From 73662d19496bdc70665f2320197c5f44badf216c Mon Sep 17 00:00:00 2001 From: skotlex Date: Thu, 9 Mar 2006 04:05:48 +0000 Subject: - Fixed a bug that was making the no_spawn_on_player setting useless. - Added Deadly Poison and Bleeding to status_get_sc_def, meaning that now vit does increases defense against being inflicted from it. - Fixed a crash and an infinite loop in @whodrops @.@ - Expanded the item_db column sizes for the names to 50. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5526 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/pc.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/map/pc.c') diff --git a/src/map/pc.c b/src/map/pc.c index c65f9c7af..b5c078d06 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -995,7 +995,7 @@ int pc_calc_skilltree(struct map_session_data *sd) sd->status.skill[i].id=0; //First clear skills. } for(i=0;istatus.skill[i].flag && sd->status.skill[i].flag != 13){ + if (sd->status.skill[i].flag && sd->status.skill[i].flag != 13){ //Restore original level of skills after deleting earned skills. sd->status.skill[i].lv=(sd->status.skill[i].flag==1)?0:sd->status.skill[i].flag-2; sd->status.skill[i].flag=0; } -- cgit v1.2.3-60-g2f50