From aef2fafca619d7832f454e86ef9c37551a12e1c6 Mon Sep 17 00:00:00 2001 From: skotlex Date: Thu, 6 Apr 2006 16:16:52 +0000 Subject: - Changed the random warping of mobs with no players from mob_spawn to unit_warp, which prevents MSC_SPAWN from being retriggered for already spawned mobs. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5928 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/mob.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/map/mob.c') diff --git a/src/map/mob.c b/src/map/mob.c index 41a68180e..4bf65cb32 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -1470,7 +1470,7 @@ static int mob_ai_sub_lazy(DBKey key,void * data,va_list app) else if( rand()%1000spawn && !md->spawn->x && !md->spawn->y) && !md->target_id && !(mode&MD_BOSS)) - mob_spawn(md); + unit_warp(&md->bl,-1,-1,-1,0); }else{ // Since PC is not even in the same map, suitable processing is carried out even if it takes. -- cgit v1.2.3-70-g09d2