From 184f0ed51d24cbc1eac68becfadfa6c7e50e9403 Mon Sep 17 00:00:00 2001 From: skotlex Date: Mon, 7 Aug 2006 17:43:53 +0000 Subject: - Cleaned some of mpeg's updated work. - Fixed HT_BLITZBEAT hitting neutral characters when it auto-triggers. - Simplified the Tatami Gaeshi code. - Fixed AS_SPLASHER doing full damage on everyone except targetted char instead of the other way around. - Fixed KAENSIN clearing out SUITON cells and viceversa. - The spawn area is now seen as range rather than absolute for mob spawn lines. This means that x,y,10,10 will spawn the mob on a 21x21 grid around the given x,y point. - Some clean up of the mob-spawn code. Now you can specify negative areas, so that a spawn location such as 100,150,0,-1 will spawn a mob always on x=100, but any Y value of the current map. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8165 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/map.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/map/map.h') diff --git a/src/map/map.h b/src/map/map.h index 68fd25d7b..071bec81c 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -859,7 +859,8 @@ struct guardian_data { // Expanded to specify all mob-related spawn data by [Skotlex] struct spawn_data { short class_; //Class, used because a mob can change it's class - unsigned short m,x,y,xs,ys; //Spawn information (map, point, spawn-area around point) + unsigned short m,x,y; //Spawn information (map, point, spawn-area around point) + signed short xs,ys; unsigned short num; //Number of mobs using this structure. unsigned int level; //Custom level. unsigned int delay1,delay2; //Min delay before respawning after spawn/death -- cgit v1.2.3-70-g09d2