From 4e681ce12a3f9574c33dc1e11ca8665e8f04e8a0 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sat, 21 Feb 2015 17:47:45 +0300 Subject: Extend official_cell_stack_limit option. Now if this option is zero server will not count objects before comparing with official_cell_stack_limit. If set official_cell_stack_limit to zero it will heavy reduce CPU usage. --- src/map/mob.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/map/mob.c') diff --git a/src/map/mob.c b/src/map/mob.c index a94650438..8a8e96508 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -1311,7 +1311,7 @@ int mob_unlocktarget(struct mob_data *md, int64 tick) { md->ud.target_to = 0; unit->set_target(&md->ud, 0); } - if(map->count_oncell(md->bl.m, md->bl.x, md->bl.y, BL_CHAR|BL_NPC, 1) > battle_config.official_cell_stack_limit) { + if(battle_config.official_cell_stack_limit && map->count_oncell(md->bl.m, md->bl.x, md->bl.y, BL_CHAR|BL_NPC, 1) > battle_config.official_cell_stack_limit) { unit->walktoxy(&md->bl, md->bl.x, md->bl.y, 8); } -- cgit v1.2.3-70-g09d2