From 77b02c49796f442a3ea87bb5bab1b568a4d80a29 Mon Sep 17 00:00:00 2001 From: skotlex Date: Tue, 25 Sep 2007 18:32:08 +0000 Subject: - Modified a bit the hard/lazy ai triggers to match aegis: - Mobs go into active AI when they are 2 cells from entering a player's view (ACTIVE_AI_RANGE) - Mobs in passive AI no longer use skills. - Mobs in passive AI do not random walk UNLESS they have entered active AI before (random walk frequency is not lost during passive AI). - Added an additional check to prevent support skills from being blocked if the target has an armor element that blocks it. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11294 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/pc.c | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/map/pc.c') diff --git a/src/map/pc.c b/src/map/pc.c index cd071445a..5b7a6aab0 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -1753,6 +1753,8 @@ int pc_bonus(struct map_session_data *sd,int type,int val) case SP_NO_GEMSTONE: if(sd->state.lr_flag != 2) sd->special_state.no_gemstone = 1; + ShowDebug("Rate: %d\n", sd->special_state.no_gemstone); + break; case SP_INTRAVISION: // Maya Purple Card effect allowing to see Hiding/Cloaking people [DracoRPG] if(sd->state.lr_flag != 2) { -- cgit v1.2.3-70-g09d2