From 67e3647db031dabdb4b300e24ce3d23af4b4889b Mon Sep 17 00:00:00 2001 From: skotlex Date: Tue, 23 Jan 2007 14:40:22 +0000 Subject: - A skill's walk delay will also delay your can-attack time when the skill connects, since this is the behaviour of Sonic Blows as described by Tharis. - Added missing declaration of merc_get_hom_viewdata in mercenary.h git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9698 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/mercenary.h | 1 + 1 file changed, 1 insertion(+) (limited to 'src/map/mercenary.h') diff --git a/src/map/mercenary.h b/src/map/mercenary.h index b7b0dd635..6a56b20a5 100644 --- a/src/map/mercenary.h +++ b/src/map/mercenary.h @@ -50,6 +50,7 @@ enum { #define merc_is_hom_active(x) (x && x->homunculus.vaporize != 1 && x->battle_status.hp > 0) int do_init_merc(void); int merc_hom_recv_data(int account_id, struct s_homunculus *sh, int flag); //albator +struct view_data* merc_get_hom_viewdata(int class_); void merc_damage(struct homun_data *hd,struct block_list *src,int hp,int sp); int merc_hom_dead(struct homun_data *hd, struct block_list *src); void merc_hom_skillup(struct homun_data *hd,int skillnum); -- cgit v1.2.3-60-g2f50