From 71392bc0305b06e18c99892d0a5b3fb4aaaf22c9 Mon Sep 17 00:00:00 2001 From: skotlex Date: Thu, 6 Dec 2007 12:59:12 +0000 Subject: - The default event script behaviour is to trigger on labels rather than NPCs now. - Removed several script config options which break NPC compatibility when you mess with them (event_script_type, event_requires_trigger, die_event_name, kill_pc_event_name, kill_mob_event_name, logout_event_name, login_event_name, loadmap_event_name, baselvup_event_name, joblvup_event_name) - LoadMap events no longer set the variable "@maploaded$" to the name of the new map. - Optimized/simplified the code now that the previous config options were removed. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11859 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/mob.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/map/mob.c') diff --git a/src/map/mob.c b/src/map/mob.c index 7f4aa8ee1..2d0eb04b9 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -2218,7 +2218,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) npc_event(mvp_sd,md->npc_event,0); } md->status.hp = 1; - } else if (mvp_sd && mvp_sd->state.event_kill_mob) { //lordalfa + } else if (mvp_sd) { //lordalfa pc_setglobalreg(mvp_sd,"killedrid",md->class_); npc_script_event(mvp_sd, NPCE_KILLNPC); // PCKillNPC [Lance] } -- cgit v1.2.3-70-g09d2