From 581475bc6416790765c498aa3d611f6868ffb64a Mon Sep 17 00:00:00 2001 From: amber Date: Sun, 14 Nov 2004 16:18:26 +0000 Subject: Fixed some file types git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/athena@172 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/mob.h | 278 +++++++++++++++++++++++++++++----------------------------- 1 file changed, 139 insertions(+), 139 deletions(-) (limited to 'src/map/mob.h') diff --git a/src/map/mob.h b/src/map/mob.h index 2ec71d90c..e5a83be0f 100644 --- a/src/map/mob.h +++ b/src/map/mob.h @@ -1,139 +1,139 @@ -// $Id: mob.h,v 1.4 2004/09/25 05:32:18 MouseJstr Exp $ -#ifndef _MOB_H_ -#define _MOB_H_ - -#define MAX_RANDOMMONSTER 3 - -struct mob_skill { - short state; - short skill_id,skill_lv; - short permillage; - int casttime,delay; - short cancel; - short cond1,cond2; - short target; - int val[5]; - short emotion; -}; - -struct mob_db { - char name[24],jname[24]; - int lv; - int max_hp,max_sp; - int base_exp,job_exp; - int atk1,atk2; - int def,mdef; - int str,agi,vit,int_,dex,luk; - int range,range2,range3; - int size,race,element,mode; - int speed,adelay,amotion,dmotion; - int mexp,mexpper; - struct { int nameid,p; } dropitem[8]; - struct { int nameid,p; } mvpitem[3]; - int view_class,sex; - short hair,hair_color,weapon,shield,head_top,head_mid,head_buttom,option,clothes_color; // [Valaris] - int equip; // [Valaris] - int summonper[MAX_RANDOMMONSTER]; - int maxskill; - struct mob_skill skill[MAX_MOBSKILL]; -}; -extern struct mob_db mob_db[]; - -enum { - MST_TARGET = 0, - MST_SELF = 1, - MST_FRIEND = 2, - MST_AROUND5 = 3, - MST_AROUND6 = 4, - MST_AROUND7 = 5, - MST_AROUND8 = 6, - MST_AROUND1 = 7, - MST_AROUND2 = 8, - MST_AROUND3 = 9, - MST_AROUND4 = 10, - MST_AROUND = MST_AROUND4, - - MSC_ALWAYS = 0x0000, - MSC_MYHPLTMAXRATE = 0x0001, - MSC_FRIENDHPLTMAXRATE= 0x0010, - MSC_MYSTATUSON = 0x0020, - MSC_MYSTATUSOFF = 0x0021, - MSC_FRIENDSTATUSON = 0x0030, - MSC_FRIENDSTATUSOFF = 0x0031, - - MSC_ATTACKPCGT = 0x0100, - MSC_ATTACKPCGE = 0x0101, - MSC_SLAVELT = 0x0110, - MSC_SLAVELE = 0x0111, - MSC_CLOSEDATTACKED = 0x1000, - MSC_LONGRANGEATTACKED= 0x1001, - MSC_SKILLUSED = 0x1010, - MSC_CASTTARGETED = 0x1011, -}; - -enum { - MSS_IDLE, // 待機 - MSS_WALK, // 移動 - MSS_ATTACK, // 攻撃 - MSS_DEAD, // 死亡 - MSS_LOOT, // ルート - MSS_CHASE, // 突撃 -}; - -int mobdb_searchname(const char *str); -int mobdb_checkid(const int id); -int mob_once_spawn(struct map_session_data *sd,char *mapname, - int x,int y,const char *mobname,int class,int amount,const char *event); -int mob_once_spawn_area(struct map_session_data *sd,char *mapname, - int x0,int y0,int x1,int y1, - const char *mobname,int class,int amount,const char *event); - -int mob_spawn_guardian(struct map_session_data *sd,char *mapname, // Spawning Guardians [Valaris] - int x,int y,const char *mobname,int class,int amount,const char *event,int guardian); // Spawning Guardians [Valaris] - - -int mob_walktoxy(struct mob_data *md,int x,int y,int easy); - -int mob_target(struct mob_data *md,struct block_list *bl,int dist); -int mob_stop_walking(struct mob_data *md,int type); -int mob_stopattack(struct mob_data *); -int mob_spawn(int); -int mob_damage(struct block_list *,struct mob_data*,int,int); -int mob_changestate(struct mob_data *md,int state,int type); -int mob_heal(struct mob_data*,int); -int mob_exclusion_add(struct mob_data *md,int type,int id); -int mob_exclusion_check(struct mob_data *md,struct map_session_data *sd); -int mob_get_viewclass(int); -int mob_get_sex(int); -short mob_get_hair(int); -short mob_get_hair_color(int); -short mob_get_weapon(int); -short mob_get_shield(int); -short mob_get_head_top(int); -short mob_get_head_mid(int); -short mob_get_head_buttom(int); -short mob_get_clothes_color(int); //player mob dye [Valaris] -int mob_get_equip(int); // mob equip [Valaris] -int do_init_mob(void); - -int mob_delete(struct mob_data *md); -int mob_catch_delete(struct mob_data *md,int type); -int mob_timer_delete(int tid, unsigned int tick, int id, int data); - -int mob_deleteslave(struct mob_data *md); - -int mob_counttargeted(struct mob_data *md,struct block_list *src,int target_lv); - -int mob_class_change(struct mob_data *md,int *value); -int mob_warp(struct mob_data *md,int m,int x,int y,int type); - -int mobskill_use(struct mob_data *md,unsigned int tick,int event); -int mobskill_event(struct mob_data *md,int flag); -int mobskill_castend_id( int tid, unsigned int tick, int id,int data ); -int mobskill_castend_pos( int tid, unsigned int tick, int id,int data ); -int mob_summonslave(struct mob_data *md2,int *value,int amount,int flag); - -int mob_gvmobcheck(struct map_session_data *sd, struct block_list *bl); -void mob_reload(void); - -#endif +// $Id: mob.h,v 1.4 2004/09/25 05:32:18 MouseJstr Exp $ +#ifndef _MOB_H_ +#define _MOB_H_ + +#define MAX_RANDOMMONSTER 3 + +struct mob_skill { + short state; + short skill_id,skill_lv; + short permillage; + int casttime,delay; + short cancel; + short cond1,cond2; + short target; + int val[5]; + short emotion; +}; + +struct mob_db { + char name[24],jname[24]; + int lv; + int max_hp,max_sp; + int base_exp,job_exp; + int atk1,atk2; + int def,mdef; + int str,agi,vit,int_,dex,luk; + int range,range2,range3; + int size,race,element,mode; + int speed,adelay,amotion,dmotion; + int mexp,mexpper; + struct { int nameid,p; } dropitem[8]; + struct { int nameid,p; } mvpitem[3]; + int view_class,sex; + short hair,hair_color,weapon,shield,head_top,head_mid,head_buttom,option,clothes_color; // [Valaris] + int equip; // [Valaris] + int summonper[MAX_RANDOMMONSTER]; + int maxskill; + struct mob_skill skill[MAX_MOBSKILL]; +}; +extern struct mob_db mob_db[]; + +enum { + MST_TARGET = 0, + MST_SELF = 1, + MST_FRIEND = 2, + MST_AROUND5 = 3, + MST_AROUND6 = 4, + MST_AROUND7 = 5, + MST_AROUND8 = 6, + MST_AROUND1 = 7, + MST_AROUND2 = 8, + MST_AROUND3 = 9, + MST_AROUND4 = 10, + MST_AROUND = MST_AROUND4, + + MSC_ALWAYS = 0x0000, + MSC_MYHPLTMAXRATE = 0x0001, + MSC_FRIENDHPLTMAXRATE= 0x0010, + MSC_MYSTATUSON = 0x0020, + MSC_MYSTATUSOFF = 0x0021, + MSC_FRIENDSTATUSON = 0x0030, + MSC_FRIENDSTATUSOFF = 0x0031, + + MSC_ATTACKPCGT = 0x0100, + MSC_ATTACKPCGE = 0x0101, + MSC_SLAVELT = 0x0110, + MSC_SLAVELE = 0x0111, + MSC_CLOSEDATTACKED = 0x1000, + MSC_LONGRANGEATTACKED= 0x1001, + MSC_SKILLUSED = 0x1010, + MSC_CASTTARGETED = 0x1011, +}; + +enum { + MSS_IDLE, // 待機 + MSS_WALK, // 移動 + MSS_ATTACK, // 攻撃 + MSS_DEAD, // 死亡 + MSS_LOOT, // ルート + MSS_CHASE, // 突撃 +}; + +int mobdb_searchname(const char *str); +int mobdb_checkid(const int id); +int mob_once_spawn(struct map_session_data *sd,char *mapname, + int x,int y,const char *mobname,int class,int amount,const char *event); +int mob_once_spawn_area(struct map_session_data *sd,char *mapname, + int x0,int y0,int x1,int y1, + const char *mobname,int class,int amount,const char *event); + +int mob_spawn_guardian(struct map_session_data *sd,char *mapname, // Spawning Guardians [Valaris] + int x,int y,const char *mobname,int class,int amount,const char *event,int guardian); // Spawning Guardians [Valaris] + + +int mob_walktoxy(struct mob_data *md,int x,int y,int easy); + +int mob_target(struct mob_data *md,struct block_list *bl,int dist); +int mob_stop_walking(struct mob_data *md,int type); +int mob_stopattack(struct mob_data *); +int mob_spawn(int); +int mob_damage(struct block_list *,struct mob_data*,int,int); +int mob_changestate(struct mob_data *md,int state,int type); +int mob_heal(struct mob_data*,int); +int mob_exclusion_add(struct mob_data *md,int type,int id); +int mob_exclusion_check(struct mob_data *md,struct map_session_data *sd); +int mob_get_viewclass(int); +int mob_get_sex(int); +short mob_get_hair(int); +short mob_get_hair_color(int); +short mob_get_weapon(int); +short mob_get_shield(int); +short mob_get_head_top(int); +short mob_get_head_mid(int); +short mob_get_head_buttom(int); +short mob_get_clothes_color(int); //player mob dye [Valaris] +int mob_get_equip(int); // mob equip [Valaris] +int do_init_mob(void); + +int mob_delete(struct mob_data *md); +int mob_catch_delete(struct mob_data *md,int type); +int mob_timer_delete(int tid, unsigned int tick, int id, int data); + +int mob_deleteslave(struct mob_data *md); + +int mob_counttargeted(struct mob_data *md,struct block_list *src,int target_lv); + +int mob_class_change(struct mob_data *md,int *value); +int mob_warp(struct mob_data *md,int m,int x,int y,int type); + +int mobskill_use(struct mob_data *md,unsigned int tick,int event); +int mobskill_event(struct mob_data *md,int flag); +int mobskill_castend_id( int tid, unsigned int tick, int id,int data ); +int mobskill_castend_pos( int tid, unsigned int tick, int id,int data ); +int mob_summonslave(struct mob_data *md2,int *value,int amount,int flag); + +int mob_gvmobcheck(struct map_session_data *sd, struct block_list *bl); +void mob_reload(void); + +#endif -- cgit v1.2.3-70-g09d2