From 317ba93ee42b32c369f7aa7f669f4acb3ac72e60 Mon Sep 17 00:00:00 2001 From: "(no author)" <(no author)@54d463be-8e91-2dee-dedb-b68131a5f0ec> Date: Wed, 26 Jan 2005 04:54:22 +0000 Subject: * Added status.c and status.h of jA 1091 update and moved some functions into the new source files * Updated auto_counter_type's description in battle_athena * Removed some unnecessary skill level checks in battle.c git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@996 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/pc.c | 1576 ++++------------------------------------------------------ 1 file changed, 85 insertions(+), 1491 deletions(-) (limited to 'src/map/pc.c') diff --git a/src/map/pc.c b/src/map/pc.c index 3713b4409..7f43c88e9 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -15,6 +15,7 @@ #include "clif.h" #include "intif.h" #include "pc.h" +#include "status.h" #include "npc.h" #include "mob.h" #include "pet.h" @@ -43,15 +44,6 @@ #define PVP_CALCRANK_INTERVAL 1000 // PVP順位計算の間隔 -#define STATE_BLIND 0x10 - -static int max_weight_base[MAX_PC_CLASS]; -static int hp_coefficient[MAX_PC_CLASS]; -static int hp_coefficient2[MAX_PC_CLASS]; -static int hp_sigma_val[MAX_PC_CLASS][MAX_LEVEL]; -static int sp_coefficient[MAX_PC_CLASS]; -static int aspd_base[MAX_PC_CLASS][20]; -static char job_bonus[3][MAX_PC_CLASS][MAX_LEVEL]; static int exp_table[14][MAX_LEVEL]; static char statp[255][7]; @@ -61,10 +53,6 @@ struct skill_tree_entry skill_tree[3][MAX_PC_CLASS][100]; int day_timer_tid; int night_timer_tid; -static int atkmods[3][20]; // 武器ATKサイズ修正(size_fix.txt) -static int refinebonus[5][3]; // 精?ボ?ナステ?ブル(refine_db.txt) -static int percentrefinery[5][10]; // 精?成功率(refine_db.txt) - static int dirx[8]={0,-1,-1,-1,0,1,1,1}; static int diry[8]={1,1,0,-1,-1,-1,0,1}; @@ -132,12 +120,6 @@ int pc_set_gm_level(int account_id, int level) { return 0; } -int pc_getrefinebonus(int lv, int type) { - if (lv >= 0 && lv < 5 && type >= 0 && type < 3) - return refinebonus[lv][type]; - return 0; -} - static int distance(int x0, int y0, int x1, int y1) { int dx, dy; @@ -279,7 +261,7 @@ int pc_setrestartvalue(struct map_session_data *sd,int type) { sd->status.sp=sd->status.max_sp; if (sd->state.snovice_flag == 4) { sd->state.snovice_flag = 0; - skill_status_change_start(&sd->bl,SkillStatusChangeTable[MO_STEELBODY],1,0,0,0,skill_get_time(MO_STEELBODY,1),0 ); + status_change_start(&sd->bl,SkillStatusChangeTable[MO_STEELBODY],1,0,0,0,skill_get_time(MO_STEELBODY,1),0 ); } } else { @@ -553,7 +535,7 @@ int pc_isequip(struct map_session_data *sd,int n) nullpo_retr(0, sd); item = sd->inventory_data[n]; - sc_data = battle_get_sc_data(&sd->bl); + sc_data = status_get_sc_data(&sd->bl); //s_class = pc_calc_base_job(sd->status.class_); if( battle_config.gm_allequip>0 && pc_isGM(sd)>=battle_config.gm_allequip ) @@ -889,7 +871,7 @@ int pc_authok(int id, int login_id2, time_t connect_until_time, struct mmo_chars } // ステ?タス初期計算など - pc_calcstatus(sd,1); + status_calc_pc(sd,1); if (pc_isGM(sd)) sprintf(tmp_output,"GM Character '"CL_WHITE"%s"CL_RESET"' logged in. (Acc. ID: '"CL_WHITE"%d"CL_RESET"', GM Level '"CL_WHITE"%d"CL_RESET"').\n", sd->status.name, sd->status.account_id, pc_isGM(sd)); @@ -1183,1208 +1165,16 @@ int pc_checkweighticon(struct map_session_data *sd) if(flag==1){ if(sd->sc_data[SC_WEIGHT50].timer==-1) - skill_status_change_start(&sd->bl,SC_WEIGHT50,0,0,0,0,0,0); + status_change_start(&sd->bl,SC_WEIGHT50,0,0,0,0,0,0); }else{ - skill_status_change_end(&sd->bl,SC_WEIGHT50,-1); + status_change_end(&sd->bl,SC_WEIGHT50,-1); } if(flag==2){ if(sd->sc_data[SC_WEIGHT90].timer==-1) - skill_status_change_start(&sd->bl,SC_WEIGHT90,0,0,0,0,0,0); + status_change_start(&sd->bl,SC_WEIGHT90,0,0,0,0,0,0); }else{ - skill_status_change_end(&sd->bl,SC_WEIGHT90,-1); - } - return 0; -} - -/*========================================== - * パラメ?タ計算 - * first==0の斬A計算?象のパラメ?タが呼び出し前から - * ? 化した場合自動でsendするが、 - * 能動的に?化させたパラメ?タは自前でsendするように - *------------------------------------------ - */ -int pc_calcstatus(struct map_session_data* sd,int first) -{ - int b_speed,b_max_hp,b_max_sp,b_hp,b_sp,b_weight,b_max_weight,b_paramb[6],b_parame[6],b_hit,b_flee; - int b_aspd,b_watk,b_def,b_watk2,b_def2,b_flee2,b_critical,b_attackrange,b_matk1,b_matk2,b_mdef,b_mdef2,b_class; - int b_base_atk; - struct skill b_skill[MAX_SKILL]; - int i,bl,index; - int skill,aspd_rate,wele,wele_,def_ele,refinedef=0; - int pele=0,pdef_ele=0; - int str,dstr,dex; - struct pc_base_job s_class; - - nullpo_retr(0, sd); - - //?生や養子の場合の元の職業を算出する - s_class = pc_calc_base_job(sd->status.class_); - - b_speed = sd->speed; - b_max_hp = sd->status.max_hp; - b_max_sp = sd->status.max_sp; - b_hp = sd->status.hp; - b_sp = sd->status.sp; - b_weight = sd->weight; - b_max_weight = sd->max_weight; - memcpy(b_paramb,&sd->paramb,sizeof(b_paramb)); - memcpy(b_parame,&sd->paramc,sizeof(b_parame)); - memcpy(b_skill,&sd->status.skill,sizeof(b_skill)); - b_hit = sd->hit; - b_flee = sd->flee; - b_aspd = sd->aspd; - b_watk = sd->watk; - b_def = sd->def; - b_watk2 = sd->watk2; - b_def2 = sd->def2; - b_flee2 = sd->flee2; - b_critical = sd->critical; - b_attackrange = sd->attackrange; - b_matk1 = sd->matk1; - b_matk2 = sd->matk2; - b_mdef = sd->mdef; - b_mdef2 = sd->mdef2; - b_class = sd->view_class; - sd->view_class = sd->status.class_; - b_base_atk = sd->base_atk; - - pc_calc_skilltree(sd); // スキルツリ?の計算 - - sd->max_weight = max_weight_base[s_class.job]+sd->status.str*300; - - if(first&1) { - sd->weight=0; - for(i=0;istatus.inventory[i].nameid==0 || sd->inventory_data[i] == NULL) - continue; - sd->weight += sd->inventory_data[i]->weight*sd->status.inventory[i].amount; - } - sd->cart_max_weight=battle_config.max_cart_weight; - sd->cart_weight=0; - sd->cart_max_num=MAX_CART; - sd->cart_num=0; - for(i=0;istatus.cart[i].nameid==0) - continue; - sd->cart_weight+=itemdb_weight(sd->status.cart[i].nameid)*sd->status.cart[i].amount; - sd->cart_num++; - } - } - - memset(sd->paramb,0,sizeof(sd->paramb)); - memset(sd->parame,0,sizeof(sd->parame)); - sd->hit = 0; - sd->flee = 0; - sd->flee2 = 0; - sd->critical = 0; - sd->aspd = 0; - sd->watk = 0; - sd->def = 0; - sd->mdef = 0; - sd->watk2 = 0; - sd->def2 = 0; - sd->mdef2 = 0; - sd->status.max_hp = 0; - sd->status.max_sp = 0; - sd->attackrange = 0; - sd->attackrange_ = 0; - sd->atk_ele = 0; - sd->def_ele = 0; - sd->star =0; - sd->overrefine =0; - sd->matk1 =0; - sd->matk2 =0; - sd->speed = DEFAULT_WALK_SPEED ; - sd->hprate=battle_config.hp_rate; - sd->sprate=battle_config.sp_rate; - sd->castrate=100; - sd->delayrate=100; - sd->dsprate=100; - sd->base_atk=0; - sd->arrow_atk=0; - sd->arrow_ele=0; - sd->arrow_hit=0; - sd->arrow_range=0; - sd->nhealhp=sd->nhealsp=sd->nshealhp=sd->nshealsp=sd->nsshealhp=sd->nsshealsp=0; - memset(sd->addele,0,sizeof(sd->addele)); - memset(sd->addrace,0,sizeof(sd->addrace)); - memset(sd->addsize,0,sizeof(sd->addsize)); - memset(sd->addele_,0,sizeof(sd->addele_)); - memset(sd->addrace_,0,sizeof(sd->addrace_)); - memset(sd->addsize_,0,sizeof(sd->addsize_)); - memset(sd->subele,0,sizeof(sd->subele)); - memset(sd->subrace,0,sizeof(sd->subrace)); - memset(sd->addeff,0,sizeof(sd->addeff)); - memset(sd->addeff2,0,sizeof(sd->addeff2)); - memset(sd->reseff,0,sizeof(sd->reseff)); - memset(&sd->special_state,0,sizeof(sd->special_state)); - memset(sd->weapon_coma_ele,0,sizeof(sd->weapon_coma_ele)); - memset(sd->weapon_coma_race,0,sizeof(sd->weapon_coma_race)); - memset(sd->weapon_atk,0,sizeof(sd->weapon_atk)); - memset(sd->weapon_atk_rate,0,sizeof(sd->weapon_atk_rate)); - - sd->watk_ = 0; //二刀流用(?) - sd->watk_2 = 0; - sd->atk_ele_ = 0; - sd->star_ = 0; - sd->overrefine_ = 0; - - sd->aspd_rate = 100; - sd->speed_rate = 100; - sd->hprecov_rate = 100; - sd->sprecov_rate = 100; - sd->critical_def = 0; - sd->double_rate = 0; - sd->near_attack_def_rate = sd->long_attack_def_rate = 0; - sd->atk_rate = sd->matk_rate = 100; - sd->ignore_def_ele = sd->ignore_def_race = 0; - sd->ignore_def_ele_ = sd->ignore_def_race_ = 0; - sd->ignore_mdef_ele = sd->ignore_mdef_race = 0; - sd->arrow_cri = 0; - sd->magic_def_rate = sd->misc_def_rate = 0; - memset(sd->arrow_addele,0,sizeof(sd->arrow_addele)); - memset(sd->arrow_addrace,0,sizeof(sd->arrow_addrace)); - memset(sd->arrow_addsize,0,sizeof(sd->arrow_addsize)); - memset(sd->arrow_addeff,0,sizeof(sd->arrow_addeff)); - memset(sd->arrow_addeff2,0,sizeof(sd->arrow_addeff2)); - memset(sd->magic_addele,0,sizeof(sd->magic_addele)); - memset(sd->magic_addrace,0,sizeof(sd->magic_addrace)); - memset(sd->magic_subrace,0,sizeof(sd->magic_subrace)); - sd->perfect_hit = 0; - sd->critical_rate = sd->hit_rate = sd->flee_rate = sd->flee2_rate = 100; - sd->def_rate = sd->def2_rate = sd->mdef_rate = sd->mdef2_rate = 100; - sd->def_ratio_atk_ele = sd->def_ratio_atk_ele_ = 0; - sd->def_ratio_atk_race = sd->def_ratio_atk_race_ = 0; - sd->get_zeny_num = 0; - sd->add_damage_class_count = sd->add_damage_class_count_ = sd->add_magic_damage_class_count = 0; - sd->add_def_class_count = sd->add_mdef_class_count = 0; - sd->monster_drop_item_count = 0; - memset(sd->add_damage_classrate,0,sizeof(sd->add_damage_classrate)); - memset(sd->add_damage_classrate_,0,sizeof(sd->add_damage_classrate_)); - memset(sd->add_magic_damage_classrate,0,sizeof(sd->add_magic_damage_classrate)); - memset(sd->add_def_classrate,0,sizeof(sd->add_def_classrate)); - memset(sd->add_mdef_classrate,0,sizeof(sd->add_mdef_classrate)); - memset(sd->monster_drop_race,0,sizeof(sd->monster_drop_race)); - memset(sd->monster_drop_itemrate,0,sizeof(sd->monster_drop_itemrate)); - sd->speed_add_rate = sd->aspd_add_rate = 100; - sd->double_add_rate = sd->perfect_hit_add = sd->get_zeny_add_num = 0; - sd->splash_range = sd->splash_add_range = 0; - sd->autospell_id = sd->autospell_lv = sd->autospell_rate = 0; - sd->hp_drain_rate = sd->hp_drain_per = sd->sp_drain_rate = sd->sp_drain_per = 0; - sd->hp_drain_rate_ = sd->hp_drain_per_ = sd->sp_drain_rate_ = sd->sp_drain_per_ = 0; - sd->short_weapon_damage_return = sd->long_weapon_damage_return = 0; - sd->magic_damage_return = 0; //AppleGirl Was Here - sd->random_attack_increase_add = sd->random_attack_increase_per = 0; - sd->hp_drain_value = sd->hp_drain_value_ = sd->sp_drain_value = sd->sp_drain_value_ = 0; - sd->unbreakable_equip = 0; - - - if(!sd->disguiseflag && sd->disguise) { - sd->disguise=0; - clif_changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon); - clif_changelook(&sd->bl,LOOK_SHIELD,sd->status.shield); - clif_changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom); - clif_changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top); - clif_changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid); - clif_clearchar(&sd->bl, 9); - pc_setpos(sd, sd->mapname, sd->bl.x, sd->bl.y, 3); - } - - for(i=0;i<10;i++) { - index = sd->equip_index[i]; - if(index < 0) - continue; - if(i == 9 && sd->equip_index[8] == index) - continue; - if(i == 5 && sd->equip_index[4] == index) - continue; - if(i == 6 && (sd->equip_index[5] == index || sd->equip_index[4] == index)) - continue; - - if(sd->inventory_data[index]) { - if(sd->inventory_data[index]->type == 4) { - if(sd->status.inventory[index].card[0]!=0x00ff && sd->status.inventory[index].card[0]!=0x00fe && sd->status.inventory[index].card[0]!=(short)0xff00) { - int j; - for(j=0;jinventory_data[index]->slot;j++){ // カ?ド - int c=sd->status.inventory[index].card[j]; - if(c>0){ - if(i == 8 && sd->status.inventory[index].equip == 0x20) - sd->state.lr_flag = 1; - run_script(itemdb_equipscript(c),0,sd->bl.id,0); - sd->state.lr_flag = 0; - } - } - } - } - else if(sd->inventory_data[index]->type==5){ // 防具 - if(sd->status.inventory[index].card[0]!=0x00ff && sd->status.inventory[index].card[0]!=0x00fe && sd->status.inventory[index].card[0]!=(short)0xff00) { - int j; - for(j=0;jinventory_data[index]->slot;j++){ // カ?ド - int c=sd->status.inventory[index].card[j]; - if(c>0) - run_script(itemdb_equipscript(c),0,sd->bl.id,0); - } - } - } - } - } - wele = sd->atk_ele; - wele_ = sd->atk_ele_; - def_ele = sd->def_ele; - if(sd->status.pet_id > 0) { - struct pet_data *pd=sd->pd; - if((pd && battle_config.pet_status_support==1) && (battle_config.pet_equip_required==0 || (battle_config.pet_equip_required && pd->equip > 0))) { - if(sd->status.pet_id > 0 && sd->petDB && sd->pet.intimate > 0) - run_script(sd->petDB->script,0,sd->bl.id,0); - pele = sd->atk_ele; - pdef_ele = sd->def_ele; - sd->atk_ele = sd->def_ele = 0; - } - } - memcpy(sd->paramcard,sd->parame,sizeof(sd->paramcard)); - - // ?備品によるステ?タス?化はここで?行 - for(i=0;i<10;i++) { - index = sd->equip_index[i]; - if(index < 0) - continue; - if(i == 9 && sd->equip_index[8] == index) - continue; - if(i == 5 && sd->equip_index[4] == index) - continue; - if(i == 6 && (sd->equip_index[5] == index || sd->equip_index[4] == index)) - continue; - if(sd->inventory_data[index]) { - sd->def += sd->inventory_data[index]->def; - if(sd->inventory_data[index]->type == 4) { - int r,wlv = sd->inventory_data[index]->wlv; - if(i == 8 && sd->status.inventory[index].equip == 0x20) { - //二刀流用デ?タ入力 - sd->watk_ += sd->inventory_data[index]->atk; - sd->watk_2 = (r=sd->status.inventory[index].refine)* // 精?攻?力 - refinebonus[wlv][0]; - if( (r-=refinebonus[wlv][2])>0 ) // 過?精?ボ?ナス - sd->overrefine_ = r*refinebonus[wlv][1]; - - if(sd->status.inventory[index].card[0]==0x00ff){ // 製造武器 - sd->star_ = (sd->status.inventory[index].card[1]>>8); // 星のかけら - wele_= (sd->status.inventory[index].card[1]&0x0f); // ? 性 - } - sd->attackrange_ += sd->inventory_data[index]->range; - sd->state.lr_flag = 1; - run_script(sd->inventory_data[index]->equip_script,0,sd->bl.id,0); - sd->state.lr_flag = 0; - } - else { //二刀流武器以外 - sd->watk += sd->inventory_data[index]->atk; - sd->watk2 += (r=sd->status.inventory[index].refine)* // 精?攻?力 - refinebonus[wlv][0]; - if( (r-=refinebonus[wlv][2])>0 ) // 過?精?ボ?ナス - sd->overrefine += r*refinebonus[wlv][1]; - - if(sd->status.inventory[index].card[0]==0x00ff){ // 製造武器 - sd->star += (sd->status.inventory[index].card[1]>>8); // 星のかけら - wele = (sd->status.inventory[index].card[1]&0x0f); // ? 性 - } - sd->attackrange += sd->inventory_data[index]->range; - run_script(sd->inventory_data[index]->equip_script,0,sd->bl.id,0); - } - } - else if(sd->inventory_data[index]->type == 5) { - sd->watk += sd->inventory_data[index]->atk; - refinedef += sd->status.inventory[index].refine*refinebonus[0][0]; - run_script(sd->inventory_data[index]->equip_script,0,sd->bl.id,0); - } - } - } - - if(sd->equip_index[10] >= 0){ // 矢 - index = sd->equip_index[10]; - if(sd->inventory_data[index]){ //まだ?性が入っていない - sd->state.lr_flag = 2; - run_script(sd->inventory_data[index]->equip_script,0,sd->bl.id,0); - sd->state.lr_flag = 0; - sd->arrow_atk += sd->inventory_data[index]->atk; - } - } - sd->def += (refinedef+50)/100; - - if(sd->attackrange < 1) sd->attackrange = 1; - if(sd->attackrange_ < 1) sd->attackrange_ = 1; - if(sd->attackrange < sd->attackrange_) - sd->attackrange = sd->attackrange_; - if(sd->status.weapon == 11) - sd->attackrange += sd->arrow_range; - if(wele > 0) - sd->atk_ele = wele; - if(wele_ > 0) - sd->atk_ele_ = wele_; - if(def_ele > 0) - sd->def_ele = def_ele; - if(battle_config.pet_status_support) { - if(pele > 0 && !sd->atk_ele) - sd->atk_ele = pele; - if(pdef_ele > 0 && !sd->def_ele) - sd->def_ele = pdef_ele; - } - sd->double_rate += sd->double_add_rate; - sd->perfect_hit += sd->perfect_hit_add; - sd->get_zeny_num += sd->get_zeny_add_num; - sd->splash_range += sd->splash_add_range; - if(sd->speed_add_rate != 100) - sd->speed_rate += sd->speed_add_rate - 100; - if(sd->aspd_add_rate != 100) - sd->aspd_rate += sd->aspd_add_rate - 100; - - // 武器ATKサイズ補正 (右手) - sd->atkmods[0] = atkmods[0][sd->weapontype1]; - sd->atkmods[1] = atkmods[1][sd->weapontype1]; - sd->atkmods[2] = atkmods[2][sd->weapontype1]; - //武器ATKサイズ補正 (左手) - sd->atkmods_[0] = atkmods[0][sd->weapontype2]; - sd->atkmods_[1] = atkmods[1][sd->weapontype2]; - sd->atkmods_[2] = atkmods[2][sd->weapontype2]; - - // jobボ?ナス分 - for(i=0;istatus.job_level && iparamb[job_bonus[s_class.upper][s_class.job][i]-1]++; - } - - if( (skill=pc_checkskill(sd,MC_INCCARRY))>0 ) // skill can be used with an item now, thanks to orn [Valaris] - sd->max_weight += skill*2000; - - if( (skill=pc_checkskill(sd,AC_OWL))>0 ) // ふくろうの目 - sd->paramb[4] += skill; - - if((skill=pc_checkskill(sd,BS_HILTBINDING))>0) { // Hilt binding gives +1 str +4 atk - sd->paramb[0] ++; - sd->base_atk += 4; - } - if((skill=pc_checkskill(sd,SA_DRAGONOLOGY))>0 ){ // Dragonology increases +1 int every 2 levels - sd->paramb[3] += (skill+1)*0.5; - } - - // New guild skills - Celest - if (sd->status.guild_id > 0 && !(first&4)) { - struct guild *g; - if ((g = guild_search(sd->status.guild_id)) && strcmp(sd->status.name,g->master)==0) { - if (!sd->state.leadership_flag && guild_checkskill(g, GD_LEADERSHIP)>0) { - skill_unitsetting(&sd->bl,GD_LEADERSHIP,1,sd->bl.x,sd->bl.y,0); - } - if (!sd->state.glorywounds_flag && guild_checkskill(g, GD_GLORYWOUNDS)>0) { - skill_unitsetting(&sd->bl,GD_GLORYWOUNDS,1,sd->bl.x,sd->bl.y,0); - } - if (!sd->state.soulcold_flag && guild_checkskill(g, GD_SOULCOLD)>0) { - skill_unitsetting(&sd->bl,GD_SOULCOLD,1,sd->bl.x,sd->bl.y,0); - } - if (!sd->state.hawkeyes_flag && guild_checkskill(g, GD_HAWKEYES)>0) { - skill_unitsetting(&sd->bl,GD_HAWKEYES,1,sd->bl.x,sd->bl.y,0); - } - } - else if (g) { - if (sd->sc_count && sd->sc_data[SC_BATTLEORDERS].timer != -1) { - sd->paramb[0]+= 5; - sd->paramb[3]+= 5; - sd->paramb[4]+= 5; - } - if (sd->state.leadership_flag) - sd->paramb[0] += 2; - if (sd->state.glorywounds_flag) - sd->paramb[2] += 2; - if (sd->state.soulcold_flag) - sd->paramb[1] += 2; - if (sd->state.hawkeyes_flag) - sd->paramb[4] += 2; - } - } - - // ステ?タス?化による基本パラメ?タ補正 - if(sd->sc_count){ - if(sd->sc_data[SC_CONCENTRATE].timer!=-1 && sd->sc_data[SC_QUAGMIRE].timer == -1){ // 集中力向上 - sd->paramb[1]+= (sd->status.agi+sd->paramb[1]+sd->parame[1]-sd->paramcard[1])*(2+sd->sc_data[SC_CONCENTRATE].val1)/100; - sd->paramb[4]+= (sd->status.dex+sd->paramb[4]+sd->parame[4]-sd->paramcard[4])*(2+sd->sc_data[SC_CONCENTRATE].val1)/100; - } - if(sd->sc_data[SC_INCREASEAGI].timer!=-1 && sd->sc_data[SC_QUAGMIRE].timer == -1 && sd->sc_data[SC_DONTFORGETME].timer == -1){ // 速度?加 - sd->paramb[1]+= 2+sd->sc_data[SC_INCREASEAGI].val1; - sd->speed -= sd->speed *25/100; - } - if(sd->sc_data[SC_DECREASEAGI].timer!=-1) // 速度減少(agiはbattle.cで) - sd->speed = sd->speed *125/100; - if(sd->sc_data[SC_CLOAKING].timer!=-1) { - sd->critical_rate += 100; // critical increases - sd->speed = sd->speed * (sd->sc_data[SC_CLOAKING].val3-sd->sc_data[SC_CLOAKING].val1*3) /100; - } - if(sd->sc_data[SC_CHASEWALK].timer!=-1) { - sd->speed = sd->speed * sd->sc_data[SC_CHASEWALK].val3 /100; // slow down by chasewalk - if(sd->sc_data[SC_CHASEWALK].val4) - sd->paramb[0] += (1<<(sd->sc_data[SC_CHASEWALK].val1-1)); // increases strength after 10 seconds - } - if(sd->sc_data[SC_SLOWDOWN].timer!=-1) - sd->speed = sd->speed*150/100; - if(sd->sc_data[SC_SPEEDUP0].timer!=-1) - sd->speed -= sd->speed*25/100; - if(sd->sc_data[SC_BLESSING].timer!=-1){ // ブレッシング - sd->paramb[0]+= sd->sc_data[SC_BLESSING].val1; - sd->paramb[3]+= sd->sc_data[SC_BLESSING].val1; - sd->paramb[4]+= sd->sc_data[SC_BLESSING].val1; - } - if(sd->sc_data[SC_GLORIA].timer!=-1) // グロリア - sd->paramb[5]+= 30; - if(sd->sc_data[SC_LOUD].timer!=-1 && sd->sc_data[SC_QUAGMIRE].timer == -1) // ラウドボイス - sd->paramb[0]+= 4; - if(sd->sc_data[SC_QUAGMIRE].timer!=-1){ // クァグマイア - //int agib = (sd->status.agi+sd->paramb[1]+sd->parame[1])*(sd->sc_data[SC_QUAGMIRE].val1*10)/100; - //int dexb = (sd->status.dex+sd->paramb[4]+sd->parame[4])*(sd->sc_data[SC_QUAGMIRE].val1*10)/100; - //sd->paramb[1]-= agib > 50 ? 50 : agib; - //sd->paramb[4]-= dexb > 50 ? 50 : dexb; - sd->paramb[1]-= sd->sc_data[SC_QUAGMIRE].val1*5; - sd->paramb[4]-= sd->sc_data[SC_QUAGMIRE].val1*5; - sd->speed = sd->speed*3/2; - } - if(sd->sc_data[SC_TRUESIGHT].timer!=-1){ // トゥル?サイト - sd->paramb[0]+= 5; - sd->paramb[1]+= 5; - sd->paramb[2]+= 5; - sd->paramb[3]+= 5; - sd->paramb[4]+= 5; - sd->paramb[5]+= 5; - } - if(sd->sc_data[SC_MARIONETTE].timer!=-1){ - struct map_session_data *psd = map_id2sd(sd->sc_data[SC_MARIONETTE2].val3); - if (psd) { // if partner is found - sd->paramb[0]-= sd->status.str/2; // bonuses not included - sd->paramb[1]-= sd->status.agi/2; - sd->paramb[2]-= sd->status.vit/2; - sd->paramb[3]-= sd->status.int_/2; - sd->paramb[4]-= sd->status.dex/2; - sd->paramb[5]-= sd->status.luk/2; - } - } - else if(sd->sc_data[SC_MARIONETTE2].timer!=-1){ - struct map_session_data *psd = map_id2sd(sd->sc_data[SC_MARIONETTE2].val3); - if (psd) { // if partner is found - sd->paramb[0] += sd->status.str+psd->status.str/2 > 99 ? 99-sd->status.str : psd->status.str/2; - sd->paramb[1] += sd->status.agi+psd->status.agi/2 > 99 ? 99-sd->status.agi : psd->status.agi/2; - sd->paramb[2] += sd->status.vit+psd->status.vit/2 > 99 ? 99-sd->status.vit : psd->status.vit/2; - sd->paramb[3] += sd->status.int_+psd->status.int_/2 > 99 ? 99-sd->status.int_ : psd->status.int_/2; - sd->paramb[4] += sd->status.dex+psd->status.dex/2 > 99 ? 99-sd->status.dex : psd->status.dex/2; - sd->paramb[5] += sd->status.luk+psd->status.luk/2 > 99 ? 99-sd->status.luk : psd->status.luk/2; - } - } - if(sd->sc_data[SC_GOSPEL].timer!=-1 && sd->sc_data[SC_GOSPEL].val4 == BCT_PARTY){ - if (sd->sc_data[SC_GOSPEL].val3 == 6) { - sd->paramb[0]+= 2; - sd->paramb[1]+= 2; - sd->paramb[2]+= 2; - sd->paramb[3]+= 2; - sd->paramb[4]+= 2; - sd->paramb[5]+= 2; - } - } - } - - //1度も死んでないJob70スパノビに+10 - if(s_class.job == 23 && sd->die_counter == 0 && sd->status.job_level >= 70){ - sd->paramb[0]+= 15; - sd->paramb[1]+= 15; - sd->paramb[2]+= 15; - sd->paramb[3]+= 15; - sd->paramb[4]+= 15; - sd->paramb[5]+= 15; - } - sd->paramc[0]=sd->status.str+sd->paramb[0]+sd->parame[0]; - sd->paramc[1]=sd->status.agi+sd->paramb[1]+sd->parame[1]; - sd->paramc[2]=sd->status.vit+sd->paramb[2]+sd->parame[2]; - sd->paramc[3]=sd->status.int_+sd->paramb[3]+sd->parame[3]; - sd->paramc[4]=sd->status.dex+sd->paramb[4]+sd->parame[4]; - sd->paramc[5]=sd->status.luk+sd->paramb[5]+sd->parame[5]; - for(i=0;i<6;i++) - if(sd->paramc[i] < 0) sd->paramc[i] = 0; - - if(sd->status.weapon == 11 || sd->status.weapon == 13 || sd->status.weapon == 14) { - str = sd->paramc[4]; - dex = sd->paramc[0]; - } - else { - str = sd->paramc[0]; - dex = sd->paramc[4]; - } - dstr = str/10; - sd->base_atk += str + dstr*dstr + dex/5 + sd->paramc[5]/5; - sd->matk1 += sd->paramc[3]+(sd->paramc[3]/5)*(sd->paramc[3]/5); - sd->matk2 += sd->paramc[3]+(sd->paramc[3]/7)*(sd->paramc[3]/7); - if(sd->matk1 < sd->matk2) { - int temp = sd->matk2; - sd->matk2 = sd->matk1; - sd->matk1 = temp; - } - sd->hit += sd->paramc[4] + sd->status.base_level; - sd->flee += sd->paramc[1] + sd->status.base_level; - sd->def2 += sd->paramc[2]; - sd->mdef2 += sd->paramc[3]; - sd->flee2 += sd->paramc[5]+10; - sd->critical += (sd->paramc[5]*3)+10; - - if(sd->base_atk < 1) - sd->base_atk = 1; - if(sd->critical_rate != 100) - sd->critical = (sd->critical*sd->critical_rate)/100; - if(sd->critical < 10) sd->critical = 10; - if(sd->hit_rate != 100) - sd->hit = (sd->hit*sd->hit_rate)/100; - if(sd->hit < 1) sd->hit = 1; - if(sd->flee_rate != 100) - sd->flee = (sd->flee*sd->flee_rate)/100; - if(sd->flee < 1) sd->flee = 1; - if(sd->flee2_rate != 100) - sd->flee2 = (sd->flee2*sd->flee2_rate)/100; - if(sd->flee2 < 10) sd->flee2 = 10; - if(sd->def_rate != 100) - sd->def = (sd->def*sd->def_rate)/100; - if(sd->def < 0) sd->def = 0; - if(sd->def2_rate != 100) - sd->def2 = (sd->def2*sd->def2_rate)/100; - if(sd->def2 < 1) sd->def2 = 1; - if(sd->mdef_rate != 100) - sd->mdef = (sd->mdef*sd->mdef_rate)/100; - if(sd->mdef < 0) sd->mdef = 0; - if(sd->mdef2_rate != 100) - sd->mdef2 = (sd->mdef2*sd->mdef2_rate)/100; - if(sd->mdef2 < 1) sd->mdef2 = 1; - - // 二刀流 ASPD 修正 - if (sd->status.weapon <= 16) - sd->aspd += aspd_base[s_class.job][sd->status.weapon]-(sd->paramc[1]*4+sd->paramc[4])*aspd_base[s_class.job][sd->status.weapon]/1000; - else - sd->aspd += ( - (aspd_base[s_class.job][sd->weapontype1]-(sd->paramc[1]*4+sd->paramc[4])*aspd_base[s_class.job][sd->weapontype1]/1000) + - (aspd_base[s_class.job][sd->weapontype2]-(sd->paramc[1]*4+sd->paramc[4])*aspd_base[s_class.job][sd->weapontype2]/1000) - ) * 140 / 200; - - aspd_rate = sd->aspd_rate; - - //攻?速度?加 - - if((skill=pc_checkskill(sd,AC_VULTURE))>0){ // ワシの目 - sd->hit += skill; - if(sd->status.weapon == 11) - sd->attackrange += skill; - } - - if( (skill=pc_checkskill(sd,BS_WEAPONRESEARCH))>0) // 武器?究の命中率?加 - sd->hit += skill*2; - if(sd->status.option&2 && (skill = pc_checkskill(sd,RG_TUNNELDRIVE))>0 ) // トンネルドライブ // トンネルドライブ - sd->speed += (1.2*DEFAULT_WALK_SPEED - skill*9); - if (pc_iscarton(sd) && (skill=pc_checkskill(sd,MC_PUSHCART))>0) // カ?トによる速度低下 - sd->speed += (10-skill) * (DEFAULT_WALK_SPEED * 0.1); - else if (pc_isriding(sd)) { // ペコペコ?りによる速度?加 - sd->speed -= (0.25 * DEFAULT_WALK_SPEED); - sd->max_weight += 10000; - } - if((skill=pc_checkskill(sd,CR_TRUST))>0) { // フェイス - sd->status.max_hp += skill*200; - sd->subele[6] += skill*5; - } - if((skill=pc_checkskill(sd,BS_SKINTEMPER))>0) { - sd->subele[0] += skill; - sd->subele[3] += skill*5; - } - if((skill=pc_checkskill(sd,SA_ADVANCEDBOOK))>0 ) - aspd_rate -= skill*0.5; - - bl=sd->status.base_level; - - sd->status.max_hp += (3500 + bl*hp_coefficient2[s_class.job] + hp_sigma_val[s_class.job][(bl > 0)? bl-1:0])/100 * (100 + sd->paramc[2])/100 + (sd->parame[2] - sd->paramcard[2]); - if (s_class.upper==1) // [MouseJstr] - sd->status.max_hp = sd->status.max_hp * 130/100; - else if (s_class.upper==2) - sd->status.max_hp = sd->status.max_hp * 70/100; - - if(sd->hprate!=100) - sd->status.max_hp = sd->status.max_hp*sd->hprate/100; - - if(sd->sc_count && sd->sc_data[SC_BERSERK].timer!=-1){ // バ?サ?ク - sd->status.max_hp = sd->status.max_hp * 3; - // sd->status.hp = sd->status.hp * 3; - if(sd->status.max_hp > battle_config.max_hp) // removed negative max hp bug by Valaris - sd->status.max_hp = battle_config.max_hp; - if(sd->status.hp > battle_config.max_hp) // removed negative max hp bug by Valaris - sd->status.hp = battle_config.max_hp; - } - if(s_class.job == 23 && sd->status.base_level >= 99){ - sd->status.max_hp = sd->status.max_hp + 2000; - } - - if(sd->status.max_hp > battle_config.max_hp) // removed negative max hp bug by Valaris - sd->status.max_hp = battle_config.max_hp; - if(sd->status.max_hp <= 0) sd->status.max_hp = 1; // end - - // 最大SP計算 - sd->status.max_sp += ((sp_coefficient[s_class.job] * bl) + 1000)/100 * (100 + sd->paramc[3])/100 + (sd->parame[3] - sd->paramcard[3]); - if (s_class.upper==1) // [MouseJstr] - sd->status.max_sp = sd->status.max_sp * 130/100; - else if (s_class.upper==2) - sd->status.max_sp = sd->status.max_sp * 70/100; - if(sd->sprate!=100) - sd->status.max_sp = sd->status.max_sp*sd->sprate/100; - - if((skill=pc_checkskill(sd,HP_MEDITATIO))>0) // メディテイティオ - sd->status.max_sp += sd->status.max_sp*skill/100; - if((skill=pc_checkskill(sd,HW_SOULDRAIN))>0) /* ソウルドレイン */ - sd->status.max_sp += sd->status.max_sp*2*skill/100; - - if(sd->status.max_sp < 0 || sd->status.max_sp > battle_config.max_sp) - sd->status.max_sp = battle_config.max_sp; - - //自然回復HP - sd->nhealhp = 1 + (sd->paramc[2]/5) + (sd->status.max_hp/200); - if((skill=pc_checkskill(sd,SM_RECOVERY)) > 0) { /* HP回復力向上 */ - sd->nshealhp = skill*5 + (sd->status.max_hp*skill/500); - if(sd->nshealhp > 0x7fff) sd->nshealhp = 0x7fff; - } - //自然回復SP - sd->nhealsp = 1 + (sd->paramc[3]/6) + (sd->status.max_sp/100); - if(sd->paramc[3] >= 120) - sd->nhealsp += ((sd->paramc[3]-120)>>1) + 4; - if((skill=pc_checkskill(sd,MG_SRECOVERY)) > 0) { /* SP回復力向上 */ - sd->nshealsp = skill*3 + (sd->status.max_sp*skill/500); - if(sd->nshealsp > 0x7fff) sd->nshealsp = 0x7fff; - } - - if((skill = pc_checkskill(sd,MO_SPIRITSRECOVERY)) > 0) { - sd->nsshealhp = skill*4 + (sd->status.max_hp*skill/500); - sd->nsshealsp = skill*2 + (sd->status.max_sp*skill/500); - if(sd->nsshealhp > 0x7fff) sd->nsshealhp = 0x7fff; - if(sd->nsshealsp > 0x7fff) sd->nsshealsp = 0x7fff; - } - if(sd->hprecov_rate != 100) { - sd->nhealhp = sd->nhealhp*sd->hprecov_rate/100; - if(sd->nhealhp < 1) sd->nhealhp = 1; - } - if(sd->sprecov_rate != 100) { - sd->nhealsp = sd->nhealsp*sd->sprecov_rate/100; - if(sd->nhealsp < 1) sd->nhealsp = 1; - } - /* if((skill=pc_checkskill(sd,HP_MEDITATIO)) > 0) { // f?fffBfefCfefBfI,I'SPR,A*,I',E`,。ゥZ((c)。ョR「カn~.ゥォ,E',(c),(c),e' - sd->nhealsp += 3*skill*(sd->status.max_sp)/100; - if(sd->nhealsp > 0x7fff) sd->nhealsp = 0x7fff; - } Increase natural SP regen instead of colossal SP Recovery effect [DracoRPG]*/ - - // 種族耐性(これでいいの? ディバインプロテクションと同じ?理がいるかも) - if( (skill=pc_checkskill(sd,SA_DRAGONOLOGY))>0 ){ // ドラゴノロジ? - skill = skill*4; - sd->addrace[9]+=skill; - sd->addrace_[9]+=skill; - sd->subrace[9]+=skill; - sd->magic_addrace[9]+=skill; - sd->magic_subrace[9]-=skill; - } - - //Flee上昇 - if( (skill=pc_checkskill(sd,TF_MISS))>0 ){ // 回避率?加 - if(sd->status.class_==6||sd->status.class_==4007 || sd->status.class_==23){ - sd->flee += skill*3; - } - if(sd->status.class_==12||sd->status.class_==17||sd->status.class_==4013||sd->status.class_==4018) - sd->flee += skill*4; - if(sd->status.class_==12||sd->status.class_==4013) - sd->speed -= sd->speed *(skill*1.5)/100; - } - if( (skill=pc_checkskill(sd,MO_DODGE))>0 ) // 見切り - sd->flee += (skill*3)>>1; - - // スキルやステ?タス異常による?りのパラメ?タ補正 - if(sd->sc_count){ - // ATK/DEF?化形 - if(sd->sc_data[SC_ANGELUS].timer!=-1) // エンジェラス - sd->def2 = sd->def2*(110+5*sd->sc_data[SC_ANGELUS].val1)/100; - if(sd->sc_data[SC_IMPOSITIO].timer!=-1) {// インポシティオマヌス - sd->watk += sd->sc_data[SC_IMPOSITIO].val1*5; - index = sd->equip_index[8]; - if(index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->type == 4) - sd->watk_ += sd->sc_data[SC_IMPOSITIO].val1*5; - } - if(sd->sc_data[SC_PROVOKE].timer!=-1){ // プロボック - sd->def2 = sd->def2*(100-6*sd->sc_data[SC_PROVOKE].val1)/100; - sd->base_atk = sd->base_atk*(100+2*sd->sc_data[SC_PROVOKE].val1)/100; - sd->watk = sd->watk*(100+2*sd->sc_data[SC_PROVOKE].val1)/100; - index = sd->equip_index[8]; - if(index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->type == 4) - sd->watk_ = sd->watk_*(100+2*sd->sc_data[SC_PROVOKE].val1)/100; - } - if(sd->sc_data[SC_ENDURE].timer!=-1) - sd->mdef2 += sd->sc_data[SC_ENDURE].val1; - if(sd->sc_data[SC_MINDBREAKER].timer!=-1){ // プロボック - sd->mdef2 = sd->mdef2*(100-6*sd->sc_data[SC_MINDBREAKER].val1)/100; - sd->matk1 = sd->matk1*(100+2*sd->sc_data[SC_MINDBREAKER].val1)/100; - sd->matk2 = sd->matk2*(100+2*sd->sc_data[SC_MINDBREAKER].val1)/100; - } - if(sd->sc_data[SC_POISON].timer!=-1) // 毒?態 - sd->def2 = sd->def2*75/100; - if(sd->sc_data[SC_CURSE].timer!=-1){ - sd->base_atk = sd->base_atk*75/100; - sd->watk = sd->watk*75/100; - index = sd->equip_index[8]; - if(index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->type == 4) - sd->watk_ = sd->watk_*75/100; - } - if(sd->sc_data[SC_DRUMBATTLE].timer!=-1){ // ?太鼓の響き - sd->watk += sd->sc_data[SC_DRUMBATTLE].val2; - sd->def += sd->sc_data[SC_DRUMBATTLE].val3; - index = sd->equip_index[8]; - if(index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->type == 4) - sd->watk_ += sd->sc_data[SC_DRUMBATTLE].val2; - } - if(sd->sc_data[SC_NIBELUNGEN].timer!=-1) { // ニ?ベルングの指輪 - index = sd->equip_index[9]; - /*if(index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->wlv == 3) - sd->watk += sd->sc_data[SC_NIBELUNGEN].val3; - index = sd->equip_index[8]; - if(index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->wlv == 3) - sd->watk_ += sd->sc_data[SC_NIBELUNGEN].val3; - index = sd->equip_index[9];*/ - if(index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->wlv == 4) - sd->watk2 += sd->sc_data[SC_NIBELUNGEN].val3; - index = sd->equip_index[8]; - if(index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->wlv == 4) - sd->watk_2 += sd->sc_data[SC_NIBELUNGEN].val3; - } - - if(sd->sc_data[SC_VOLCANO].timer!=-1 && sd->def_ele==3){ // ボルケ?ノ - sd->watk += sd->sc_data[SC_VIOLENTGALE].val3; - } - - if(sd->sc_data[SC_SIGNUMCRUCIS].timer!=-1) - sd->def = sd->def * (100 - sd->sc_data[SC_SIGNUMCRUCIS].val2)/100; - if(sd->sc_data[SC_ETERNALCHAOS].timer!=-1) // エタ?ナルカオス - sd->def=0; - - if(sd->sc_data[SC_CONCENTRATION].timer!=-1){ //コンセントレ?ション - sd->watk = sd->watk * (100 + 5*sd->sc_data[SC_CONCENTRATION].val1)/100; - index = sd->equip_index[8]; - if(index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->type == 4) - sd->watk_ = sd->watk * (100 + 5*sd->sc_data[SC_CONCENTRATION].val1)/100; - sd->def = sd->def * (100 - 5*sd->sc_data[SC_CONCENTRATION].val1)/100; - } - - if(sd->sc_data[SC_MAGICPOWER].timer!=-1){ //魔法力?幅 - sd->matk1 = sd->matk1*(100+5*sd->sc_data[SC_MAGICPOWER].val1)/100; - sd->matk2 = sd->matk2*(100+5*sd->sc_data[SC_MAGICPOWER].val1)/100; - } - if(sd->sc_data[SC_ATKPOT].timer!=-1) - sd->watk += sd->sc_data[SC_ATKPOT].val1; - if(sd->sc_data[SC_MATKPOT].timer!=-1){ - sd->matk1 += sd->sc_data[SC_MATKPOT].val1; - sd->matk2 += sd->sc_data[SC_MATKPOT].val1; - } - - // ASPD/移動速度?化系 - if(sd->sc_data[SC_TWOHANDQUICKEN].timer != -1 && sd->sc_data[SC_QUAGMIRE].timer == -1 && sd->sc_data[SC_DONTFORGETME].timer == -1) // 2HQ - aspd_rate -= 30; - if(sd->sc_data[SC_ADRENALINE].timer != -1 && sd->sc_data[SC_TWOHANDQUICKEN].timer == -1 && - sd->sc_data[SC_QUAGMIRE].timer == -1 && sd->sc_data[SC_DONTFORGETME].timer == -1) { // アドレナリンラッシュ - if(sd->sc_data[SC_ADRENALINE].val2 || !battle_config.party_skill_penalty) - aspd_rate -= 30; - else - aspd_rate -= 25; - } - if(sd->sc_data[SC_SPEARSQUICKEN].timer != -1 && sd->sc_data[SC_ADRENALINE].timer == -1 && - sd->sc_data[SC_TWOHANDQUICKEN].timer == -1 && sd->sc_data[SC_QUAGMIRE].timer == -1 && sd->sc_data[SC_DONTFORGETME].timer == -1) // スピアクィッケン - aspd_rate -= sd->sc_data[SC_SPEARSQUICKEN].val2; - if(sd->sc_data[SC_ASSNCROS].timer!=-1 && // 夕陽のアサシンクロス - sd->sc_data[SC_TWOHANDQUICKEN].timer==-1 && sd->sc_data[SC_ADRENALINE].timer==-1 && sd->sc_data[SC_SPEARSQUICKEN].timer==-1 && - sd->sc_data[SC_DONTFORGETME].timer == -1) - aspd_rate -= 5+sd->sc_data[SC_ASSNCROS].val1+sd->sc_data[SC_ASSNCROS].val2+sd->sc_data[SC_ASSNCROS].val3; - if(sd->sc_data[SC_DONTFORGETME].timer!=-1){ // 私を忘れないで - aspd_rate += sd->sc_data[SC_DONTFORGETME].val1*3 + sd->sc_data[SC_DONTFORGETME].val2 + (sd->sc_data[SC_DONTFORGETME].val3>>16); - sd->speed= sd->speed*(100+sd->sc_data[SC_DONTFORGETME].val1*2 + sd->sc_data[SC_DONTFORGETME].val2 + (sd->sc_data[SC_DONTFORGETME].val3&0xffff))/100; - } - if( sd->sc_data[i=SC_SPEEDPOTION3].timer!=-1 || - sd->sc_data[i=SC_SPEEDPOTION2].timer!=-1 || - sd->sc_data[i=SC_SPEEDPOTION1].timer!=-1 || - sd->sc_data[i=SC_SPEEDPOTION0].timer!=-1) // ? 速ポ?ション - aspd_rate -= sd->sc_data[i].val2; - if(sd->sc_data[SC_WINDWALK].timer!=-1 && sd->sc_data[SC_INCREASEAGI].timer==-1) //ウィンドウォ?ク暫ヘLv*2%減算 - sd->speed -= sd->speed *(sd->sc_data[SC_WINDWALK].val1*2)/100; - if(sd->sc_data[SC_CARTBOOST].timer!=-1) // カ?トブ?スト - sd->speed -= (DEFAULT_WALK_SPEED * 20)/100; - if(sd->sc_data[SC_BERSERK].timer!=-1) //バ?サ?ク中はIAと同じぐらい速い? - sd->speed -= sd->speed *25/100; - if(sd->sc_data[SC_WEDDING].timer!=-1) //結婚中は?くのが?い - sd->speed = 2*DEFAULT_WALK_SPEED; - - // HIT/FLEE?化系 - if(sd->sc_data[SC_WHISTLE].timer!=-1){ // 口笛 - sd->flee += sd->flee * (sd->sc_data[SC_WHISTLE].val1 - +sd->sc_data[SC_WHISTLE].val2+(sd->sc_data[SC_WHISTLE].val3>>16))/100; - sd->flee2+= (sd->sc_data[SC_WHISTLE].val1+sd->sc_data[SC_WHISTLE].val2+(sd->sc_data[SC_WHISTLE].val3&0xffff)) * 10; - } - if(sd->sc_data[SC_HUMMING].timer!=-1) // ハミング - sd->hit += (sd->sc_data[SC_HUMMING].val1*2+sd->sc_data[SC_HUMMING].val2 - +sd->sc_data[SC_HUMMING].val3) * sd->hit/100; - if(sd->sc_data[SC_VIOLENTGALE].timer!=-1 && sd->def_ele==4){ // バイオレントゲイル - sd->flee += sd->flee*sd->sc_data[SC_VIOLENTGALE].val3/100; - } - if(sd->sc_data[SC_BLIND].timer!=-1){ // 暗? - sd->hit -= sd->hit*25/100; - sd->flee -= sd->flee*25/100; - } - if(sd->sc_data[SC_WINDWALK].timer!=-1) // ウィンドウォ?ク - sd->flee += sd->flee*(sd->sc_data[SC_WINDWALK].val2)/100; - if(sd->sc_data[SC_SPIDERWEB].timer!=-1) //スパイダ?ウェブ - sd->flee -= sd->flee*50/100; - if(sd->sc_data[SC_TRUESIGHT].timer!=-1) //トゥル?サイト - sd->hit += 3*(sd->sc_data[SC_TRUESIGHT].val1); - if(sd->sc_data[SC_CONCENTRATION].timer!=-1) //コンセントレ?ション - sd->hit += (10*(sd->sc_data[SC_CONCENTRATION].val1)); - - // 耐性 - if(sd->sc_data[SC_SIEGFRIED].timer!=-1){ // 不死身のジ?クフリ?ド - sd->subele[1] += sd->sc_data[SC_SIEGFRIED].val2; // 水 - sd->subele[2] += sd->sc_data[SC_SIEGFRIED].val2; // 水 - sd->subele[3] += sd->sc_data[SC_SIEGFRIED].val2; // 火 - sd->subele[4] += sd->sc_data[SC_SIEGFRIED].val2; // 水 - sd->subele[5] += sd->sc_data[SC_SIEGFRIED].val2; // 水 - sd->subele[6] += sd->sc_data[SC_SIEGFRIED].val2; // 水 - sd->subele[7] += sd->sc_data[SC_SIEGFRIED].val2; // 水 - sd->subele[8] += sd->sc_data[SC_SIEGFRIED].val2; // 水 - sd->subele[9] += sd->sc_data[SC_SIEGFRIED].val2; // 水 - } - if(sd->sc_data[SC_PROVIDENCE].timer!=-1){ // プロヴィデンス - sd->subele[6] += sd->sc_data[SC_PROVIDENCE].val2; // ? 聖?性 - sd->subrace[6] += sd->sc_data[SC_PROVIDENCE].val2; // ? ?魔 - } - - // その他 - if(sd->sc_data[SC_APPLEIDUN].timer!=-1){ // イドゥンの林檎 - sd->status.max_hp += ((5+sd->sc_data[SC_APPLEIDUN].val1*2+((sd->sc_data[SC_APPLEIDUN].val2+1)>>1) - +sd->sc_data[SC_APPLEIDUN].val3/10) * sd->status.max_hp)/100; - if(sd->status.max_hp < 0 || sd->status.max_hp > battle_config.max_hp) - sd->status.max_hp = battle_config.max_hp; - } - if(sd->sc_data[SC_DELUGE].timer!=-1 && sd->def_ele==1){ // デリュ?ジ - sd->status.max_hp += sd->status.max_hp*sd->sc_data[SC_DELUGE].val3/100; - if(sd->status.max_hp < 0 || sd->status.max_hp > battle_config.max_hp) - sd->status.max_hp = battle_config.max_hp; - } - if(sd->sc_data[SC_SERVICE4U].timer!=-1) { // サ?ビスフォ?ユ? - sd->status.max_sp += sd->status.max_sp*(10+sd->sc_data[SC_SERVICE4U].val1+sd->sc_data[SC_SERVICE4U].val2 - +sd->sc_data[SC_SERVICE4U].val3)/100; - if(sd->status.max_sp < 0 || sd->status.max_sp > battle_config.max_sp) - sd->status.max_sp = battle_config.max_sp; - sd->dsprate-=(10+sd->sc_data[SC_SERVICE4U].val1*3+sd->sc_data[SC_SERVICE4U].val2 - +sd->sc_data[SC_SERVICE4U].val3); - if(sd->dsprate<0)sd->dsprate=0; - } - - if(sd->sc_data[SC_FORTUNE].timer!=-1) // 幸運のキス - sd->critical += (10+sd->sc_data[SC_FORTUNE].val1+sd->sc_data[SC_FORTUNE].val2 - +sd->sc_data[SC_FORTUNE].val3)*10; - - if(sd->sc_data[SC_EXPLOSIONSPIRITS].timer!=-1){ // 爆裂波動 - if(s_class.job==23) - sd->critical += sd->sc_data[SC_EXPLOSIONSPIRITS].val1*100; - else - sd->critical += sd->sc_data[SC_EXPLOSIONSPIRITS].val2; - } - - if(sd->sc_data[SC_STEELBODY].timer!=-1){ // 金剛 - sd->def = 90; - sd->mdef = 90; - aspd_rate += 25; - sd->speed = (sd->speed * 125) / 100; - } - if(sd->sc_data[SC_DEFENDER].timer != -1) { - sd->aspd += (550 - sd->sc_data[SC_DEFENDER].val1*50); - // removed as of 12/14's patch [celest] - //sd->speed = (sd->speed * (155 - sd->sc_data[SC_DEFENDER].val1*5)) / 100; - } - if(sd->sc_data[SC_ENCPOISON].timer != -1) - sd->addeff[4] += sd->sc_data[SC_ENCPOISON].val2; - - if( sd->sc_data[SC_DANCING].timer!=-1 ){ // 演奏/ダンス使用中 - sd->speed = (double)sd->speed * (6.- 0.4 * pc_checkskill(sd, ((s_class.job == 19) ? BA_MUSICALLESSON : DC_DANCINGLESSON))); - //sd->speed*=4; - sd->nhealsp = 0; - sd->nshealsp = 0; - sd->nsshealsp = 0; - } - if(sd->sc_data[SC_CURSE].timer!=-1) - sd->speed += 450; - - if(sd->sc_data[SC_TRUESIGHT].timer!=-1) //トゥル?サイト - sd->critical += sd->critical*(sd->sc_data[SC_TRUESIGHT].val1)/100; - -/* if(sd->sc_data[SC_VOLCANO].timer!=-1) // エンチャントポイズン(?性はbattle.cで) - sd->addeff[2]+=sd->sc_data[SC_VOLCANO].val2;//% of granting - if(sd->sc_data[SC_DELUGE].timer!=-1) // エンチャントポイズン(?性はbattle.cで) - sd->addeff[0]+=sd->sc_data[SC_DELUGE].val2;//% of granting - */ - if(sd->sc_data[SC_BERSERK].timer!=-1) { //All Def/MDef reduced to 0 while in Berserk [DracoRPG] - sd->def = sd->def2 = 0; - sd->mdef = sd->mdef2 = 0; - sd->flee -= sd->flee*50/100; - aspd_rate -= 30; - //sd->base_atk *= 3; - } - if(sd->sc_data[SC_KEEPING].timer!=-1) - sd->def = 100; - if(sd->sc_data[SC_BARRIER].timer!=-1) - sd->mdef = 100; - - if(sd->sc_data[SC_GOSPEL].timer!=-1) { - if (sd->sc_data[SC_GOSPEL].val4 == BCT_PARTY){ - switch (sd->sc_data[SC_GOSPEL].val3) - { - case 4: - sd->status.max_hp += sd->status.max_hp * 25 / 100; - if(sd->status.max_hp > battle_config.max_hp) - sd->status.max_hp = battle_config.max_hp; - break; - case 5: - sd->status.max_sp += sd->status.max_sp * 25 / 100; - if(sd->status.max_sp > battle_config.max_sp) - sd->status.max_sp = battle_config.max_sp; - break; - case 11: - sd->def += sd->def * 25 / 100; - sd->def2 += sd->def2 * 25 / 100; - break; - case 12: - sd->base_atk += sd->base_atk * 8 / 100; - break; - case 13: - sd->flee += sd->flee * 5 / 100; - break; - case 14: - sd->hit += sd->hit * 5 / 100; - break; - } - } else if (sd->sc_data[SC_GOSPEL].val4 == BCT_ENEMY){ - switch (sd->sc_data[SC_GOSPEL].val3) - { - case 5: - sd->def = 0; - sd->def2 = 0; - break; - case 6: - sd->base_atk = 0; - sd->watk = 0; - sd->watk2 = 0; - break; - case 7: - sd->flee = 0; - break; - case 8: - sd->speed_rate += 75; - aspd_rate += 75; - break; - } - } - } - } - - if (sd->speed_rate <= 0) - sd->speed_rate = 1; - - if(sd->speed_rate != 100) - sd->speed = sd->speed*sd->speed_rate/100; - if(sd->speed < 1) sd->speed = 1; - if(aspd_rate != 100) - sd->aspd = sd->aspd*aspd_rate/100; - if(pc_isriding(sd)) // 騎兵修練 - sd->aspd = sd->aspd*(100 + 10*(5 - pc_checkskill(sd,KN_CAVALIERMASTERY)))/ 100; - if(sd->aspd < battle_config.max_aspd) sd->aspd = battle_config.max_aspd; - sd->amotion = sd->aspd; - sd->dmotion = 800-sd->paramc[1]*4; - if(sd->dmotion<400) - sd->dmotion = 400; - if(sd->skilltimer != -1 && (skill = pc_checkskill(sd,SA_FREECAST)) > 0) { - sd->prev_speed = sd->speed; - sd->speed = sd->speed*(175 - skill*5)/100; - } - - if(sd->status.hp>sd->status.max_hp) - sd->status.hp=sd->status.max_hp; - if(sd->status.sp>sd->status.max_sp) - sd->status.sp=sd->status.max_sp; - - if(first&4) - return 0; - if(first&3) { - clif_updatestatus(sd,SP_SPEED); - clif_updatestatus(sd,SP_MAXHP); - clif_updatestatus(sd,SP_MAXSP); - if(first&1) { - clif_updatestatus(sd,SP_HP); - clif_updatestatus(sd,SP_SP); - } - return 0; - } - - if(b_class != sd->view_class) { - clif_changelook(&sd->bl,LOOK_BASE,sd->view_class); -#if PACKETVER < 4 - clif_changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon); - clif_changelook(&sd->bl,LOOK_SHIELD,sd->status.shield); -#else - clif_changelook(&sd->bl,LOOK_WEAPON,0); -#endif - } - - if( memcmp(b_skill,sd->status.skill,sizeof(sd->status.skill)) || b_attackrange != sd->attackrange) - clif_skillinfoblock(sd); // スキル送信 - - if(b_speed != sd->speed) - clif_updatestatus(sd,SP_SPEED); - if(b_weight != sd->weight) - clif_updatestatus(sd,SP_WEIGHT); - if(b_max_weight != sd->max_weight) { - clif_updatestatus(sd,SP_MAXWEIGHT); - pc_checkweighticon(sd); - } - for(i=0;i<6;i++) - if(b_paramb[i] + b_parame[i] != sd->paramb[i] + sd->parame[i]) - clif_updatestatus(sd,SP_STR+i); - if(b_hit != sd->hit) - clif_updatestatus(sd,SP_HIT); - if(b_flee != sd->flee) - clif_updatestatus(sd,SP_FLEE1); - if(b_aspd != sd->aspd) - clif_updatestatus(sd,SP_ASPD); - if(b_watk != sd->watk || b_base_atk != sd->base_atk) - clif_updatestatus(sd,SP_ATK1); - if(b_def != sd->def) - clif_updatestatus(sd,SP_DEF1); - if(b_watk2 != sd->watk2) - clif_updatestatus(sd,SP_ATK2); - if(b_def2 != sd->def2) - clif_updatestatus(sd,SP_DEF2); - if(b_flee2 != sd->flee2) - clif_updatestatus(sd,SP_FLEE2); - if(b_critical != sd->critical) - clif_updatestatus(sd,SP_CRITICAL); - if(b_matk1 != sd->matk1) - clif_updatestatus(sd,SP_MATK1); - if(b_matk2 != sd->matk2) - clif_updatestatus(sd,SP_MATK2); - if(b_mdef != sd->mdef) - clif_updatestatus(sd,SP_MDEF1); - if(b_mdef2 != sd->mdef2) - clif_updatestatus(sd,SP_MDEF2); - if(b_attackrange != sd->attackrange) - clif_updatestatus(sd,SP_ATTACKRANGE); - if(b_max_hp != sd->status.max_hp) - clif_updatestatus(sd,SP_MAXHP); - if(b_max_sp != sd->status.max_sp) - clif_updatestatus(sd,SP_MAXSP); - if(b_hp != sd->status.hp) - clif_updatestatus(sd,SP_HP); - if(b_sp != sd->status.sp) - clif_updatestatus(sd,SP_SP); - -/* if(before.cart_num != before.cart_num || before.cart_max_num != before.cart_max_num || - before.cart_weight != before.cart_weight || before.cart_max_weight != before.cart_max_weight ) - clif_updatestatus(sd,SP_CARTINFO);*/ - - //if(sd->status.hpstatus.max_hp>>2 && pc_checkskill(sd,SM_AUTOBERSERK)>0 && - if(sd->status.hpstatus.max_hp>>2 && sd->sc_data[SC_AUTOBERSERK].timer != -1 && - (sd->sc_data[SC_PROVOKE].timer==-1 || sd->sc_data[SC_PROVOKE].val2==0 ) && !pc_isdead(sd)) - // オ?トバ?サ?ク?動 - skill_status_change_start(&sd->bl,SC_PROVOKE,10,1,0,0,0,0); - - return 0; -} - -/*========================================== - * For quick calculating [Celest] - *------------------------------------------ - */ -int pc_calcspeed (struct map_session_data *sd) -{ - int b_speed, skill; - struct pc_base_job s_class; - - nullpo_retr(0, sd); - - s_class = pc_calc_base_job(sd->status.class_); - - b_speed = sd->speed; - sd->speed = DEFAULT_WALK_SPEED ; - - if(sd->sc_count){ - if(sd->sc_data[SC_INCREASEAGI].timer!=-1 && sd->sc_data[SC_QUAGMIRE].timer == -1 && sd->sc_data[SC_DONTFORGETME].timer == -1){ // 速度?加 - sd->speed -= sd->speed *25/100; - } - if(sd->sc_data[SC_DECREASEAGI].timer!=-1) { - sd->speed = sd->speed *125/100; - } - if(sd->sc_data[SC_CLOAKING].timer!=-1) { - sd->speed = sd->speed * (sd->sc_data[SC_CLOAKING].val3-sd->sc_data[SC_CLOAKING].val1*3) /100; - } - if(sd->sc_data[SC_CHASEWALK].timer!=-1) { - sd->speed = sd->speed * sd->sc_data[SC_CHASEWALK].val3 /100; - } - if(sd->sc_data[SC_QUAGMIRE].timer!=-1){ - sd->speed = sd->speed*3/2; - } - if(sd->sc_data[SC_WINDWALK].timer!=-1 && sd->sc_data[SC_INCREASEAGI].timer==-1) { - sd->speed -= sd->speed *(sd->sc_data[SC_WINDWALK].val1*2)/100; - } - if(sd->sc_data[SC_CARTBOOST].timer!=-1) { - sd->speed -= (DEFAULT_WALK_SPEED * 20)/100; - } - if(sd->sc_data[SC_BERSERK].timer!=-1) { - sd->speed -= sd->speed *25/100; - } - if(sd->sc_data[SC_WEDDING].timer!=-1) { - sd->speed = 2*DEFAULT_WALK_SPEED; - } - if(sd->sc_data[SC_DONTFORGETME].timer!=-1){ - sd->speed= sd->speed*(100+sd->sc_data[SC_DONTFORGETME].val1*2 + sd->sc_data[SC_DONTFORGETME].val2 + (sd->sc_data[SC_DONTFORGETME].val3&0xffff))/100; - } - if(sd->sc_data[SC_STEELBODY].timer!=-1){ - sd->speed = (sd->speed * 125) / 100; - } - if(sd->sc_data[SC_DEFENDER].timer != -1) { - // removed as of 12/14's patch [celest] - //sd->speed = (sd->speed * (155 - sd->sc_data[SC_DEFENDER].val1*5)) / 100; - } - if( sd->sc_data[SC_DANCING].timer!=-1 ){ - sd->speed = (double)sd->speed * (6.- 0.4 * pc_checkskill(sd, ((s_class.job == 19) ? BA_MUSICALLESSON : DC_DANCINGLESSON))); - } - if(sd->sc_data[SC_CURSE].timer!=-1) - sd->speed += 450; - if(sd->sc_data[SC_SLOWDOWN].timer!=-1) - sd->speed = sd->speed*150/100; - if(sd->sc_data[SC_SPEEDUP0].timer!=-1) - sd->speed -= sd->speed*25/100; - } - - if(sd->status.option&2 && (skill = pc_checkskill(sd,RG_TUNNELDRIVE))>0 ) - sd->speed += (1.2*DEFAULT_WALK_SPEED - skill*9); - if (pc_iscarton(sd) && (skill=pc_checkskill(sd,MC_PUSHCART))>0) - sd->speed += (10-skill) * (DEFAULT_WALK_SPEED * 0.1); - else if (pc_isriding(sd)) { - sd->speed -= (0.25 * DEFAULT_WALK_SPEED); + status_change_end(&sd->bl,SC_WEIGHT90,-1); } - if((skill=pc_checkskill(sd,TF_MISS))>0) - if(s_class.job==12) - sd->speed -= sd->speed *(skill*1.5)/100; - - if(sd->speed_rate != 100) - sd->speed = sd->speed*sd->speed_rate/100; - if(sd->speed < 1) sd->speed = 1; - - if(sd->skilltimer != -1 && (skill = pc_checkskill(sd,SA_FREECAST)) > 0) { - sd->prev_speed = sd->speed; - sd->speed = sd->speed*(175 - skill*5)/100; - } - - if(b_speed != sd->speed) - clif_updatestatus(sd,SP_SPEED); - return 0; } @@ -3076,12 +1866,12 @@ int pc_skill(struct map_session_data *sd,int id,int level,int flag) } if(!flag && (sd->status.skill[id].id == id || level == 0)){ // クエスト所得ならここで?件を確認して送信する sd->status.skill[id].lv=level; - pc_calcstatus(sd,0); + status_calc_pc(sd,0); clif_skillinfoblock(sd); } else if(flag==2 && (sd->status.skill[id].id == id || level == 0)){ // クエスト所得ならここで?件を確認して送信する sd->status.skill[id].lv+=level; - pc_calcstatus(sd,0); + status_calc_pc(sd,0); clif_skillinfoblock(sd); } else if(sd->status.skill[id].lv < level){ // ?えられるがlvが小さいなら @@ -3949,19 +2739,19 @@ int pc_setpos(struct map_session_data *sd,char *mapname_org,int x,int y,int clrt if (sd->sc_count) { if(sd->sc_data[SC_TRICKDEAD].timer != -1) - skill_status_change_end(&sd->bl, SC_TRICKDEAD, -1); + status_change_end(&sd->bl, SC_TRICKDEAD, -1); if(sd->sc_data[SC_BLADESTOP].timer!=-1) - skill_status_change_end(&sd->bl,SC_BLADESTOP,-1); + status_change_end(&sd->bl,SC_BLADESTOP,-1); if(sd->sc_data[SC_DANCING].timer!=-1) // clear dance effect when warping [Valaris] skill_stop_dancing(&sd->bl,0); } if(sd->status.option&2) - skill_status_change_end(&sd->bl, SC_HIDING, -1); + status_change_end(&sd->bl, SC_HIDING, -1); if(sd->status.option&4) - skill_status_change_end(&sd->bl, SC_CLOAKING, -1); + status_change_end(&sd->bl, SC_CLOAKING, -1); if(sd->status.option&16386) - skill_status_change_end(&sd->bl, SC_CHASEWALK, -1); + status_change_end(&sd->bl, SC_CHASEWALK, -1); if(sd->status.pet_id > 0 && sd->pd && sd->pet.intimate > 0) { pet_stopattack(sd->pd); @@ -3999,7 +2789,7 @@ int pc_setpos(struct map_session_data *sd,char *mapname_org,int x,int y,int clrt sd->pd = NULL; sd->petDB = NULL; if(battle_config.pet_status_support) - pc_calcstatus(sd,2); + status_calc_pc(sd,2); } else if(sd->pet.intimate > 0) { pet_stopattack(sd->pd); @@ -4056,7 +2846,7 @@ int pc_setpos(struct map_session_data *sd,char *mapname_org,int x,int y,int clrt sd->pd = NULL; sd->petDB = NULL; if(battle_config.pet_status_support) - pc_calcstatus(sd,2); + status_calc_pc(sd,2); pc_makesavestatus(sd); chrif_save(sd); storage_storage_save(sd); @@ -4332,7 +3122,7 @@ static int pc_walk(int tid,unsigned int tick,int id,int data) if ((su = (struct skill_unit *)sd->sc_data[SC_BASILICA].val4)) { struct skill_unit_group *sg; if ((sg = su->group) && sg->src_id == sd->bl.id) { - skill_status_change_end(&sd->bl,SC_BASILICA,-1); + status_change_end(&sd->bl,SC_BASILICA,-1); skill_delunitgroup (sg); } } @@ -4449,7 +3239,7 @@ int pc_stop_walking(struct map_session_data *sd,int type) clif_fixpos(&sd->bl); if(type&0x02 && battle_config.pc_damage_delay) { unsigned int tick = gettick(); - int delay = battle_get_dmotion(&sd->bl); + int delay = status_get_dmotion(&sd->bl); if(sd->canmove_tick < tick) sd->canmove_tick = tick + delay; } @@ -4584,41 +3374,41 @@ int pc_checkallowskill(struct map_session_data *sd) nullpo_retr(0, sd->sc_data); if(!(skill_get_weapontype(KN_TWOHANDQUICKEN)&(1<status.weapon)) && sd->sc_data[SC_TWOHANDQUICKEN].timer!=-1) { // 2HQ - skill_status_change_end(&sd->bl,SC_TWOHANDQUICKEN,-1); // 2HQを解除 + status_change_end(&sd->bl,SC_TWOHANDQUICKEN,-1); // 2HQを解除 return -1; } if(!(skill_get_weapontype(LK_AURABLADE)&(1<status.weapon)) && sd->sc_data[SC_AURABLADE].timer!=-1) { /* オ?ラブレ?ド */ - skill_status_change_end(&sd->bl,SC_AURABLADE,-1); /* オ?ラブレ?ドを解除 */ + status_change_end(&sd->bl,SC_AURABLADE,-1); /* オ?ラブレ?ドを解除 */ return -1; } if(!(skill_get_weapontype(LK_PARRYING)&(1<status.weapon)) && sd->sc_data[SC_PARRYING].timer!=-1) { /* パリイング */ - skill_status_change_end(&sd->bl,SC_PARRYING,-1); /* パリイングを解除 */ + status_change_end(&sd->bl,SC_PARRYING,-1); /* パリイングを解除 */ return -1; } if(!(skill_get_weapontype(LK_CONCENTRATION)&(1<status.weapon)) && sd->sc_data[SC_CONCENTRATION].timer!=-1) { /* コンセントレ?ション */ - skill_status_change_end(&sd->bl,SC_CONCENTRATION,-1); /* コンセントレ?ションを解除 */ + status_change_end(&sd->bl,SC_CONCENTRATION,-1); /* コンセントレ?ションを解除 */ return -1; } if(!(skill_get_weapontype(CR_SPEARQUICKEN)&(1<status.weapon)) && sd->sc_data[SC_SPEARSQUICKEN].timer!=-1){ // スピアクィッケン - skill_status_change_end(&sd->bl,SC_SPEARSQUICKEN,-1); // スピアクイッケンを解除 + status_change_end(&sd->bl,SC_SPEARSQUICKEN,-1); // スピアクイッケンを解除 return -1; } if(!(skill_get_weapontype(BS_ADRENALINE)&(1<status.weapon)) && sd->sc_data[SC_ADRENALINE].timer!=-1){ // アドレナリンラッシュ - skill_status_change_end(&sd->bl,SC_ADRENALINE,-1); // アドレナリンラッシュを解除 + status_change_end(&sd->bl,SC_ADRENALINE,-1); // アドレナリンラッシュを解除 return -1; } if(sd->status.shield <= 0) { if(sd->sc_data[SC_AUTOGUARD].timer!=-1){ // オ?トガ?ド - skill_status_change_end(&sd->bl,SC_AUTOGUARD,-1); + status_change_end(&sd->bl,SC_AUTOGUARD,-1); return -1; } if(sd->sc_data[SC_DEFENDER].timer!=-1){ // ディフェンダ? - skill_status_change_end(&sd->bl,SC_DEFENDER,-1); + status_change_end(&sd->bl,SC_DEFENDER,-1); return -1; } if(sd->sc_data[SC_REFLECTSHIELD].timer!=-1){ //リフレクトシ?ルド - skill_status_change_end(&sd->bl,SC_REFLECTSHIELD,-1); + status_change_end(&sd->bl,SC_REFLECTSHIELD,-1); return -1; } } @@ -4764,11 +3554,11 @@ int pc_attack_timer(int tid,unsigned int tick,int id,int data) return 0; } - //if((opt = battle_get_option(bl)) != NULL && *opt&0x46) - if((opt = battle_get_option(bl)) != NULL && *opt&0x42) + //if((opt = status_get_option(bl)) != NULL && *opt&0x46) + if((opt = status_get_option(bl)) != NULL && *opt&0x42) return 0; - if(((sc_data = battle_get_sc_data(bl)) != NULL && sc_data[SC_TRICKDEAD].timer != -1) || - ((sc_data = battle_get_sc_data(bl)) != NULL && sc_data[SC_BASILICA].timer != -1 )) + if(((sc_data = status_get_sc_data(bl)) != NULL && sc_data[SC_TRICKDEAD].timer != -1) || + ((sc_data = status_get_sc_data(bl)) != NULL && sc_data[SC_BASILICA].timer != -1 )) return 0; if(sd->skilltimer != -1 && pc_checkskill(sd,SA_FREECAST) <= 0) @@ -4808,7 +3598,7 @@ int pc_attack_timer(int tid,unsigned int tick,int id,int data) sd->attacktarget_lv = battle_weapon_attack(&sd->bl,bl,tick,0); // &2 = ? - Celest if(!(battle_config.pc_cloak_check_type&2) && sd->sc_data[SC_CLOAKING].timer != -1) - skill_status_change_end(&sd->bl,SC_CLOAKING,-1); + status_change_end(&sd->bl,SC_CLOAKING,-1); if(sd->status.pet_id > 0 && sd->pd && sd->petDB && battle_config.pet_attack_support) pet_target_check(sd,bl,0); map_freeblock_unlock(); @@ -4969,16 +3759,16 @@ int pc_checkbaselevelup(struct map_session_data *sd) clif_updatestatus(sd,SP_STATUSPOINT); clif_updatestatus(sd,SP_BASELEVEL); clif_updatestatus(sd,SP_NEXTBASEEXP); - pc_calcstatus(sd,0); + status_calc_pc(sd,0); pc_heal(sd,sd->status.max_hp,sd->status.max_sp); //スパノビはキリエ、イムポ、マニピ、グロ、サフラLv1がかかる if(s_class.job == 23){ - skill_status_change_start(&sd->bl,SkillStatusChangeTable[PR_KYRIE],1,0,0,0,skill_get_time(PR_KYRIE,1),0 ); - skill_status_change_start(&sd->bl,SkillStatusChangeTable[PR_IMPOSITIO],1,0,0,0,skill_get_time(PR_IMPOSITIO,1),0 ); - skill_status_change_start(&sd->bl,SkillStatusChangeTable[PR_MAGNIFICAT],1,0,0,0,skill_get_time(PR_MAGNIFICAT,1),0 ); - skill_status_change_start(&sd->bl,SkillStatusChangeTable[PR_GLORIA],1,0,0,0,skill_get_time(PR_GLORIA,1),0 ); - skill_status_change_start(&sd->bl,SkillStatusChangeTable[PR_SUFFRAGIUM],1,0,0,0,skill_get_time(PR_SUFFRAGIUM,1),0 ); + status_change_start(&sd->bl,SkillStatusChangeTable[PR_KYRIE],1,0,0,0,skill_get_time(PR_KYRIE,1),0 ); + status_change_start(&sd->bl,SkillStatusChangeTable[PR_IMPOSITIO],1,0,0,0,skill_get_time(PR_IMPOSITIO,1),0 ); + status_change_start(&sd->bl,SkillStatusChangeTable[PR_MAGNIFICAT],1,0,0,0,skill_get_time(PR_MAGNIFICAT,1),0 ); + status_change_start(&sd->bl,SkillStatusChangeTable[PR_GLORIA],1,0,0,0,skill_get_time(PR_GLORIA,1),0 ); + status_change_start(&sd->bl,SkillStatusChangeTable[PR_SUFFRAGIUM],1,0,0,0,skill_get_time(PR_SUFFRAGIUM,1),0 ); } clif_misceffect(&sd->bl,0); @@ -5005,7 +3795,7 @@ int pc_checkjoblevelup(struct map_session_data *sd) clif_updatestatus(sd,SP_NEXTJOBEXP); sd->status.skill_point ++; clif_updatestatus(sd,SP_SKILLPOINT); - pc_calcstatus(sd,0); + status_calc_pc(sd,0); clif_misceffect(&sd->bl,1); return 1; @@ -5261,7 +4051,7 @@ int pc_statusup(struct map_session_data *sd,int type) } clif_updatestatus(sd,SP_STATUSPOINT); clif_updatestatus(sd,type); - pc_calcstatus(sd,0); + status_calc_pc(sd,0); clif_statusupack(sd,type,1,val); return 0; @@ -5337,7 +4127,7 @@ int pc_statusup2(struct map_session_data *sd,int type,int val) } clif_updatestatus(sd,type-SP_STR+SP_USTR); clif_updatestatus(sd,type); - pc_calcstatus(sd,0); + status_calc_pc(sd,0); clif_statusupack(sd,type,1,val); return 0; @@ -5363,7 +4153,7 @@ int pc_skillup(struct map_session_data *sd,int skill_num) { sd->status.skill[skill_num].lv++; sd->status.skill_point--; - pc_calcstatus(sd,0); + status_calc_pc(sd,0); clif_skillup(sd,skill_num); clif_updatestatus(sd,SP_SKILLPOINT); clif_skillinfoblock(sd); @@ -5421,7 +4211,7 @@ int pc_allskillup(struct map_session_data *sd) } } } - pc_calcstatus(sd,0); + status_calc_pc(sd,0); return 0; } @@ -5506,7 +4296,7 @@ int pc_resetlvl(struct map_session_data* sd,int type) } clif_skillinfoblock(sd); - pc_calcstatus(sd,0); + status_calc_pc(sd,0); return 0; } @@ -5559,7 +4349,7 @@ int pc_resetstate(struct map_session_data* sd) clif_updatestatus(sd,SP_UDEX); clif_updatestatus(sd,SP_ULUK); // End Addition - pc_calcstatus(sd,0); + status_calc_pc(sd,0); return 0; } @@ -5594,7 +4384,7 @@ int pc_resetskill(struct map_session_data* sd) } clif_updatestatus(sd,SP_SKILLPOINT); clif_skillinfoblock(sd); - pc_calcstatus(sd,0); + status_calc_pc(sd,0); return 0; } @@ -5626,7 +4416,7 @@ int pc_damage(struct block_list *src,struct map_session_data *sd,int damage) if (sd->sc_data[SC_ENDURE].timer == -1 && sd->sc_data[SC_BERSERK].timer == -1 && !sd->special_state.infinite_endure) pc_stop_walking(sd,3); else if(sd->sc_data[SC_ENDURE].timer != -1 && (src != NULL && src->type==BL_MOB) && (--sd->sc_data[SC_ENDURE].val2) <= 0) - skill_status_change_end(&sd->bl, SC_ENDURE, -1); + status_change_end(&sd->bl, SC_ENDURE, -1); } else pc_stop_walking(sd,3); @@ -5639,13 +4429,13 @@ int pc_damage(struct block_list *src,struct map_session_data *sd,int damage) pet_target_check(sd,src,1); if (sd->sc_data[SC_TRICKDEAD].timer != -1) - skill_status_change_end(&sd->bl, SC_TRICKDEAD, -1); + status_change_end(&sd->bl, SC_TRICKDEAD, -1); if(sd->status.option&2) - skill_status_change_end(&sd->bl, SC_HIDING, -1); + status_change_end(&sd->bl, SC_HIDING, -1); if(sd->status.option&4) - skill_status_change_end(&sd->bl, SC_CLOAKING, -1); + status_change_end(&sd->bl, SC_CLOAKING, -1); if(sd->status.option&16386) - skill_status_change_end(&sd->bl, SC_CHASEWALK, -1); + status_change_end(&sd->bl, SC_CHASEWALK, -1); if(sd->status.hp>0){ // まだ生きているならHP更新 @@ -5655,7 +4445,7 @@ int pc_damage(struct block_list *src,struct map_session_data *sd,int damage) if(sd->status.hpstatus.max_hp>>2 && sd->sc_data[SC_AUTOBERSERK].timer != -1 && (sd->sc_data[SC_PROVOKE].timer==-1 || sd->sc_data[SC_PROVOKE].val2==0 )) // オ?トバ?サ?ク?動 - skill_status_change_start(&sd->bl,SC_PROVOKE,10,1,0,0,0,0); + status_change_start(&sd->bl,SC_PROVOKE,10,1,0,0,0,0); sd->canlog_tick = gettick(); @@ -5686,11 +4476,11 @@ int pc_damage(struct block_list *src,struct map_session_data *sd,int damage) pc_setdead(sd); skill_unit_out_all(&sd->bl,gettick(),1); if(sd->sc_data[SC_BLADESTOP].timer!=-1)//白刃は事前に解除 - skill_status_change_end(&sd->bl,SC_BLADESTOP,-1); + status_change_end(&sd->bl,SC_BLADESTOP,-1); pc_setglobalreg(sd,"PC_DIE_COUNTER",++sd->die_counter); //死にカウンタ?書き?み - skill_status_change_clear(&sd->bl,0); // ステ?タス異常を解除する + status_change_clear(&sd->bl,0); // ステ?タス異常を解除する clif_updatestatus(sd,SP_HP); - pc_calcstatus(sd,0); + status_calc_pc(sd,0); if (sd->state.event_death) { struct npc_data *npc; @@ -5735,7 +4525,7 @@ int pc_damage(struct block_list *src,struct map_session_data *sd,int damage) for(i=0;i<5;i++) if(sd->dev.val1[i]){ - skill_status_change_end(&map_id2sd(sd->dev.val1[i])->bl,SC_DEVOTION,-1); + status_change_end(&map_id2sd(sd->dev.val1[i])->bl,SC_DEVOTION,-1); sd->dev.val1[i] = sd->dev.val2[i]=0; } @@ -5992,7 +4782,7 @@ int pc_setparam(struct map_session_data *sd,int type,int val) clif_updatestatus(sd, SP_NEXTBASEEXP); clif_updatestatus(sd, SP_STATUSPOINT); clif_updatestatus(sd, SP_BASEEXP); - pc_calcstatus(sd, 0); + status_calc_pc(sd, 0); pc_heal(sd, sd->status.max_hp, sd->status.max_sp); break; case SP_JOBLEVEL: @@ -6012,7 +4802,7 @@ int pc_setparam(struct map_session_data *sd,int type,int val) clif_updatestatus(sd, SP_NEXTJOBEXP); clif_updatestatus(sd, SP_JOBEXP); clif_updatestatus(sd, SP_SKILLPOINT); - pc_calcstatus(sd, 0); + status_calc_pc(sd, 0); clif_misceffect(&sd->bl, 1); } else { sd->status.job_level = val; @@ -6020,7 +4810,7 @@ int pc_setparam(struct map_session_data *sd,int type,int val) clif_updatestatus(sd, SP_JOBLEVEL); clif_updatestatus(sd, SP_NEXTJOBEXP); clif_updatestatus(sd, SP_JOBEXP); - pc_calcstatus(sd, 0); + status_calc_pc(sd, 0); } clif_updatestatus(sd,type); break; @@ -6351,7 +5141,7 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper) if(battle_config.muting_players && sd->status.manner < 0) clif_changestatus(&sd->bl,SP_MANNER,sd->status.manner); - pc_calcstatus(sd,0); + status_calc_pc(sd,0); pc_checkallowskill(sd); pc_equiplookall(sd); clif_equiplist(sd); @@ -6439,7 +5229,7 @@ int pc_setoption(struct map_session_data *sd,int type) sd->status.option=type; clif_changeoption(&sd->bl); - pc_calcstatus(sd,0); + status_calc_pc(sd,0); return 0; } @@ -6654,7 +5444,7 @@ int pc_setglobalreg(struct map_session_data *sd,char *reg,int val) //PC_DIE_COUNTERがスクリプトなどで?更された暫フ?理 if(strcmp(reg,"PC_DIE_COUNTER") == 0 && sd->die_counter != val){ sd->die_counter = val; - pc_calcstatus(sd,0); + status_calc_pc(sd,0); } else if(strcmp(reg,"PCDieEvent") == 0){ sd->state.event_death = val; } else if(strcmp(reg,"PCKillEvent") == 0){ @@ -6811,29 +5601,6 @@ int pc_setaccountreg2(struct map_session_data *sd,char *reg,int val) return 1; } -/*========================================== - * 精?成功率 - *------------------------------------------ - */ -int pc_percentrefinery(struct map_session_data *sd,struct item *item) -{ - int percent; - - nullpo_retr(0, item); - percent=percentrefinery[itemdb_wlv(item->nameid)][(int)item->refine]; - - percent += pc_checkskill(sd,BS_WEAPONRESEARCH); // 武器?究スキル所持 - - // 確率の有?範?チェック - if( percent > 100 ){ - percent = 100; - } - if( percent < 0 ){ - percent = 0; - } - - return percent; -} /*========================================== * イベントタイマ??理 @@ -7085,20 +5852,20 @@ int pc_equipitem(struct map_session_data *sd,int n,int pos) clif_arrowequip(sd,arrow); sd->status.inventory[arrow].equip=32768; } - pc_calcstatus(sd,0); + status_calc_pc(sd,0); if(sd->special_state.infinite_endure) { if(sd->sc_data[SC_ENDURE].timer == -1) - skill_status_change_start(&sd->bl,SC_ENDURE,10,1,0,0,0,0); + status_change_start(&sd->bl,SC_ENDURE,10,1,0,0,0,0); } else { if(sd->sc_count && sd->sc_data[SC_ENDURE].timer != -1 && sd->sc_data[SC_ENDURE].val2) - skill_status_change_end(&sd->bl,SC_ENDURE,-1); + status_change_end(&sd->bl,SC_ENDURE,-1); } if(sd->sc_count) { if (sd->sc_data[SC_SIGNUMCRUCIS].timer != -1 && !battle_check_undead(7,sd->def_ele)) - skill_status_change_end(&sd->bl,SC_SIGNUMCRUCIS,-1); + status_change_end(&sd->bl,SC_SIGNUMCRUCIS,-1); if(sd->sc_data[SC_DANCING].timer!=-1 && (sd->status.weapon != 13 && sd->status.weapon !=14)) skill_stop_dancing(&sd->bl,0); } @@ -7162,10 +5929,10 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) if(sd->sc_count) { if (sd->sc_data[SC_BROKNWEAPON].timer != -1 && sd->status.inventory[n].equip & 0x0002 && sd->status.inventory[n].attribute == 1) - skill_status_change_end(&sd->bl,SC_BROKNWEAPON,-1); + status_change_end(&sd->bl,SC_BROKNWEAPON,-1); if(sd->sc_data[SC_BROKNARMOR].timer != -1 && sd->status.inventory[n].equip & 0x0010 && sd->status.inventory[n].attribute == 1) - skill_status_change_end(&sd->bl,SC_BROKNARMOR,-1); + status_change_end(&sd->bl,SC_BROKNARMOR,-1); } clif_unequipitemack(sd,n,sd->status.inventory[n].equip,1); @@ -7178,9 +5945,9 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) clif_unequipitemack(sd,n,0,0); } if(flag&1) { - pc_calcstatus(sd,0); + status_calc_pc(sd,0); if(sd->sc_count && sd->sc_data[SC_SIGNUMCRUCIS].timer != -1 && !battle_check_undead(7,sd->def_ele)) - skill_status_change_end(&sd->bl,SC_SIGNUMCRUCIS,-1); + status_change_end(&sd->bl,SC_SIGNUMCRUCIS,-1); } return 0; @@ -7261,7 +6028,7 @@ int pc_checkitem(struct map_session_data *sd) pc_setequipindex(sd); if(calc_flag) - pc_calcstatus(sd,2); + status_calc_pc(sd,2); return 0; } @@ -7980,7 +6747,7 @@ void pc_setstand(struct map_session_data *sd){ nullpo_retv(sd); if(sd->sc_count && sd->sc_data[SC_TENSIONRELAX].timer!=-1) - skill_status_change_end(&sd->bl,SC_TENSIONRELAX,-1); + status_change_end(&sd->bl,SC_TENSIONRELAX,-1); sd->state.dead_sit = 0; } @@ -8042,96 +6809,6 @@ int pc_readdb(void) sprintf(tmp_output,"Done reading '"CL_WHITE"%s"CL_RESET"'.\n","db/exp.txt"); ShowStatus(tmp_output); - // JOB補正?値1 - fp=fopen("db/job_db1.txt","r"); - if(fp==NULL){ - printf("can't read db/job_db1.txt\n"); - return 1; - } - i=0; - while(fgets(line, sizeof(line)-1, fp)){ - char *split[50]; - if(line[0]=='/' && line[1]=='/') - continue; - for(j=0,p=line;j<21 && p;j++){ - split[j]=p; - p=strchr(p,','); - if(p) *p++=0; - } - if(j<21) - continue; - max_weight_base[i]=atoi(split[0]); - hp_coefficient[i]=atoi(split[1]); - hp_coefficient2[i]=atoi(split[2]); - sp_coefficient[i]=atoi(split[3]); - for(j=0;j<17;j++) - aspd_base[i][j]=atoi(split[j+4]); - i++; -// -- moonsoul (below two lines added to accommodate high numbered new class ids) - if(i==24) - i=4001; - if(i==MAX_PC_CLASS) - break; - } - fclose(fp); - sprintf(tmp_output,"Done reading '"CL_WHITE"%s"CL_RESET"'.\n","db/job_db1.txt"); - ShowStatus(tmp_output); - - // JOBボ?ナス - memset(job_bonus,0,sizeof(job_bonus)); - fp=fopen("db/job_db2.txt","r"); - if(fp==NULL){ - printf("can't read db/job_db2.txt\n"); - return 1; - } - i=0; - while(fgets(line, sizeof(line)-1, fp)){ - if(line[0]=='/' && line[1]=='/') - continue; - for(j=0,p=line;j