From bc8350f550226c4d7d848ea9737f46c4a5d61575 Mon Sep 17 00:00:00 2001 From: skotlex Date: Tue, 8 Aug 2006 01:16:56 +0000 Subject: - Changed define EQP_WEAPON to specify only the right-hand weapon, added define EQP_ARMS to specify both arm-slots. - Some minor code cleanups to take account for the above, fixed Strip shield/weapon removing both. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8177 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/pc.c | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) (limited to 'src/map/pc.c') diff --git a/src/map/pc.c b/src/map/pc.c index 92dc175cc..8614d5956 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -390,7 +390,7 @@ int pc_equippoint(struct map_session_data *sd,int n) sd->inventory_data[n]->look == W_1HSWORD || sd->inventory_data[n]->look == W_1HAXE) { if(ep == EQP_HAND_R && (pc_checkskill(sd,AS_LEFT) > 0 || (sd->class_&MAPID_UPPERMASK) == MAPID_ASSASSIN)) - return EQP_WEAPON; + return EQP_ARMS; } return ep; } @@ -524,9 +524,9 @@ int pc_isequip(struct map_session_data *sd,int n) return 0; if (sd->sc.count) { - if(item->equip & EQP_WEAPON && item->type == 4 && sd->sc.data[SC_STRIPWEAPON].timer != -1) // Also works with left-hand weapons [DracoRPG] + if(item->equip & EQP_ARMS && item->type == IT_WEAPON && sd->sc.data[SC_STRIPWEAPON].timer != -1) // Also works with left-hand weapons [DracoRPG] return 0; - if(item->equip & EQP_SHIELD && item->type == 5 && sd->sc.data[SC_STRIPSHIELD].timer != -1) + if(item->equip & EQP_SHIELD && item->type == IT_ARMOR && sd->sc.data[SC_STRIPSHIELD].timer != -1) return 0; if(item->equip & EQP_ARMOR && sd->sc.data[SC_STRIPARMOR].timer != -1) return 0; @@ -538,7 +538,7 @@ int pc_isequip(struct map_session_data *sd,int n) if (sd->status.base_level > 90 && item->equip & EQP_HELM) return 1; //Can equip all helms - if (sd->status.base_level > 96 && item->equip & EQP_WEAPON && item->type == IT_WEAPON) + if (sd->status.base_level > 96 && item->equip & EQP_ARMS && item->type == IT_WEAPON) switch(item->look) { //In weapons, the look determines type of weapon. case W_DAGGER: //Level 4 Knives are equippable.. this means all knives, I'd guess? case W_1HSWORD: //All 1H swords @@ -6215,12 +6215,12 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos) pos = sd->equip_index[EQI_ACC_L] >= 0 ? EQP_ACC_R : EQP_ACC_L; } - if(pos == EQP_WEAPON && id->equip == EQP_HAND_R && + if(pos == EQP_ARMS && id->equip == EQP_HAND_R && (pc_checkskill(sd, AS_LEFT) > 0 || (sd->class_&MAPID_UPPERMASK) == MAPID_ASSASSIN) ) { //Dual wield capable weapon. - pos = (req_pos&EQP_WEAPON); - if (pos == EQP_WEAPON) //User specified both slots, pick one for them. + pos = (req_pos&EQP_ARMS); + if (pos == EQP_ARMS) //User specified both slots, pick one for them. pos = sd->equip_index[EQI_HAND_R] >= 0 ? EQP_HAND_L : EQP_HAND_R; } @@ -6404,7 +6404,7 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) clif_unequipitemack(sd,n,sd->status.inventory[n].equip,1); - if((sd->status.inventory[n].equip & EQP_WEAPON) && + if((sd->status.inventory[n].equip & EQP_ARMS) && sd->weapontype1 == 0 && sd->weapontype2 == 0) skill_enchant_elemental_end(&sd->bl,-1); -- cgit v1.2.3-60-g2f50