From 9d1b39d3facc6d9f1268e036e7b23bd410c683ec Mon Sep 17 00:00:00 2001 From: ultramage Date: Tue, 13 Jan 2009 10:38:54 +0000 Subject: Mobs with nonzero spawn time can now be cached as well, saving some more cpu/memory (bugreport:1197). Fixed dynamic mobs being unloaded without stopping their respawn timer. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13445 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/mob.h | 1 + 1 file changed, 1 insertion(+) (limited to 'src/map/mob.h') diff --git a/src/map/mob.h b/src/map/mob.h index 5e4492e69..bef8324d4 100644 --- a/src/map/mob.h +++ b/src/map/mob.h @@ -216,6 +216,7 @@ int mob_target(struct mob_data *md,struct block_list *bl,int dist); int mob_unlocktarget(struct mob_data *md, unsigned int tick); struct mob_data* mob_spawn_dataset(struct spawn_data *data); int mob_spawn(struct mob_data *md); +int mob_delayspawn(int tid, unsigned int tick, int id, intptr data); int mob_setdelayspawn(struct mob_data *md); int mob_parse_dataset(struct spawn_data *data); void mob_log_damage(struct mob_data *md, struct block_list *src, int damage); -- cgit v1.2.3-60-g2f50