From f0c1e95cef7c5e73686fa385838abc76cb585da3 Mon Sep 17 00:00:00 2001 From: shennetsind Date: Wed, 11 Apr 2012 11:57:38 +0000 Subject: yet another minor performance improvement. walking mobs no longer waste bandwidth by sending clif_move to nearby players if they haven't been damaged recently. (bandwidth&process time saver <3) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15857 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/mob.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/map/mob.h') diff --git a/src/map/mob.h b/src/map/mob.h index be1c0220e..a93cb04e3 100644 --- a/src/map/mob.h +++ b/src/map/mob.h @@ -151,7 +151,7 @@ struct mob_data { int areanpc_id; //Required in OnTouchNPC (to avoid multiple area touchs) unsigned int bg_id; // BattleGround System - unsigned int next_walktime,last_thinktime,last_linktime,last_pcneartime; + unsigned int next_walktime,last_thinktime,last_linktime,last_pcneartime,dmgtick; short move_fail_count; short lootitem_count; short min_chase; -- cgit v1.2.3-60-g2f50