From fe7734dcb4ee15221b5dd006ea269ddf2f42e4b2 Mon Sep 17 00:00:00 2001 From: malufett Date: Sun, 14 Dec 2014 21:47:22 +0800 Subject: Fixed Bug#8456 -http://hercules.ws/board/tracker/issue-8456-map-crash-skill-cell-overlap/?gopid=24193 Signed-off-by: malufett --- src/map/mob.c | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) (limited to 'src/map/mob.c') diff --git a/src/map/mob.c b/src/map/mob.c index 629653c8d..6171ddb75 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -3715,7 +3715,12 @@ bool mob_parse_dbrow(char** str) { mstatus->int_ = mob_parse_dbrow_cap_value(class_,UINT16_MIN,UINT16_MAX,atoi(str[17])); mstatus->dex = mob_parse_dbrow_cap_value(class_,UINT16_MIN,UINT16_MAX,atoi(str[18])); mstatus->luk = mob_parse_dbrow_cap_value(class_,UINT16_MIN,UINT16_MAX,atoi(str[19])); - + + /* + * Disabled for renewal since difference of 0 and 1 still has an impact in the formulas + * Just in case there is a mishandled division by zero please let us know. [malufett] + */ +#ifndef RENEWAL //All status should be min 1 to prevent divisions by zero from some skills. [Skotlex] if (mstatus->str < 1) mstatus->str = 1; if (mstatus->agi < 1) mstatus->agi = 1; @@ -3723,6 +3728,7 @@ bool mob_parse_dbrow(char** str) { if (mstatus->int_< 1) mstatus->int_= 1; if (mstatus->dex < 1) mstatus->dex = 1; if (mstatus->luk < 1) mstatus->luk = 1; +#endif //Tests showed that chase range is effectively 2 cells larger than expected [Playtester] if (db->range3 > 0) -- cgit v1.2.3-60-g2f50