From 683822cc659024af2d5050e81e02622e0eb01884 Mon Sep 17 00:00:00 2001 From: skotlex Date: Wed, 25 Oct 2006 21:35:38 +0000 Subject: - Cleaned up some more the event dequeue code, it will no longer clear out the npc_id if there's no events waiting to be executed (why does it clears the npc_id anyway?) - Because of possible conflicts with this change and the on-login script, now the on-login script is executed when the player has finished loading into their start-up map rather than as soon as receiving the registry variables from the char-server. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9073 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/pc.h | 1 - 1 file changed, 1 deletion(-) (limited to 'src/map/pc.h') diff --git a/src/map/pc.h b/src/map/pc.h index a9ec1dd09..7672bf415 100644 --- a/src/map/pc.h +++ b/src/map/pc.h @@ -286,7 +286,6 @@ int pc_addspiritball(struct map_session_data *sd,int,int); int pc_delspiritball(struct map_session_data *sd,int,int); void pc_addfame(struct map_session_data *sd,int count); unsigned char pc_famerank(int char_id, int job); -int pc_eventtimer(int tid,unsigned int tick,int id,int data); // for npc_dequeue int pc_set_hate_mob(struct map_session_data *sd, int pos, struct block_list *bl); extern struct fame_list smith_fame_list[MAX_FAME_LIST]; -- cgit v1.2.3-70-g09d2