From 1b459430c039a671ae0939ceadd0e2401ef690a0 Mon Sep 17 00:00:00 2001 From: Taylor Locke Date: Sat, 21 Jun 2014 11:02:31 -0700 Subject: MAX_NPC_CLASS2_END updated to latest ID. Added more NPC constants. --- src/map/npc.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/map/npc.h') diff --git a/src/map/npc.h b/src/map/npc.h index 6e9686d33..06a9312b5 100644 --- a/src/map/npc.h +++ b/src/map/npc.h @@ -121,7 +121,7 @@ enum actor_classes { #define MAX_NPC_CLASS 1000 // New NPC range #define MAX_NPC_CLASS2_START 10000 -#define MAX_NPC_CLASS2_END 10070 +#define MAX_NPC_CLASS2_END 10110 //Checks if a given id is a valid npc id. [Skotlex] //Since new npcs are added all the time, the max valid value is the one before the first mob (Scorpion = 1001) -- cgit v1.2.3-70-g09d2