From 37fdcbae655c48e569398d3750d503ffe3bfae66 Mon Sep 17 00:00:00 2001 From: shennetsind Date: Sat, 2 Nov 2013 20:25:51 -0200 Subject: Fixed Bug #7786 @speed no longer screws up on map change, modified @speed feedback so its clear whether the permanent speed flag is gone, enhanced @speed by making it capable of bypassing battle_config.max_walk_speed, made status_calc_speed rely on MIN_WALK_SPEED instead of the hardcoded 0, modified MIN_WALK_SPEED from 0 to 20 (it 1) wasnt being respected and 2) less than 20 clips). @speed is now capable of moving the character faster, prior to this commit @speed 0 was equivalent to @speed 50 of this new version, @speed 20 for example is now the new maximum (and moves much faster). http://hercules.ws/board/tracker/issue-7786-speed-bug-when-changing-maps/ Thanks to Mumbles for all the info Signed-off-by: shennetsind --- src/map/map.c | 2 -- 1 file changed, 2 deletions(-) (limited to 'src/map/map.c') diff --git a/src/map/map.c b/src/map/map.c index b50297ca6..2a2f98bdc 100644 --- a/src/map/map.c +++ b/src/map/map.c @@ -1722,8 +1722,6 @@ int map_quit(struct map_session_data *sd) { if( sd->state.storage_flag == 1 ) sd->state.storage_flag = 0; // No need to Double Save Storage on Quit. - if (sd->state.permanent_speed == 1) sd->state.permanent_speed = 0; // Remove lock so speed is set back to normal at login. - if( sd->ed ) { elemental->clean_effect(sd->ed); unit->remove_map(&sd->ed->bl,CLR_TELEPORT,ALC_MARK); -- cgit v1.2.3-70-g09d2