From e782bd5f2f7cd73634dfd8616a351a1b97c2109c Mon Sep 17 00:00:00 2001 From: gepard1984 Date: Wed, 11 Jan 2012 17:35:28 +0000 Subject: Picklog improvements: - now it is finally possible to log every item players gain or lose - added 3 log types: `I` for auctioned items, `B` for buying shop transactions and `X` for all other items transactions that don't fall into another category (for detailed explanation on all log types read `conf/log_athena.conf`) - it also fixes items being logged as picked up/gained by player when in fact they were dropped on the ground due to full inventory git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15420 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/homunculus.c | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src/map/homunculus.c') diff --git a/src/map/homunculus.c b/src/map/homunculus.c index c6546ce92..d46c55a52 100644 --- a/src/map/homunculus.c +++ b/src/map/homunculus.c @@ -445,8 +445,7 @@ int merc_hom_food(struct map_session_data *sd, struct homun_data *hd) clif_hom_food(sd,foodID,0); return 1; } - log_pick_pc(sd, LOG_TYPE_CONSUME, sd->status.inventory[i].nameid, -1, &sd->status.inventory[i]); - pc_delitem(sd,i,1,0,0); + pc_delitem(sd,i,1,0,0,LOG_TYPE_CONSUME); if ( hd->homunculus.hunger >= 91 ) { merc_hom_decrease_intimacy(hd, 50); -- cgit v1.2.3-70-g09d2