,*third_sd; +}; + +struct delay_item_drop2 { + int m,x,y; + struct item item_data; + struct map_session_data *first_sd,*second_sd,*third_sd; +}; + +int pet_performance(struct map_session_data *sd) +{ + struct pet_data *pd; + + nullpo_retr(0, sd); + nullpo_retr(0, pd=sd->pd); + + Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd); + + pet_stop_walking(pd,2000<<8); + clif_pet_performance(&pd->bl,rand()%pet_performance_val(sd) + 1); + // ルートしたItemを落とさせる + pet_lootitem_drop(pd,NULL); + + return 0; +} + +int pet_return_egg(struct map_session_data *sd) +{ + struct item tmp_item; + int flag; + + nullpo_retr(0, sd); + + Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd); + + if(sd->status.pet_id && sd->pd) { + // ルートしたItemを落とさせる + pet_lootitem_drop(sd->pd,sd); + pet_remove_map(sd); + sd->status.pet_id = 0; + sd->pd = NULL; + + if(sd->petDB == NULL) + return 1; + memset(&tmp_item,0,sizeof(tmp_item)); + tmp_item.nameid = sd->petDB->EggID; + tmp_item.identify = 1; + tmp_item.card[0] = (short)0xff00; + tmp_item.card[1] = GetWord(sd->pet.pet_id,0); + tmp_item.card[2] = GetWord(sd->pet.pet_id,1); + tmp_item.card[3] = sd->pet.rename_flag; + if((flag = pc_additem(sd,&tmp_item,1))) { + clif_additem(sd,0,0,flag); + map_addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0); + } + sd->pet.incuvate = 1; + if(battle_config.pet_status_support && sd->pet.intimate > 0) { + if(sd->bl.prev != NULL) + status_calc_pc(sd,0); + else + status_calc_pc(sd,2); + } + + intif_save_petdata(sd->status.account_id,&sd->pet); + chrif_save(sd,0); //FIXME: Do we really need to save the char when returning to pet? Seems like a waste, and unexploitable as the pet data is just moved to an item in the inventory. [Skotlex] + + sd->pet.rename_flag = 0; //Prevents future captured pets from starting as "beloved" [Skotlex] + sd->petDB = NULL; + } + + return 0; +} + +int pet_data_init(struct map_session_data *sd) +{ + struct pet_data *pd; + int i=0,interval=0; + + nullpo_retr(1, sd); + + Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd); + + if(sd->status.account_id != sd->pet.account_id || sd->status.char_id != sd->pet.char_id || + sd->status.pet_id != sd->pet.pet_id) { + sd->status.pet_id = 0; + return 1; + } + + i = search_petDB_index(sd->pet.class_,PET_CLASS); + if(i < 0) { + sd->status.pet_id = 0; + return 1; + } + sd->petDB = &pet_db[i]; + sd->pd = pd = (struct pet_data *)aCalloc(1,sizeof(struct pet_data)); + pd->bl.m = sd->bl.m; + pd->bl.x = pd->to_x = sd->bl.x; + pd->bl.y = pd->to_y = sd->bl.y; + pet_calc_pos(pd,sd->bl.x,sd->bl.y,sd->dir); + pd->bl.x = pd->to_x; + pd->bl.y = pd->to_y; + pd->bl.id = npc_get_new_npc_id(); + memcpy(pd->name, sd->pet.name, NAME_LENGTH-1); + pd->class_ = sd->pet.class_; + pd->db = mob_db(pd->class_); + pd->equip = sd->pet.equip; + pd->dir = sd->dir; + pd->speed = sd->petDB->speed; + pd->bl.subtype = MONS; + pd->bl.type = BL_PET; + pd->state.state = MS_IDLE; + pd->timer = -1; + pd->next_walktime = pd->attackabletime = pd->last_thinktime = gettick(); + pd->msd = sd; + + map_addiddb(&pd->bl); + + // initialise + if (battle_config.pet_lv_rate) //[Skotlex] + pd->status = (struct pet_status *) aCalloc(1,sizeof(struct pet_status)); + + status_calc_pet(sd,1); + + pd->state.skillbonus = -1; + if (battle_config.pet_status_support) //Skotlex + run_script(pet_db[i].script,0,sd->bl.id,0); + + for(i=0;iskilltimerskill[i].timer = -1; + + if(sd->pet_hungry_timer != -1) + pet_hungry_timer_delete(sd); + if(battle_config.pet_hungry_delay_rate != 100) + interval = (sd->petDB->hungry_delay*battle_config.pet_hungry_delay_rate)/100; + else + interval = sd->petDB->hungry_delay; + if(interval <= 0) + interval = 1; + sd->pet_hungry_timer = add_timer(gettick()+interval,pet_hungry,sd->bl.id,0); + return 0; +} + +int pet_birth_process(struct map_session_data *sd) +{ + nullpo_retr(1, sd); + + Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd); + + if(sd->status.pet_id && sd->pet.incuvate == 1) { + sd->status.pet_id = 0; + return 1; + } + + sd->pet.incuvate = 0; + sd->pet.account_id = sd->status.account_id; + sd->pet.char_id = sd->status.char_id; + sd->status.pet_id = sd->pet.pet_id; + if(pet_data_init(sd)) { + sd->status.pet_id = 0; + sd->pet.incuvate = 1; + sd->pet.account_id = 0; + sd->pet.char_id = 0; + return 1; + } + + intif_save_petdata(sd->status.account_id,&sd->pet); + chrif_save(sd,0); //FIXME: As before, is it REALLY Needed to save the char for hatching a pet? [Skotlex] + + map_addblock(&sd->pd->bl); + clif_spawnpet(sd->pd); + clif_send_petdata(sd,0,0); + clif_send_petdata(sd,5,battle_config.pet_hair_style); + clif_pet_equip(sd->pd,sd->pet.equip); + clif_send_petstatus(sd); + + Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd); + + return 0; +} + +int pet_recv_petdata(int account_id,struct s_pet *p,int flag) +{ + struct map_session_data *sd; + + sd = map_id2sd(account_id); + if(sd == NULL) + return 1; + if(flag == 1) { + sd->status.pet_id = 0; + return 1; + } + memcpy(&sd->pet,p,sizeof(struct s_pet)); + if(sd->pet.incuvate == 1) + pet_birth_process(sd); + else { + pet_data_init(sd); + if(sd->pd && sd->bl.prev != NULL) { + map_addblock(&sd->pd->bl); + clif_spawnpet(sd->pd); + clif_send_petdata(sd,0,0); + clif_send_petdata(sd,5,battle_config.pet_hair_style); +// clif_pet_equip(sd->pd,sd->pet.equip); + clif_send_petstatus(sd); + } + } + if(battle_config.pet_status_support && sd->pet.intimate > 0) { + if(sd->bl.prev != NULL) + status_calc_pc(sd,0); + else + status_calc_pc(sd,2); + } + + return 0; +} + +int pet_select_egg(struct map_session_data *sd,short egg_index) +{ + nullpo_retr(0, sd); + + if(sd->status.inventory[egg_index].card[0] == (short)0xff00) + intif_request_petdata(sd->status.account_id, sd->status.char_id, MakeDWord(sd->status.inventory[egg_index].card[1], sd->status.inventory[egg_index].card[2]) ); + else { + if(battle_config.error_log) + ShowError("wrong egg item inventory %d\n",egg_index); + } + pc_delitem(sd,egg_index,1,0); + + return 0; +} + +int pet_catch_process1(struct map_session_data *sd,int target_class) +{ + nullpo_retr(0, sd); + + sd->catch_target_class = target_class; + clif_catch_process(sd); + + return 0; +} + +int pet_catch_process2(struct map_session_data *sd,int target_id) +{ + struct mob_data *md; + int i=0,pet_catch_rate=0; + + nullpo_retr(1, sd); + + if (sd->itemid > 0) + { //Consume the pet lure [Skotlex] + if ((i = sd->itemindex) == -1 || + sd->status.inventory[i].nameid != sd->itemid || + !sd->inventory_data[i]->flag.delay_consume || + sd->status.inventory[i].amount < 1 + ) + { //Something went wrong, items moved or they tried an exploit. + clif_pet_rulet(sd,0); + sd->catch_target_class = -1; + return 1; + } + //Delete the item + sd->itemid = sd->itemindex = -1; + pc_delitem(sd,i,1,0); + } + + md=(struct mob_data*)map_id2bl(target_id); + if(!md || md->bl.type != BL_MOB || md->bl.prev == NULL){ + clif_pet_rulet(sd,0); + sd->catch_target_class = -1; + return 1; + } + + i = search_petDB_index(md->class_,PET_CLASS); + //catch_target_class == 0 is used for universal lures. [Skotlex] + //for now universal lures do not include bosses. + if (sd->catch_target_class == 0 && !(md->db->mode&0x20)) + sd->catch_target_class = md->class_; + if(i < 0 || sd->catch_target_class != md->class_) { + clif_emotion(&md->bl, 7); //mob will do /ag if wrong lure is used on them. + clif_pet_rulet(sd,0); + sd->catch_target_class = -1; + return 1; + } + + //target_idによる敵→卵判定 +// if(battle_config.etc_log) +// printf("mob_id = %d, mob_class = %d\n",md->bl.id,md->class_); + //成功の場合 + pet_catch_rate = (pet_db[i].capture + (sd->status.base_level - md->db->lv)*30 + sd->paramc[5]*20)*(200 - md->hp*100/md->db->max_hp)/100; + if(pet_catch_rate < 1) pet_catch_rate = 1; + if(battle_config.pet_catch_rate != 100) + pet_catch_rate = (pet_catch_rate*battle_config.pet_catch_rate)/100; + + if(rand()%10000 < pet_catch_rate) { + mob_remove_map(md,0); + mob_setdelayspawn(md->bl.id); + clif_pet_rulet(sd,1); +// if(battle_config.etc_log) +// printf("rulet success %d\n",target_id); + intif_create_pet(sd->status.account_id,sd->status.char_id,pet_db[i].class_,mob_db(pet_db[i].class_)->lv, + pet_db[i].EggID,0,pet_db[i].intimate,100,0,1,pet_db[i].jname); + } + else + { + sd->catch_target_class = -1; + clif_pet_rulet(sd,0); + } + + return 0; +} + +int pet_get_egg(int account_id,int pet_id,int flag) +{ //This function is invoked when a new pet has been created, and at no other time! + struct map_session_data *sd; + struct item tmp_item; + int i=0,ret=0; + + if(!flag) { + sd = map_id2sd(account_id); + if(sd == NULL) + return 1; + + i = search_petDB_index(sd->catch_target_class,PET_CLASS); + sd->catch_target_class = -1; + + if(i >= 0) { + memset(&tmp_item,0,sizeof(tmp_item)); + tmp_item.nameid = pet_db[i].EggID; + tmp_item.identify = 1; + tmp_item.card[0] = (short)0xff00; + tmp_item.card[1] = GetWord(pet_id,0); + tmp_item.card[2] = GetWord(pet_id,1); + tmp_item.card[3] = 0; //New pets are not named. + if((ret = pc_additem(sd,&tmp_item,1))) { + clif_additem(sd,0,0,ret); + map_addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0); + } + } + else + intif_delete_petdata(pet_id); + } + + return 0; +} + +int pet_menu(struct map_session_data *sd,int menunum) +{ + nullpo_retr(0, sd); + if (sd->pd == NULL) + return 1; + + switch(menunum) { + case 0: + clif_send_petstatus(sd); + break; + case 1: + pet_food(sd); + break; + case 2: + pet_performance(sd); + break; + case 3: + pet_return_egg(sd); + break; + case 4: + pet_unequipitem(sd); + break; + } + return 0; +} + +int pet_change_name(struct map_session_data *sd,char *name) +{ + int i; + + nullpo_retr(1, sd); + + if((sd->pd == NULL) || (sd->pet.rename_flag == 1 && battle_config.pet_rename == 0)) + return 1; + + for(i=0;ipd,1); + + memcpy(sd->pet.name, name, NAME_LENGTH-1); + memcpy(sd->pd->name, name, NAME_LENGTH-1); + + clif_clearchar_area(&sd->pd->bl,0); + clif_spawnpet(sd->pd); + clif_send_petdata(sd,0,0); + clif_send_petdata(sd,5,battle_config.pet_hair_style); + sd->pet.rename_flag = 1; + clif_pet_equip(sd->pd,sd->pet.equip); + clif_send_petstatus(sd); + + return 0; +} + +int pet_equipitem(struct map_session_data *sd,int index) +{ + int nameid; + + nullpo_retr(1, sd); + + nameid = sd->status.inventory[index].nameid; + if(sd->petDB == NULL) + return 1; + if(sd->petDB->AcceID == 0 || nameid != sd->petDB->AcceID || sd->pet.equip != 0) { + clif_equipitemack(sd,0,0,0); + return 1; + } + else { + pc_delitem(sd,index,1,0); + sd->pet.equip = sd->pd->equip = nameid; + status_calc_pc(sd,0); + clif_pet_equip(sd->pd,nameid); + if (battle_config.pet_equip_required) + { //Skotlex: start support timers if needd + if (sd->pd->s_skill && sd->pd->s_skill->timer == -1) + { + if (sd->pd->s_skill->id) + sd->pd->s_skill->timer=add_timer(gettick()+sd->pd->s_skill->delay*1000, pet_skill_support_timer, sd->bl.id, 0); + else + sd->pd->s_skill->timer=add_timer(gettick()+sd->pd->s_skill->delay*1000, pet_heal_timer, sd->bl.id, 0); + } + if (sd->pd->bonus && sd->pd->bonus->timer == -1) + sd->pd->bonus->timer=add_timer(gettick()+sd->pd->bonus->delay*1000, pet_skill_bonus_timer, sd->bl.id, 0); + } + } + + return 0; +} + +int pet_unequipitem(struct map_session_data *sd) +{ + struct item tmp_item; + int nameid,flag; + + nullpo_retr(1, sd); + + if(sd->petDB == NULL) + return 1; + if(sd->pet.equip == 0) + return 1; + + nameid = sd->pet.equip; + sd->pet.equip = sd->pd->equip = 0; + status_calc_pc(sd,0); + clif_pet_equip(sd->pd,0); + memset(&tmp_item,0,sizeof(tmp_item)); + tmp_item.nameid = nameid; + tmp_item.identify = 1; + if((flag = pc_additem(sd,&tmp_item,1))) { + clif_additem(sd,0,0,flag); + map_addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0); + } + if (battle_config.pet_equip_required) + { //Skotlex: halt support timers if needed + if (sd->pd->s_skill && sd->pd->s_skill->timer != -1) + { + if (sd->pd->s_skill->id) + delete_timer(sd->pd->s_skill->timer, pet_skill_support_timer); + else + delete_timer(sd->pd->s_skill->timer, pet_heal_timer); + sd->pd->s_skill->timer = -1; + } + if (sd->pd->bonus && sd->pd->bonus->timer != -1) + { + delete_timer(sd->pd->bonus->timer, pet_skill_bonus_timer); + sd->pd->bonus->timer = -1; + } + } + + return 0; +} + +int pet_food(struct map_session_data *sd) +{ + int i,k,t; + + nullpo_retr(1, sd); + + Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd); + + if(sd->petDB == NULL) + return 1; + i=pc_search_inventory(sd,sd->petDB->FoodID); + if(i < 0) { + clif_pet_food(sd,sd->petDB->FoodID,0); + return 1; + } + pc_delitem(sd,i,1,0); + t = sd->pet.intimate; + if(sd->pet.hungry > 90) + sd->pet.intimate -= sd->petDB->r_full; + else if(sd->pet.hungry > 75) { + if(battle_config.pet_friendly_rate != 100) + k = (sd->petDB->r_hungry * battle_config.pet_friendly_rate)/100; + else + k = sd->petDB->r_hungry; + k = k >> 1; + if(k <= 0) + k = 1; + sd->pet.intimate += k; + } + else { + if(battle_config.pet_friendly_rate != 100) + k = (sd->petDB->r_hungry * battle_config.pet_friendly_rate)/100; + else + k = sd->petDB->r_hungry; + sd->pet.intimate += k; + } + if(sd->pet.intimate <= 0) { + sd->pet.intimate = 0; + if(battle_config.pet_status_support && t > 0) { + if(sd->bl.prev != NULL) + status_calc_pc(sd,0); + else + status_calc_pc(sd,2); + } + } + else if(sd->pet.intimate > 1000) + sd->pet.intimate = 1000; + status_calc_pet(sd, 0); + sd->pet.hungry += sd->petDB->fullness; + if(sd->pet.hungry > 100) + sd->pet.hungry = 100; + + clif_send_petdata(sd,2,sd->pet.hungry); + clif_send_petdata(sd,1,sd->pet.intimate); + clif_pet_food(sd,sd->petDB->FoodID,1); + + return 0; +} + +static int pet_randomwalk(struct pet_data *pd,int tick) +{ + const int retrycount=20; + int speed; + + nullpo_retr(0, pd); + + Assert((pd->msd == 0) || (pd->msd->pd == pd)); + + speed = status_get_speed(&pd->bl); + + if(DIFF_TICK(pd->next_walktime,tick) < 0){ + int i,x,y,c,d=12-pd->move_fail_count; + if(d<5) d=5; + for(i=0;ibl.x+r%(d*2+1)-d; + y=pd->bl.y+r/(d*2+1)%(d*2+1)-d; + if((map_getcell(pd->bl.m,x,y,CELL_CHKPASS))&&( pet_walktoxy(pd,x,y)==0)){ + pd->move_fail_count=0; + break; + } + if(i+1>=retrycount){ + pd->move_fail_count++; + if(pd->move_fail_count>1000){ + if(battle_config.error_log) + ShowWarning("PET cant move. hold position %d, class = %d\n",pd->bl.id,pd->class_); + pd->move_fail_count=0; + pet_changestate(pd,MS_DELAY,60000); + return 0; + } + } + } + for(i=c=0;iwalkpath.path_len;i++){ + if(pd->walkpath.path[i]&1) + c+=speed*14/10; + else + c+=speed; + } + pd->next_walktime = tick+rand()%3000+3000+c; + + return 1; + } + return 0; +} + +static int pet_ai_sub_hard(struct pet_data *pd,unsigned int tick) +{ + struct map_session_data *sd = pd->msd; + struct block_list *bl = NULL; + int dist,i=0,dx,dy,ret; + int mode,race; + + nullpo_retr(0, pd); + + sd = pd->msd; + + Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd); + + if(pd->bl.prev == NULL || sd == NULL || sd->bl.prev == NULL) + return 0; + + if(DIFF_TICK(tick,pd->last_thinktime) < MIN_PETTHINKTIME) + return 0; + pd->last_thinktime=tick; + + if(pd->state.state == MS_DELAY || pd->bl.m != sd->bl.m) + return 0; + // ペットによるルート + if(!pd->target_id && pd->loot && pd->loot->count < pd->loot->max && DIFF_TICK(gettick(),pd->loot->timer)>0) + map_foreachinarea(pet_ai_sub_hard_lootsearch,pd->bl.m, + pd->bl.x-6,pd->bl.y-6, //If pet_ai_sub_hard_lootsearch limits itself to a range of 5, WHY use AREA_SIZE here? o.O [Skotlex] + pd->bl.x+6,pd->bl.y+6, +// pd->bl.x-AREA_SIZE*2,pd->bl.y-AREA_SIZE*2, +// pd->bl.x+AREA_SIZE*2,pd->bl.y+AREA_SIZE*2, + BL_ITEM,pd,&i); + + if(sd->pet.intimate > 0) { + dist = distance_bl(&sd->bl, &pd->bl); + if(dist > 12) { + if(pd->target_id > 0) + pet_unlocktarget(pd); + if(pd->timer != -1 && pd->state.state == MS_WALK && check_distance_blxy(&sd->bl, pd->to_x, pd->to_y, 3)) + return 0; + pd->speed = (sd->speed>>1); + if(pd->speed <= 0) + pd->speed = 1; + pet_calc_pos(pd,sd->bl.x,sd->bl.y,sd->dir); + if(pet_walktoxy(pd,pd->to_x,pd->to_y)) + pet_randomwalk(pd,tick); + } + else if(pd->target_id - MAX_FLOORITEM > 0) { //Mob targeted + mode=pd->db->mode; + race=pd->db->race; + bl= map_id2bl(pd->target_id); + if(bl == NULL || pd->bl.m != bl->m || bl->prev == NULL || + !check_distance_bl(&pd->bl, bl, pd->db->range3)) + pet_unlocktarget(pd); + else if(!battle_check_range(&pd->bl,bl,pd->db->range) && !pd->state.casting_flag){ //Skotlex Don't interrupt a casting spell when targed moved + if(pd->timer != -1 && pd->state.state == MS_WALK && check_distance_blxy(bl, pd->to_x, pd->to_y, 2)) + return 0; + if(!pet_can_reach(pd, bl->x, bl->y)) + pet_unlocktarget(pd); + else { + i=0; + pd->speed = status_get_speed(&pd->bl); + do { + if(i==0) { // 最初はAEGISと同じ方法で検索 + dx=bl->x - pd->bl.x; + dy=bl->y - pd->bl.y; + if(dx<0) dx++; + else if(dx>0) dx--; + if(dy<0) dy++; + else if(dy>0) dy--; + } + else { // だめならAthena式(ランダム) + dx=bl->x - pd->bl.x + rand()%3 - 1; + dy=bl->y - pd->bl.y + rand()%3 - 1; + } + ret=pet_walktoxy(pd,pd->bl.x+dx,pd->bl.y+dy); + i++; + } while(ret && i<5); + + if(ret) { // 移動不可能な所からの攻撃なら2歩下る + if(dx<0) dx=2; + else if(dx>0) dx=-2; + if(dy<0) dy=2; + else if(dy>0) dy=-2; + pet_walktoxy(pd,pd->bl.x+dx,pd->bl.y+dy); + } + } + } + else { + if(pd->state.state==MS_WALK) + pet_stop_walking(pd,1); + if(pd->state.state==MS_ATTACK) + return 0; + pet_changestate(pd,MS_ATTACK,0); + } + } + else if(pd->target_id > 0 && pd->loot){ //Item Targeted, attempt loot + struct block_list *bl_item; + struct flooritem_data *fitem; + + bl_item = map_id2bl(pd->target_id); + if(bl_item == NULL || bl_item->type != BL_ITEM ||bl_item->m != pd->bl.m || + (dist=distance_bl(&pd->bl, bl_item))>=5){ + // 遠すぎるかアイテムがなくなった + pet_unlocktarget(pd); + } + else if(dist){ + if(pd->timer != -1 && pd->state.state!=MS_ATTACK && (DIFF_TICK(pd->next_walktime,tick)<0 || !check_distance_blxy(bl_item, pd->to_x, pd->to_y, 0))) + return 0; // 既に移動中 + + pd->next_walktime=tick+500; + dx=bl_item->x - pd->bl.x; + dy=bl_item->y - pd->bl.y; + + ret=pet_walktoxy(pd,pd->bl.x+dx,pd->bl.y+dy); + } + else{ // アイテムまでたどり着いた + fitem = (struct flooritem_data *)bl_item; + if(pd->state.state==MS_ATTACK) + return 0; // 攻撃中 + if(pd->state.state==MS_WALK){ // 歩行中なら停止 + pet_stop_walking(pd,1); + } + if(pd->loot->count < pd->loot->max){ + memcpy(&pd->loot->item[pd->loot->count++],&fitem->item_data,sizeof(pd->loot->item[0])); + pd->loot->weight += itemdb_search(fitem->item_data.nameid)->weight*fitem->item_data.amount; + map_clearflooritem(bl_item->id); + pet_unlocktarget(pd); + } + else { //Maxed out on carried items + pet_unlocktarget(pd); + return 0; + } + } + } + else { + if(dist <= 3 || pd->state.casting_flag || (pd->timer != -1 && pd->state.state == MS_WALK && check_distance_blxy(&sd->bl, pd->to_x,pd->to_y, 3))) + return 0; + pd->speed = status_get_speed(&pd->bl); + pet_calc_pos(pd,sd->bl.x,sd->bl.y,sd->dir); + if(pet_walktoxy(pd,pd->to_x,pd->to_y)) + pet_randomwalk(pd,tick); + } + } + else { + pd->speed = status_get_speed(&pd->bl); + if(pd->state.state == MS_ATTACK) + pet_stopattack(pd); + pet_randomwalk(pd,tick); + } + + return 0; +} + +static int pet_ai_sub_foreachclient(struct map_session_data *sd,va_list ap) +{ + unsigned int tick; + + nullpo_retr(0, sd); + nullpo_retr(0, ap); + + tick=va_arg(ap,unsigned int); + if(sd->status.pet_id && sd->pd && sd->petDB) + pet_ai_sub_hard(sd->pd,tick); + + return 0; +} + +static int pet_ai_hard(int tid,unsigned int tick,int id,int data) +{ + clif_foreachclient(pet_ai_sub_foreachclient,tick); + + return 0; +} + +int pet_ai_sub_hard_lootsearch(struct block_list *bl,va_list ap) +{ + struct pet_data* pd; + int *itc; + + nullpo_retr(0, bl); + nullpo_retr(0, ap); + nullpo_retr(0, pd=va_arg(ap,struct pet_data *)); + nullpo_retr(0, itc=va_arg(ap,int *)); + + if(!pd->target_id){ + struct flooritem_data *fitem = (struct flooritem_data *)bl; + struct map_session_data *sd = NULL; + // ルート権無し + if(fitem && fitem->first_get_id>0) + sd = map_id2sd(fitem->first_get_id); + // Removed [Valaris] + //if((pd->lootitem_weight + (itemdb_search(fitem->item_data.))->weight * fitem->item_data.amount) > battle_config.pet_weight) + // return 0; + + if(pd->loot == NULL || pd->loot->item == NULL || (pd->loot->count >= pd->loot->max) || (sd && sd->pd != pd)) + return 0; + if(bl->m == pd->bl.m && check_distance_bl(&pd->bl, bl, 5)){ + if( pet_can_reach(pd,bl->x,bl->y) // 到達可能性判定 + && rand()%1000<1000/(++(*itc)) ){ // 範囲内PCで等確率にする + pd->target_id=bl->id; + } + } + } + return 0; +} +int pet_lootitem_drop(struct pet_data *pd,struct map_session_data *sd) +{ + int i,flag=0; + + if(pd){ + if(pd->loot) { + for(i=0;iloot->count;i++) { + struct delay_item_drop2 *ditem; + + ditem=(struct delay_item_drop2 *)aCalloc(1,sizeof(struct delay_item_drop2)); + memcpy(&ditem->item_data,&pd->loot->item[i],sizeof(pd->loot->item[0])); + ditem->m = pd->bl.m; + ditem->x = pd->bl.x; + ditem->y = pd->bl.y; + ditem->first_sd = 0; + ditem->second_sd = 0; + ditem->third_sd = 0; + // 落とさないで直接PCのItem欄へ + if(sd){ + if((flag = pc_additem(sd,&ditem->item_data,ditem->item_data.amount))){ + clif_additem(sd,0,0,flag); + map_addflooritem(&ditem->item_data,ditem->item_data.amount,ditem->m,ditem->x,ditem->y,ditem->first_sd,ditem->second_sd,ditem->third_sd,0); + } + aFree(ditem); + } + else + add_timer(gettick()+540+i,pet_delay_item_drop2,(int)ditem,0); + } + //The smart thing to do is use pd->loot->max (thanks for pointing it out, Shinomori) + memset(pd->loot->item,0,pd->loot->max * sizeof(struct item)); + pd->loot->count = 0; + pd->loot->weight = 0; + pd->loot->timer = gettick()+10000; // 10*1000msの間拾わない + } + } + return 1; +} + +int pet_delay_item_drop2(int tid,unsigned int tick,int id,int data) +{ + struct delay_item_drop2 *ditem; + + ditem=(struct delay_item_drop2 *)id; + + map_addflooritem(&ditem->item_data,ditem->item_data.amount,ditem->m,ditem->x,ditem->y,ditem->first_sd,ditem->second_sd,ditem->third_sd,0); + + aFree(ditem); + return 0; +} + +/*========================================== + * pet bonus giving skills [Valaris] / Rewritten by [Skotlex] + *------------------------------------------ + */ +int pet_skill_bonus_timer(int tid,unsigned int tick,int id,int data) +{ + struct map_session_data *sd=map_id2sd(id); + struct pet_data *pd; + int timer = 0; + + if(sd == NULL || sd->pd==NULL || sd->pd->bonus == NULL) + return 1; + + pd=sd->pd; + + if(pd->bonus->timer != tid) { + if(battle_config.error_log) + { + ShowError("pet_skill_bonus_timer %d != %d\n",pd->bonus->timer,tid); + pd->bonus->timer = -1; + } + return 0; + } + + // determine the time for the next timer + if (pd->state.skillbonus == 0) { + // pet bonuses are not active at the moment, so, + pd->state.skillbonus = 1; + timer = pd->bonus->duration*1000; // the duration for pet bonuses to be in effect + } else if (pd->state.skillbonus == 1) { + // pet bonuses are already active, so, + pd->state.skillbonus = 0; + timer = pd->bonus->delay*1000; // the duration until pet bonuses will be reactivated again + if (timer <= 0) //Always active bonus + timer = MIN_PETTHINKTIME; + } + + // add/remove our bonuses + status_calc_pc(sd, 0); + + // wait for the next timer + pd->bonus->timer=add_timer(tick+timer,pet_skill_bonus_timer,sd->bl.id,0); + + return 0; +} + +/*========================================== + * pet recovery skills [Valaris] / Rewritten by [Skotlex] + *------------------------------------------ + */ +int pet_recovery_timer(int tid,unsigned int tick,int id,int data) +{ + struct map_session_data *sd=(struct map_session_data*)map_id2bl(id); + struct pet_data *pd; + + if(sd==NULL || sd->pd == NULL || sd->pd->recovery == NULL) + return 1; + + pd=sd->pd; + + if(pd->recovery == NULL || pd->recovery->timer != tid) { + if(battle_config.error_log) + { + if (pd->recovery) + ShowError("pet_recovery_timer %d != %d\n",pd->recovery->timer,tid); + else + ShowError("pet_recovery_timer called with no recovery skill defined (tid=%d)\n",tid); + } + return 0; + } + + if(sd->sc_data && sd->sc_data[pd->recovery->type].timer != -1) + { //Display a heal animation? + //Detoxify is chosen for now. + clif_skill_nodamage(&pd->bl,&sd->bl,TF_DETOXIFY,1,1); + status_change_end(&sd->bl,pd->recovery->type,-1); + clif_emotion(&pd->bl, 33); + } + + pd->recovery->timer = -1; + + return 0; +} + +int pet_heal_timer(int tid,unsigned int tick,int id,int data) +{ + struct map_session_data *sd=(struct map_session_data*)map_id2bl(id); + struct pet_data *pd; + short rate = 100; + + if(sd==NULL || sd->bl.type!=BL_PC || sd->pd == NULL) + return 1; + + pd=sd->pd; + + if(pd->s_skill == NULL || pd->s_skill->timer != tid) { + if(battle_config.error_log) + { + if (pd->s_skill) + ShowError("pet_heal_timer %d != %d\n",pd->s_skill->timer,tid); + else + ShowError("pet_heal_timer called with no support skill defined (tid=%d)\n",tid); + } + return 0; + } + + if(pc_isdead(sd) || + (rate = sd->status.sp*100/sd->status.max_sp) > pd->s_skill->sp || + (rate = sd->status.hp*100/sd->status.max_hp) > pd->s_skill->hp || + (rate = pd->state.casting_flag) || //Another skill is in effect + (rate = pd->state.state) == MS_WALK) //Better wait until the pet stops moving (MS_WALK is 2) + { //Wait (how long? 1 sec for every 10% of remaining) + pd->s_skill->timer=add_timer(gettick()+(rate>10?rate:10)*100,pet_heal_timer,sd->bl.id,0); + return 0; + } + + if (pd->state.state == MS_ATTACK) + pet_stopattack(pd); + clif_skill_nodamage(&pd->bl,&sd->bl,AL_HEAL,pd->s_skill->lv,1); + pc_heal(sd,pd->s_skill->lv,0); + + pd->s_skill->timer=add_timer(tick+pd->s_skill->delay*1000,pet_heal_timer,sd->bl.id,0); + + return 0; +} + +/*========================================== + * pet support skills [Skotlex] + *------------------------------------------ + */ +int pet_skill_support_timer(int tid,unsigned int tick,int id,int data) +{ + struct map_session_data *sd=(struct map_session_data*)map_id2bl(id); + struct pet_data *pd; + short rate = 100; + if(sd==NULL || sd->bl.type!=BL_PC || sd->pd == NULL) + return 1; + + pd=sd->pd; + + if(pd->s_skill == NULL || pd->s_skill->timer != tid) { + if(battle_config.error_log) + { + if (pd->s_skill) + ShowError("pet_skill_support_timer %d != %d\n",pd->s_skill->timer,tid); + else + ShowError("pet_skill_support_timer called with no support skill defined (tid=%d)\n",tid); + } + return 0; + } + + if(pc_isdead(sd) || + (rate = sd->status.sp*100/sd->status.max_sp) > pd->s_skill->sp || + (rate = sd->status.hp*100/sd->status.max_hp) > pd->s_skill->hp || + (rate = pd->state.casting_flag) || //Another skill is in effect + (rate = pd->state.state) == MS_WALK) //Better wait until the pet stops moving (MS_WALK is 2) + { //Wait (how long? 1 sec for every 10% of remaining) + pd->s_skill->timer=add_timer(gettick()+(rate>10?rate:10)*100,pet_skill_support_timer,sd->bl.id,0); + return 0; + } + + if (pd->state.state == MS_ATTACK) + pet_stopattack(pd); + petskill_use(pd, &sd->bl, pd->s_skill->id, pd->s_skill->lv, tick); + + pd->s_skill->timer=add_timer(tick+pd->s_skill->delay*1000,pet_skill_support_timer,sd->bl.id,0); + + return 0; +} + +/*========================================== + *ペットデータ読み込み + *------------------------------------------ + */ +int read_petdb() +{ + FILE *fp; + char line[1024]; + int nameid,i,k; + int j=0; + int lines; + char *filename[]={"pet_db.txt","pet_db2.txt"}; + char *str[32],*p,*np; + + +//Remove any previous scripts in case reloaddb was invoked. + for(j =0; j < MAX_PET_DB; j++) + if (pet_db[j].script) { + aFree(pet_db[j].script); + pet_db[j].script = NULL; + } + j = 0; + memset(pet_db,0,sizeof(pet_db)); + for(i=0;i<2;i++){ + sprintf(line, "%s/%s", db_path, filename[i]); + fp=fopen(line,"r"); + if(fp==NULL){ + if(i>0) + continue; + ShowError("can't read %s\n",line); + return -1; + } + lines = 0; + while(fgets(line,1020,fp) && j < MAX_PET_DB){ + + lines++; + + if(line[0] == '/' && line[1] == '/') + continue; + + for(k=0,p=line;k<20;k++){ + if((np=strchr(p,','))!=NULL){ + str[k]=p; + *np=0; + p=np+1; + } else { + str[k]=p; + p+=strlen(p); + } + } + + nameid=atoi(str[0]); + if(nameid<=0 || nameid>2000) + continue; + + //MobID,Name,JName,ItemID,EggID,AcceID,FoodID,"Fullness (1回の餌での満腹度増加率%)","HungryDeray (/min)","R_Hungry (空腹時餌やり親密度増加率%)","R_Full (とても満腹時餌やり親密度減少率%)","Intimate (捕獲時親密度%)","Die (死亡時親密度減少率%)","Capture (捕獲率%)",(Name) + pet_db[j].class_ = nameid; + memcpy(pet_db[j].name,str[1],NAME_LENGTH-1); + memcpy(pet_db[j].jname,str[2],NAME_LENGTH-1); + pet_db[j].itemID=atoi(str[3]); + pet_db[j].EggID=atoi(str[4]); + pet_db[j].AcceID=atoi(str[5]); + pet_db[j].FoodID=atoi(str[6]); + pet_db[j].fullness=atoi(str[7]); + pet_db[j].hungry_delay=atoi(str[8])*1000; + pet_db[j].r_hungry=atoi(str[9]); + if(pet_db[j].r_hungry <= 0) + pet_db[j].r_hungry=1; + pet_db[j].r_full=atoi(str[10]); + pet_db[j].intimate=atoi(str[11]); + pet_db[j].die=atoi(str[12]); + pet_db[j].capture=atoi(str[13]); + pet_db[j].speed=atoi(str[14]); + pet_db[j].s_perfor=(char)atoi(str[15]); + pet_db[j].talk_convert_class=atoi(str[16]); + pet_db[j].attack_rate=atoi(str[17]); + pet_db[j].defence_attack_rate=atoi(str[18]); + pet_db[j].change_target_rate=atoi(str[19]); + pet_db[j].script = NULL; + if((np=strchr(p,'{'))==NULL) + continue; + pet_db[j].script = parse_script((unsigned char *) np,lines); + j++; + } + if (j >= MAX_PET_DB) + ShowWarning("read_petdb: Reached max number of pets [%d]. Remaining pets were not read.\n ", MAX_PET_DB); + fclose(fp); + ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' pets in '"CL_WHITE"%s"CL_RESET"'.\n",j,filename[i]); + } + return 0; +} + +/*========================================== + * スキル関係初期化処理 + *------------------------------------------ + */ +int do_init_pet(void) +{ + memset(pet_db,0,sizeof(pet_db)); + read_petdb(); + + add_timer_func_list(pet_timer,"pet_timer"); + add_timer_func_list(pet_hungry,"pet_hungry"); + add_timer_func_list(pet_ai_hard,"pet_ai_hard"); + add_timer_func_list(pet_skill_bonus_timer,"pet_skill_bonus_timer"); // [Valaris] + add_timer_func_list(pet_delay_item_drop2,"pet_delay_item_drop2"); + add_timer_func_list(pet_skill_support_timer, "pet_skill_support_timer"); // [Skotlex] + add_timer_func_list(pet_recovery_timer,"pet_recovery_timer"); // [Valaris] + add_timer_func_list(pet_heal_timer,"pet_heal_timer"); // [Valaris] + add_timer_interval(gettick()+MIN_PETTHINKTIME,pet_ai_hard,0,0,MIN_PETTHINKTIME); + + return 0; +} + +int do_final_pet(void) { + int i; + for(i = 0;i < MAX_PET_DB; i++) { + if(pet_db[i].script) { + aFree(pet_db[i].script); + pet_db[i].script = NULL; + } + } + return 0; +} -- cgit v1.2.3-70-g09d2