From 4718c2c268bacd011912a5a3a483f192995eee9a Mon Sep 17 00:00:00 2001 From: ultramage Date: Wed, 19 Mar 2008 22:02:26 +0000 Subject: Changed the dynamic mobs system to also unload mobs that have respawn time but are already spawned - 22M less mem usage (bugreport:1197). Also added a check to not respawn mobs on maps with no players (potentially unsafe operation, needs further inspection). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12402 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/npc.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/map/npc.c') diff --git a/src/map/npc.c b/src/map/npc.c index 68b979a28..58cfac285 100644 --- a/src/map/npc.c +++ b/src/map/npc.c @@ -2335,7 +2335,7 @@ static const char* npc_parse_mob(char* w1, char* w2, char* w3, char* w4, const c data = aMalloc(sizeof(struct spawn_data)); memcpy(data, &mob, sizeof(struct spawn_data)); - if( !battle_config.dynamic_mobs || data->delay1 || data->delay2 ) { + if( !battle_config.dynamic_mobs ) { data->state.dynamic = false; npc_parse_mob2(data); npc_delay_mob += data->num; -- cgit v1.2.3-70-g09d2