From 33af82efa149ada28596fa6b815cc66605577b98 Mon Sep 17 00:00:00 2001 From: shennetsind Date: Thu, 9 Feb 2012 03:27:59 +0000 Subject: Added minor autolootitem code improvement. saves from scenarios like: Kill a monsters on a aoe, with 10 drops looking up a empty autolootitem array -- 100 times ? -- (10 per loot with AUTOLOOITEM_SIZE as 10). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15556 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/pc.h | 1 + 1 file changed, 1 insertion(+) (limited to 'src/map/pc.h') diff --git a/src/map/pc.h b/src/map/pc.h index c0863bb1d..34c05d7b8 100644 --- a/src/map/pc.h +++ b/src/map/pc.h @@ -140,6 +140,7 @@ struct map_session_data { short pmap; // Previous map on Map Change unsigned short autoloot; unsigned short autolootid[AUTOLOOTITEM_SIZE]; // [Zephyrus] + unsigned int autolooting : 1; //performance-saver, autolooting state for @alootid unsigned short autobonus; //flag to indicate if an autobonus is activated. [Inkfish] struct guild *gmaster_flag; unsigned int prevend : 1;//used to flag wheather you've spent 40sp to open the vending or not. -- cgit v1.2.3-70-g09d2