From 5bd153de6df78974797b3571df90ddc32fa5af57 Mon Sep 17 00:00:00 2001 From: shennetsind Date: Thu, 15 Dec 2011 05:54:51 +0000 Subject: monsters no longer use rudeattacked skills when they receive reflected damage from a player who died, bugreport:3912 git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15131 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/mob.c | 1 - 1 file changed, 1 deletion(-) (limited to 'src/map/mob.c') diff --git a/src/map/mob.c b/src/map/mob.c index cd7a234bb..ac8b1bd89 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -1367,7 +1367,6 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick) if( md->bl.m != abl->m || abl->prev == NULL || (dist = distance_bl(&md->bl, abl)) >= MAX_MINCHASE // Attacker longer than visual area || battle_check_target(&md->bl, abl, BCT_ENEMY) <= 0 // Attacker is not enemy of mob - || status_isdead(abl) // Attacker is Dead (Reflecting Damage?) || (battle_config.mob_ai&0x2 && !status_check_skilluse(&md->bl, abl, 0, 0)) // Cannot normal attack back to Attacker || (!battle_check_range(&md->bl, abl, md->status.rhw.range) // Not on Melee Range and ... && ( // Reach check -- cgit v1.2.3-70-g09d2